ppsspp/UI/GameScreen.h
Unknown W. Brackets 274160bc22 Centralize game background drawing code.
No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00

61 lines
2.1 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "UI/MiscScreens.h"
#include "base/functional.h"
#include "ui/ui_screen.h"
// Game screen: Allows you to start a game, delete saves, delete the game,
// set game specific settings, etc.
// Uses GameInfoCache heavily to implement the functionality.
// Should possibly merge this with the PauseScreen.
class GameScreen : public UIDialogScreenWithGameBackground {
public:
GameScreen(const std::string &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
virtual void update(InputState &input);
protected:
virtual void CreateViews();
void CallbackDeleteSaveData(bool yes);
void CallbackDeleteGame(bool yes);
bool isRecentGame(const std::string &gamePath);
private:
// Event handlers
UI::EventReturn OnPlay(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
UI::EventReturn OnDeleteSaveData(UI::EventParams &e);
UI::EventReturn OnDeleteGame(UI::EventParams &e);
UI::EventReturn OnSwitchBack(UI::EventParams &e);
UI::EventReturn OnCreateShortcut(UI::EventParams &e);
UI::EventReturn OnRemoveFromRecent(UI::EventParams &e);
UI::EventReturn OnShowInFolder(UI::EventParams &e);
// As we load metadata in the background, we need to be able to update these after the fact.
UI::TextureView *texvGameIcon_;
UI::TextView *tvTitle_;
UI::TextView *tvGameSize_;
UI::TextView *tvSaveDataSize_;
UI::TextView *tvInstallDataSize_;
UI::TextView *tvRegion_;
};