mirror of
https://github.com/hrydgard/ppsspp.git
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90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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#include <deque>
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#include <fstream>
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#include "base/functional.h"
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#include "ui/view.h"
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#include "ui/ui_screen.h"
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#include "ui/ui_context.h"
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#include "../Core/CwCheat.h"
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#include "UI/MiscScreens.h"
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#include "UI/GameSettingsScreen.h"
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using namespace UI;
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extern std::string activeCheatFile;
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extern std::string gameTitle;
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class CwCheatScreen : public UIDialogScreenWithBackground {
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public:
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CwCheatScreen() {}
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std::vector<std::string> CreateCodeList();
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std::ifstream is;
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std::ofstream os;
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void processFileOn(std::string activatedCheat);
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void processFileOff(std::string deactivatedCheat);
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const char * name;
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std::string activatedCheat, deactivatedCheat;
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UI::EventReturn OnBack(UI::EventParams ¶ms);
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UI::EventReturn OnAddCheat(UI::EventParams ¶ms);
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UI::EventReturn OnImportCheat(UI::EventParams ¶ms);
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UI::EventReturn OnEnableAll(UI::EventParams ¶ms);
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virtual void onFinish(DialogResult result);
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protected:
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virtual void CreateViews();
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private:
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UI::EventReturn OnCheckBox(UI::EventParams ¶ms);
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std::vector<std::string> formattedList_;
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bool anythingChanged_;
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};
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// TODO: Instead just hook the OnClick event on a regular checkbox.
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class CheatCheckBox : public ClickableItem, public CwCheatScreen {
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public:
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CheatCheckBox(bool *toggle, const std::string &text, const std::string &smallText = "", LayoutParams *layoutParams = 0)
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: ClickableItem(layoutParams), toggle_(toggle), text_(text) {
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OnClick.Handle(this, &CheatCheckBox::OnClicked);
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}
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virtual void Draw(UIContext &dc);
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EventReturn OnClicked(EventParams &e) {
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if (toggle_) {
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*toggle_ = !(*toggle_);
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}
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bool temp;
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temp = *toggle_;
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if (temp) {
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activatedCheat = text_;
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processFileOn(activatedCheat);
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} else {
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deactivatedCheat = text_;
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processFileOff(deactivatedCheat);
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}
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return EVENT_DONE;
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}
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private:
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bool *toggle_;
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std::string text_;
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std::string smallText_;
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};
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