ppsspp/UI/ControlMappingScreen.cpp
Unknown W. Brackets 274160bc22 Centralize game background drawing code.
No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00

297 lines
9.2 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/logging.h"
#include "i18n/i18n.h"
#include "input/keycodes.h"
#include "input/input_state.h"
#include "ui/ui.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/System.h"
#include "Common/KeyMap.h"
#include "Core/Config.h"
#include "UI/ui_atlas.h"
#include "UI/ControlMappingScreen.h"
#include "UI/UIShader.h"
#include "UI/GameSettingsScreen.h"
class ControlMapper : public UI::LinearLayout {
public:
ControlMapper(int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams = 0);
virtual void Update(const InputState &input);
private:
void Refresh();
UI::EventReturn OnAdd(UI::EventParams &params);
UI::EventReturn OnDelete(UI::EventParams &params);
UI::EventReturn OnReplace(UI::EventParams &params);
UI::EventReturn OnReplaceAll(UI::EventParams &params);
void MappedCallback(KeyDef key);
enum Action {
NONE,
REPLACEONE,
REPLACEALL,
ADD,
};
Action action_;
int actionIndex_;
int pspKey_;
std::string keyName_;
ScreenManager *scrm_;
bool refresh_;
};
ControlMapper::ControlMapper(int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams)
: UI::LinearLayout(UI::ORIENT_VERTICAL, layoutParams), action_(NONE), pspKey_(pspKey), keyName_(keyName), scrm_(scrm), refresh_(false) {
Refresh();
}
void ControlMapper::Update(const InputState &input) {
if (refresh_) {
refresh_ = false;
Refresh();
}
}
void ControlMapper::Refresh() {
Clear();
I18NCategory *mc = GetI18NCategory("MappableControls");
std::map<std::string, int> keyImages;
keyImages["Circle"] = I_CIRCLE;
keyImages["Cross"] = I_CROSS;
keyImages["Square"] = I_SQUARE;
keyImages["Triangle"] = I_TRIANGLE;
keyImages["Start"] = I_START;
keyImages["Select"] = I_SELECT;
keyImages["L"] = I_L;
keyImages["R"] = I_R;
using namespace UI;
float itemH = 45;
LinearLayout *root = Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
root->SetSpacing(3.0f);
const int padding = 4;
auto iter = keyImages.find(keyName_);
// First, look among images.
if (iter != keyImages.end()) {
Choice *c = root->Add(new Choice(iter->second, new LinearLayoutParams(200, itemH)));
c->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
} else {
// No image? Let's translate.
Choice *c = new Choice(mc->T(keyName_.c_str()), new LinearLayoutParams(200, itemH));
c->SetCentered(true);
root->Add(c)->OnClick.Handle(this, &ControlMapper::OnReplaceAll);
}
LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)));
rightColumn->SetSpacing(2.0f);
std::vector<KeyDef> mappings;
KeyMap::KeyFromPspButton(pspKey_, &mappings);
for (size_t i = 0; i < mappings.size(); i++) {
std::string deviceName = GetDeviceName(mappings[i].deviceId);
std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode);
int image = -1;
LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
row->SetSpacing(1.0f);
Choice *c = row->Add(new Choice(deviceName + "." + keyName, new LinearLayoutParams(FILL_PARENT, itemH, 1.0f)));
char tagbuf[16];
sprintf(tagbuf, "%i", (int)i);
c->SetTag(tagbuf);
c->OnClick.Handle(this, &ControlMapper::OnReplace);
Choice *d = row->Add(new Choice(" X ", new LayoutParams(FILL_PARENT, itemH)));
d->SetTag(tagbuf);
d->OnClick.Handle(this, &ControlMapper::OnDelete);
Choice *p = row->Add(new Choice(" + ", new LayoutParams(FILL_PARENT, itemH)));
p->OnClick.Handle(this, &ControlMapper::OnAdd);
}
if (mappings.size() == 0) {
// look like an empty line
Choice *c = rightColumn->Add(new Choice("", new LinearLayoutParams(FILL_PARENT, itemH)));
c->OnClick.Handle(this, &ControlMapper::OnAdd);
}
}
void ControlMapper::MappedCallback(KeyDef kdf) {
switch (action_) {
case ADD:
KeyMap::SetKeyMapping(pspKey_, kdf, false);
break;
case REPLACEALL:
KeyMap::SetKeyMapping(pspKey_, kdf, true);
break;
case REPLACEONE:
KeyMap::g_controllerMap[pspKey_][actionIndex_] = kdf;
break;
default:
;
}
refresh_ = true;
}
