ppsspp/GPU/GLES
Henrik Rydgård 4ba9fe3e0e GLES depal (currently disabled): Use high int precision.
Should fix issue mentioned in fb7a63bd11
2018-05-13 20:51:20 +02:00
..
DepalettizeShaderGLES.cpp GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
DepalettizeShaderGLES.h Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
DrawEngineGLES.cpp Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
DrawEngineGLES.h Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
FragmentShaderGeneratorGLES.cpp GLES depal (currently disabled): Use high int precision. 2018-05-13 20:51:20 +02:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FragmentTestCacheGLES.h Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FramebufferManagerGLES.cpp GPU: Prevent temp FBOs from overwriting each other. 2018-05-06 08:57:44 -07:00
FramebufferManagerGLES.h GLES: Show post-shader compile errors to user. 2018-04-01 19:47:19 -07:00
GPU_GLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPU_GLES.h Tiny unification of code. Save the GL shader cache a bit less often. 2018-03-13 13:35:58 +01:00
ShaderManagerGLES.cpp Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
ShaderManagerGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
StateMappingGLES.cpp Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GPU: Prevent temp FBOs from overwriting each other. 2018-05-06 08:57:44 -07:00
TextureCacheGLES.cpp GPU: Prevent temp FBOs from overwriting each other. 2018-05-06 08:57:44 -07:00
TextureCacheGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00