ppsspp/base/QtMain.cpp

93 lines
2.1 KiB
C++

/*
* Copyright (c) 2012 Sacha Refshauge
*
*/
// Qt implementation of the framework.
// Currently supports: Symbian, Blackberry, Linux
#include <QtGui/QApplication>
#include <QUrl>
#include <QDir>
#include <QDesktopWidget>
#include <QDesktopServices>
#ifdef __SYMBIAN32__
#include <e32std.h>
#endif
#include "QtMain.h"
void LaunchBrowser(const char *url)
{
QDesktopServices::openUrl(QUrl(url));
}
void SimulateGamepad(InputState *input) {
input->pad_lstick_x = 0;
input->pad_lstick_y = 0;
input->pad_rstick_x = 0;
input->pad_rstick_y = 0;
if (input->pad_buttons & PAD_BUTTON_JOY_UP)
input->pad_lstick_y=1;
else if (input->pad_buttons & PAD_BUTTON_JOY_DOWN)
input->pad_lstick_y=-1;
if (input->pad_buttons & PAD_BUTTON_JOY_LEFT)
input->pad_lstick_x=-1;
else if (input->pad_buttons & PAD_BUTTON_JOY_RIGHT)
input->pad_lstick_x=1;
}
float CalculateDPIScale()
{
// Sane default for Symbian, Blackberry and Meego
#ifdef __SYMBIAN32__
return 1.4f;
#else
return 1.2f;
#endif
}
int main(int argc, char *argv[])
{
#ifdef Q_WS_X11
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
#endif
QApplication a(argc, argv);
#ifdef __SYMBIAN32__
// Set RunFast hardware mode for VFPv2. Denormalised values are treated as 0. NaN used for all NaN situations.
User::SetFloatingPointMode(EFpModeRunFast);
#endif
QSize res = QApplication::desktop()->screenGeometry().size();
if (res.width() < res.height())
res.transpose();
pixel_xres = res.width();
pixel_yres = res.height();
float dpi_scale = CalculateDPIScale();
dp_xres = (int)(pixel_xres * dpi_scale); dp_yres = (int)(pixel_yres * dpi_scale);
net::Init();
#ifdef __SYMBIAN32__
char* savegame_dir = "E:/PPSSPP/";
#elif defined(BLACKBERRY)
char* savegame_dir = "data/";
#else
char* savegame_dir = "./";
#endif
NativeInit(argc, (const char **)argv, savegame_dir, QDir::tempPath().toStdString().c_str(), "BADCOFFEE");
#ifndef Q_WS_X11
MainUI w(dpi_scale);
w.setAttribute(Qt::WA_LockLandscapeOrientation);
w.resize(pixel_xres, pixel_yres);
w.showFullScreen();
#endif
MainAudio *audio = new MainAudio();
int ret = a.exec();
delete audio;
NativeShutdown();
net::Shutdown();
return ret;
}