.. |
DepalettizeShaderGLES.cpp
|
GLES: Use aligned memory for textures.
|
2018-02-11 08:13:57 -08:00 |
DepalettizeShaderGLES.h
|
Run the depal stuff, seems a bit broken. Add some state filtering.
|
2018-01-27 15:10:17 +01:00 |
DrawEngineGLES.cpp
|
Just add some constants for the GL texture slots.
|
2018-04-13 09:11:08 +02:00 |
DrawEngineGLES.h
|
Just add some constants for the GL texture slots.
|
2018-04-13 09:11:08 +02:00 |
FragmentShaderGeneratorGLES.cpp
|
GLES depal (currently disabled): Use high int precision.
|
2018-05-13 20:51:20 +02:00 |
FragmentShaderGeneratorGLES.h
|
GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
|
Fix some texture memory bugs (yeah need to make copies..)
|
2018-01-27 15:10:17 +01:00 |
FragmentTestCacheGLES.h
|
Fix some texture memory bugs (yeah need to make copies..)
|
2018-01-27 15:10:17 +01:00 |
FramebufferManagerGLES.cpp
|
GPU: Prevent temp FBOs from overwriting each other.
|
2018-05-06 08:57:44 -07:00 |
FramebufferManagerGLES.h
|
GLES: Show post-shader compile errors to user.
|
2018-04-01 19:47:19 -07:00 |
GPU_GLES.cpp
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |
GPU_GLES.h
|
Tiny unification of code. Save the GL shader cache a bit less often.
|
2018-03-13 13:35:58 +01:00 |
ShaderManagerGLES.cpp
|
Implement shader depal for GL as well, but disabled by default.
|
2018-04-13 20:00:14 +02:00 |
ShaderManagerGLES.h
|
Implement shader depal for GL as well, but disabled by default.
|
2018-04-13 20:00:14 +02:00 |
StateMappingGLES.cpp
|
Just add some constants for the GL texture slots.
|
2018-04-13 09:11:08 +02:00 |
StateMappingGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
|
GPU: Prevent temp FBOs from overwriting each other.
|
2018-05-06 08:57:44 -07:00 |
TextureCacheGLES.cpp
|
GPU: Prevent temp FBOs from overwriting each other.
|
2018-05-06 08:57:44 -07:00 |
TextureCacheGLES.h
|
Implement shader depal for GL as well, but disabled by default.
|
2018-04-13 20:00:14 +02:00 |
TextureScalerGLES.cpp
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |
VertexShaderGeneratorGLES.h
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |