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https://github.com/hrydgard/ppsspp.git
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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <d3d9.h>
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#include <wrl/client.h>
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#include "GPU/GPU.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/TextureCacheCommon.h"
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struct VirtualFramebuffer;
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class TextureShaderCache;
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class FramebufferManagerDX9;
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class ShaderManagerDX9;
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class TextureCacheDX9 : public TextureCacheCommon {
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public:
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TextureCacheDX9(Draw::DrawContext *draw, Draw2D *draw2D);
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~TextureCacheDX9();
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void StartFrame() override;
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void SetFramebufferManager(FramebufferManagerDX9 *fbManager);
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void ForgetLastTexture() override;
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bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
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void DeviceLost() override { draw_ = nullptr; }
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void DeviceRestore(Draw::DrawContext *draw) override { draw_ = draw; }
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protected:
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void BindTexture(TexCacheEntry *entry) override;
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void Unbind() override;
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void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
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void BindAsClutTexture(Draw::Texture *tex, bool smooth) override;
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void *GetNativeTextureView(const TexCacheEntry *entry) override;
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private:
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void ApplySamplingParams(const SamplerCacheKey &key) override;
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D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
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void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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void BuildTexture(TexCacheEntry *const entry) override;
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static LPDIRECT3DBASETEXTURE9 &DxTex(const TexCacheEntry *entry) {
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return *(LPDIRECT3DBASETEXTURE9 *)&entry->texturePtr;
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}
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Microsoft::WRL::ComPtr<IDirect3DDevice9> device_;
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Microsoft::WRL::ComPtr<IDirect3DDevice9Ex> deviceEx_;
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Microsoft::WRL::ComPtr<IDirect3DVertexDeclaration9> pFramebufferVertexDecl;
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IDirect3DBaseTexture9 *lastBoundTexture = nullptr;
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float maxAnisotropyLevel;
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FramebufferManagerDX9 *framebufferManagerDX9_;
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};
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D3DFORMAT getClutDestFormat(GEPaletteFormat format);
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