mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
/*
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* Copyright (c) 2012 Sacha Refshauge
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*
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*/
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// Qt implementation of the framework.
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// Currently supports: Symbian, Blackberry, Linux
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#include <QtGui/QApplication>
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#include <QUrl>
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#include <QDir>
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#include <QDesktopWidget>
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#include <QDesktopServices>
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#ifdef __SYMBIAN32__
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#include <e32std.h>
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#endif
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#include "QtMain.h"
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void LaunchBrowser(const char *url)
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{
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QDesktopServices::openUrl(QUrl(url));
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}
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void SimulateGamepad(InputState *input) {
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input->pad_lstick_x = 0;
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input->pad_lstick_y = 0;
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input->pad_rstick_x = 0;
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input->pad_rstick_y = 0;
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if (input->pad_buttons & PAD_BUTTON_JOY_UP)
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input->pad_lstick_y=1;
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else if (input->pad_buttons & PAD_BUTTON_JOY_DOWN)
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input->pad_lstick_y=-1;
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if (input->pad_buttons & PAD_BUTTON_JOY_LEFT)
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input->pad_lstick_x=-1;
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else if (input->pad_buttons & PAD_BUTTON_JOY_RIGHT)
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input->pad_lstick_x=1;
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}
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float CalculateDPIScale()
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{
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// Sane default for Symbian, Blackberry and Meego
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#ifdef __SYMBIAN32__
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return 1.4f;
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#else
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return 1.2f;
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#endif
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}
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int main(int argc, char *argv[])
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{
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#ifdef Q_WS_X11
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QApplication::setAttribute(Qt::AA_X11InitThreads, true);
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#endif
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QApplication a(argc, argv);
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#ifdef __SYMBIAN32__
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// Set RunFast hardware mode for VFPv2. Denormalised values are treated as 0. NaN used for all NaN situations.
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User::SetFloatingPointMode(EFpModeRunFast);
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#endif
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QSize res = QApplication::desktop()->screenGeometry().size();
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if (res.width() < res.height())
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res.transpose();
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pixel_xres = res.width();
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pixel_yres = res.height();
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float dpi_scale = CalculateDPIScale();
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dp_xres = (int)(pixel_xres * dpi_scale); dp_yres = (int)(pixel_yres * dpi_scale);
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net::Init();
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#ifdef __SYMBIAN32__
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char* savegame_dir = "E:/PPSSPP/";
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#elif defined(BLACKBERRY)
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char* savegame_dir = "data/";
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#else
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char* savegame_dir = "./";
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#endif
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NativeInit(argc, (const char **)argv, savegame_dir, QDir::tempPath().toStdString().c_str(), "BADCOFFEE");
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#ifndef Q_WS_X11
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MainUI w(dpi_scale);
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w.setAttribute(Qt::WA_LockLandscapeOrientation);
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w.resize(pixel_xres, pixel_yres);
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w.showFullScreen();
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#endif
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MainAudio *audio = new MainAudio();
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int ret = a.exec();
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delete audio;
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NativeShutdown();
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net::Shutdown();
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return ret;
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}
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