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Common
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GPU: Force use of indexes on cull mode flip.
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2018-11-30 07:22:28 -08:00 |
D3D11
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D3D11: Correct shader bounds apply.
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2018-11-24 10:51:47 -08:00 |
Debugger
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GE Debugger: Track a counter of prims.
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2018-12-01 06:26:35 -08:00 |
Directx9
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D3D9: Correct shader bounds apply.
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2018-11-24 10:47:49 -08:00 |
GLES
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D3D11: Allow shader blend to self.
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2018-11-24 10:19:28 -08:00 |
Null
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
Software
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SoftGPU: Calculate texcoords in transform.
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2018-11-25 19:19:11 -08:00 |
Vulkan
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D3D11: Allow shader blend to self.
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2018-11-24 10:19:28 -08:00 |
ge_constants.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Headless: Allow startup using NULL core.
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2018-11-30 17:45:54 -08:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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GE Debugger: Factor out host calls some.
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2018-09-01 08:32:03 -07:00 |
GPU.vcxproj.filters
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GE Debugger: Factor out host calls some.
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2018-09-01 08:32:03 -07:00 |
GPUCommon.cpp
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GPU: Force use of indexes on cull mode flip.
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2018-11-30 07:22:28 -08:00 |
GPUCommon.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUInterface.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUState.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPUState.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
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2018-10-07 23:54:17 +09:00 |