UI::EventReturn ControlMapper::OnReplace(UI::EventParams &params) {
actionIndex_ = atoi(params.v->Tag().c_str());
action_ = REPLACEONE;
scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
return UI::EVENT_DONE;
}
UI::EventReturn ControlMapper::OnReplaceAll(UI::EventParams &params) {
action_ = REPLACEALL;
scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
return UI::EVENT_DONE;
}
UI::EventReturn ControlMapper::OnAdd(UI::EventParams &params) {
action_ = ADD;
scrm_->push(new KeyMappingNewKeyDialog(pspKey_, true, std::bind(&ControlMapper::MappedCallback, this, placeholder::_1)));
return UI::EVENT_DONE;
}
UI::EventReturn ControlMapper::OnDelete(UI::EventParams &params) {
int index = atoi(params.v->Tag().c_str());
KeyMap::g_controllerMap[pspKey_].erase(KeyMap::g_controllerMap[pspKey_].begin() + index);
refresh_ = true;
return UI::EVENT_DONE;
}
void ControlMappingScreen::CreateViews() {
using namespace UI;
I18NCategory *k = GetI18NCategory("KeyMapping");
I18NCategory *d = GetI18NCategory("Dialog");
root_ = new LinearLayout(ORIENT_HORIZONTAL);
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT));
leftColumn->Add(new Choice(k->T("Clear All")))->OnClick.Handle(this, &ControlMappingScreen::OnClearMapping);
leftColumn->Add(new Choice(k->T("Default All")))->OnClick.Handle(this, &ControlMappingScreen::OnDefaultMapping);
leftColumn->Add(new Spacer(new LinearLayoutParams(1.0f)));
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
rightScroll->SetScrollToTop(false);
LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
rightScroll->Add(rightColumn);
root_->Add(leftColumn);
root_->Add(rightScroll);
std::vector<KeyMap::KeyMap_IntStrPair> mappableKeys = KeyMap::GetMappableKeys();
for (size_t i = 0; i < mappableKeys.size(); i++) {
rightColumn->Add(new ControlMapper(mappableKeys[i].key, mappableKeys[i].name, screenManager(), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
}
}
void ControlMappingScreen::sendMessage(const char *message, const char *value) {
// Always call the base class method first to handle the most common messages.
UIDialogScreenWithBackground::sendMessage(message, value);
if (!strcmp(message, "settings")) {
UpdateUIState(UISTATE_MENU);
screenManager()->push(new GameSettingsScreen(""));
}
}
UI::EventReturn ControlMappingScreen::OnClearMapping(UI::EventParams &params) {
KeyMap::g_controllerMap.clear();
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn ControlMappingScreen::OnDefaultMapping(UI::EventParams &params) {
KeyMap::RestoreDefault();
RecreateViews();
return UI::EVENT_DONE;
}
void KeyMappingNewKeyDialog::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
I18NCategory *keyI18N = GetI18NCategory("KeyMapping");
std::string pspButtonName = KeyMap::GetPspButtonName(this->pspBtn_);
parent->Add(new TextView(std::string(keyI18N->T("Map a new key for")) + " " + pspButtonName, new LinearLayoutParams(Margins(10,0))));
}
void KeyMappingNewKeyDialog::key(const KeyInput &key) {
if (key.flags & KEY_DOWN) {
if (key.keyCode == NKCODE_EXT_MOUSEBUTTON_1) {
return;
}
KeyDef kdf(key.deviceId, key.keyCode);
screenManager()->finishDialog(this, DR_OK);
if (callback_)
callback_(kdf);
}
}
void KeyMappingNewKeyDialog::axis(const AxisInput &axis) {
switch (axis.axisId) {
// Ignore the accelerometer for mapping for now.
case JOYSTICK_AXIS_ACCELEROMETER_X:
case JOYSTICK_AXIS_ACCELEROMETER_Y:
case JOYSTICK_AXIS_ACCELEROMETER_Z:
return;
// Also ignore some weird axis events we get on Ouya.
case JOYSTICK_AXIS_OUYA_UNKNOWN1:
case JOYSTICK_AXIS_OUYA_UNKNOWN2:
case JOYSTICK_AXIS_OUYA_UNKNOWN3:
case JOYSTICK_AXIS_OUYA_UNKNOWN4:
return;
default:
;
}
if (axis.value > AXIS_BIND_THRESHOLD) {
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, 1));
screenManager()->finishDialog(this, DR_OK);
if (callback_)
callback_(kdf);
}
if (axis.value < -AXIS_BIND_THRESHOLD) {
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, -1));
screenManager()->finishDialog(this, DR_OK);
if (callback_)
callback_(kdf);
}
}