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DepthBufferGLES.cpp
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
DrawEngineGLES.cpp
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
DrawEngineGLES.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
FragmentTestCacheGLES.cpp
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Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
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2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
FramebufferManagerGLES.h
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One more refactoring step
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2022-11-21 14:54:48 +01:00 |
GPU_GLES.cpp
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GPU: Use accurate depth for depth range hack.
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2022-12-04 19:27:23 -08:00 |
GPU_GLES.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
ShaderManagerGLES.cpp
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OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
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2022-12-09 20:52:19 +01:00 |
ShaderManagerGLES.h
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
StateMappingGLES.cpp
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GPU: Avoid enabling depth test pointlessly.
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2022-11-08 20:06:08 -08:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
TextureCacheGLES.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |