ppsspp/libretro/LibretroGraphicsContext.cpp

214 lines
5.4 KiB
C++

#include "libretro/LibretroGraphicsContext.h"
#include "libretro/LibretroGLContext.h"
#include "libretro/LibretroGLCoreContext.h"
#include "libretro/LibretroVulkanContext.h"
#ifdef _WIN32
#include "libretro/LibretroD3D11Context.h"
#endif
#include "Common/Log.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "GPU/GPUInterface.h"
retro_video_refresh_t LibretroGraphicsContext::video_cb;
extern "C" {
retro_hw_get_proc_address_t libretro_get_proc_address;
};
void retro_set_video_refresh(retro_video_refresh_t cb) { LibretroGraphicsContext::video_cb = cb; }
static void context_reset() { ((LibretroHWRenderContext *)Libretro::ctx)->ContextReset(); }
static void context_destroy() { ((LibretroHWRenderContext *)Libretro::ctx)->ContextDestroy(); }
bool LibretroHWRenderContext::Init(bool cache_context) {
hw_render_.cache_context = cache_context;
if (!Libretro::environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render_))
return false;
libretro_get_proc_address = hw_render_.get_proc_address;
return true;
}
LibretroHWRenderContext::LibretroHWRenderContext(retro_hw_context_type context_type, unsigned version_major, unsigned version_minor) {
hw_render_.context_type = context_type;
hw_render_.version_major = version_major;
hw_render_.version_minor = version_minor;
hw_render_.context_reset = context_reset;
hw_render_.context_destroy = context_destroy;
hw_render_.depth = true;
}
void LibretroHWRenderContext::ContextReset() {
INFO_LOG(G3D, "Context reset");
if (gpu && Libretro::useEmuThread) {
Libretro::EmuThreadPause();
}
if (gpu) {
gpu->DeviceLost();
}
if (!draw_) {
CreateDrawContext();
bool success = draw_->CreatePresets();
_assert_(success);
}
GotBackbuffer();
if (gpu) {
gpu->DeviceRestore(draw_);
}
if (gpu && Libretro::useEmuThread) {
Libretro::EmuThreadStart();
}
}
void LibretroHWRenderContext::ContextDestroy() {
INFO_LOG(G3D, "Context destroy");
if (Libretro::useEmuThread) {
Libretro::EmuThreadStop();
}
if (gpu) {
gpu->DeviceLost();
}
if (!hw_render_.cache_context && Libretro::useEmuThread && draw_ && Libretro::emuThreadState != Libretro::EmuThreadState::PAUSED) {
DestroyDrawContext();
}
if (!hw_render_.cache_context && !Libretro::useEmuThread) {
Shutdown();
}
}
void LibretroGraphicsContext::GotBackbuffer() { draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight); }
void LibretroGraphicsContext::LostBackbuffer() { draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, -1, -1); }
LibretroGraphicsContext *LibretroGraphicsContext::CreateGraphicsContext() {
LibretroGraphicsContext *ctx;
retro_hw_context_type preferred;
if (!Libretro::environ_cb(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &preferred))
preferred = RETRO_HW_CONTEXT_DUMMY;
if (Libretro::backend != RETRO_HW_CONTEXT_DUMMY)
preferred = Libretro::backend;
#ifndef USING_GLES2
if (preferred == RETRO_HW_CONTEXT_DUMMY || preferred == RETRO_HW_CONTEXT_OPENGL_CORE) {
ctx = new LibretroGLCoreContext();
if (ctx->Init()) {
return ctx;
}
delete ctx;
}
#endif
if (preferred == RETRO_HW_CONTEXT_DUMMY || preferred == RETRO_HW_CONTEXT_OPENGL || preferred == RETRO_HW_CONTEXT_OPENGLES3) {
ctx = new LibretroGLContext();
if (ctx->Init()) {
return ctx;
}
delete ctx;
}
#ifndef HAVE_LIBNX
if (preferred == RETRO_HW_CONTEXT_DUMMY || preferred == RETRO_HW_CONTEXT_VULKAN) {
ctx = new LibretroVulkanContext();
if (ctx->Init()) {
return ctx;
}
delete ctx;
}
#endif
#ifdef _WIN32
if (preferred == RETRO_HW_CONTEXT_DUMMY || preferred == RETRO_HW_CONTEXT_DIRECT3D) {
ctx = new LibretroD3D11Context();
if (ctx->Init()) {
return ctx;
}
delete ctx;
ctx = new LibretroD3D9Context();
if (ctx->Init()) {
return ctx;
}
delete ctx;
}
#endif
ctx = new LibretroSoftwareContext();
ctx->Init();
return ctx;
}
std::vector<u32> TranslateDebugBufferToCompare(const GPUDebugBuffer *buffer, u32 stride, u32 h) {
// If the output was small, act like everything outside was 0.
// This can happen depending on viewport parameters.
u32 safeW = std::min(stride, buffer->GetStride());
u32 safeH = std::min(h, buffer->GetHeight());
std::vector<u32> data;
data.resize(stride * h, 0);
const u32 *pixels32 = (const u32 *)buffer->GetData();
const u16 *pixels16 = (const u16 *)buffer->GetData();
int outStride = buffer->GetStride();
#if 0
if (!buffer->GetFlipped()) {
// Bitmaps are flipped, so we have to compare backwards in this case.
int toLastRow = outStride * (h > buffer->GetHeight() ? buffer->GetHeight() - 1 : h - 1);
pixels32 += toLastRow;
pixels16 += toLastRow;
outStride = -outStride;
}
#endif
// Skip the bottom of the image in the buffer was smaller. Remember, we're flipped.
u32 *dst = &data[0];
if (safeH < h) {
dst += (h - safeH) * stride;
}
for (u32 y = 0; y < safeH; ++y) {
switch (buffer->GetFormat()) {
case GPU_DBG_FORMAT_8888:
ConvertBGRA8888ToRGBA8888(&dst[y * stride], pixels32, safeW);
break;
case GPU_DBG_FORMAT_8888_BGRA:
memcpy(&dst[y * stride], pixels32, safeW * sizeof(u32));
break;
case GPU_DBG_FORMAT_565:
ConvertRGB565ToBGRA8888(&dst[y * stride], pixels16, safeW);
break;
case GPU_DBG_FORMAT_5551:
ConvertRGBA5551ToBGRA8888(&dst[y * stride], pixels16, safeW);
break;
case GPU_DBG_FORMAT_4444:
ConvertRGBA4444ToBGRA8888(&dst[y * stride], pixels16, safeW);
break;
default:
data.resize(0);
return data;
}
pixels32 += outStride;
pixels16 += outStride;
}
return data;
}