ppsspp/GPU/GLES
2012-12-21 10:20:22 +01:00
..
DisplayListInterpreter.cpp Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
DisplayListInterpreter.h Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00
FragmentShaderGenerator.cpp Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
ShaderManager.cpp Lighting fixes (sw + hw) 2012-12-20 23:28:58 +01:00
ShaderManager.h More work on hw transform. 2012-12-20 18:31:21 +01:00
StateMapping.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
StateMapping.h Use gl_common from native. 2012-11-26 20:38:39 +10:00
TextureCache.cpp Revert broken optimization in TextureCache (there are still memory savings to be had though) 2012-12-01 10:17:33 +01:00
TextureCache.h DXT textures now mostly working-ish (work left to do on alpha for DXT3/5) 2012-11-28 16:12:29 +01:00
TransformPipeline.cpp HW transform: Fix too-harsh lighting 2012-12-20 23:47:19 +01:00
TransformPipeline.h Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
VertexDecoder.cpp More work on hw transform. 2012-12-20 18:31:21 +01:00
VertexDecoder.h Try to fix "W1" vertex error 2012-12-21 10:19:37 +01:00
VertexShaderGenerator.cpp Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
VertexShaderGenerator.h Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00