mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-04 20:06:51 +00:00
0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
564 lines
16 KiB
C++
564 lines
16 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <functional>
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#include "Common/UI/Screen.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/Common.h"
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#include "Common/Log.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Format/JSONReader.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/Util/GameManager.h"
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#include "UI/EmuScreen.h"
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#include "UI/Store.h"
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#include "UI/TextureUtil.h"
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const std::string storeBaseUrl = "http://store.ppsspp.org/";
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// baseUrl is assumed to have a trailing slash, and not contain any subdirectories.
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std::string ResolveUrl(std::string baseUrl, std::string url) {
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if (url.empty()) {
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return baseUrl;
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} else if (url[0] == '/') {
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return baseUrl + url.substr(1);
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} else if (startsWith(url, "http://") || startsWith(url, "https://")) {
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return url;
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} else {
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// Huh.
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return baseUrl + url;
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}
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}
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class HttpImageFileView : public UI::View {
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public:
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HttpImageFileView(http::Downloader *downloader, const std::string &path, UI::ImageSizeMode sizeMode = UI::IS_DEFAULT, UI::LayoutParams *layoutParams = 0)
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: UI::View(layoutParams), path_(path), sizeMode_(sizeMode), downloader_(downloader) {}
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~HttpImageFileView() {
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if (download_)
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download_->Cancel();
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}
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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void Draw(UIContext &dc) override;
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void SetFilename(std::string filename);
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void SetColor(uint32_t color) { color_ = color; }
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void SetFixedSize(float fixW, float fixH) { fixedSizeW_ = fixW; fixedSizeH_ = fixH; }
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void SetCanBeFocused(bool can) { canFocus_ = can; }
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bool CanBeFocused() const override { return false; }
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const std::string &GetFilename() const { return path_; }
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private:
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void DownloadCompletedCallback(http::Download &download);
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bool canFocus_ = false;
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std::string path_;
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uint32_t color_ = 0xFFFFFFFF;
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UI::ImageSizeMode sizeMode_;
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http::Downloader *downloader_;
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std::shared_ptr<http::Download> download_;
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std::string textureData_;
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std::unique_ptr<ManagedTexture> texture_;
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bool textureFailed_ = false;
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float fixedSizeW_ = 0.0f;
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float fixedSizeH_ = 0.0f;
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};
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void HttpImageFileView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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switch (sizeMode_) {
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case UI::IS_FIXED:
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w = fixedSizeW_;
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h = fixedSizeH_;
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break;
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case UI::IS_DEFAULT:
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default:
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if (texture_) {
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float texw = (float)texture_->Width();
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float texh = (float)texture_->Height();
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w = texw;
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h = texh;
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} else {
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w = 16;
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h = 16;
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}
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break;
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}
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}
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void HttpImageFileView::SetFilename(std::string filename) {
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if (path_ != filename) {
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textureFailed_ = false;
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path_ = filename;
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texture_.reset(nullptr);
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}
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}
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void HttpImageFileView::DownloadCompletedCallback(http::Download &download) {
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if (download.IsCancelled()) {
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// We were probably destroyed. Can't touch "this" (heh).
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return;
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}
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if (download.ResultCode() == 200) {
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download.buffer().TakeAll(&textureData_);
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} else {
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textureFailed_ = true;
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}
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}
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void HttpImageFileView::Draw(UIContext &dc) {
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using namespace Draw;
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if (!texture_ && !textureFailed_ && !path_.empty() && !download_) {
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download_ = downloader_->StartDownloadWithCallback(path_, "", std::bind(&HttpImageFileView::DownloadCompletedCallback, this, std::placeholders::_1));
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download_->SetHidden(true);
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}
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if (!textureData_.empty()) {
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texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT, false, "store_icon");
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if (!texture_)
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textureFailed_ = true;
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textureData_.clear();
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download_.reset();
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}
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if (HasFocus()) {
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dc.FillRect(dc.theme->itemFocusedStyle.background, bounds_.Expand(3));
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}
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// TODO: involve sizemode
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if (texture_) {
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float tw = texture_->Width();
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float th = texture_->Height();
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float x = bounds_.x;
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float y = bounds_.y;
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float w = bounds_.w;
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float h = bounds_.h;
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if (tw / th < w / h) {
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float nw = h * tw / th;
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x += (w - nw) / 2.0f;
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w = nw;
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} else {
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float nh = w * th / tw;
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y += (h - nh) / 2.0f;
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h = nh;
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}
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dc.Flush();
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dc.GetDrawContext()->BindTexture(0, texture_->GetTexture());
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dc.Draw()->Rect(x, y, w, h, color_);
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dc.Flush();
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dc.RebindTexture();
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} else {
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// draw a black rectangle to represent the missing image.
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dc.FillRect(UI::Drawable(0x7F000000), GetBounds());
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}
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}
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// This is the entry in a list. Does not have install buttons and so on.
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class ProductItemView : public UI::StickyChoice {
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public:
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ProductItemView(const StoreEntry &entry, UI::LayoutParams *layoutParams = 0)
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: UI::StickyChoice(entry.name, "", layoutParams), entry_(entry) {}
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
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w = 300;
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h = 164;
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}
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StoreEntry GetEntry() const { return entry_; }
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private:
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const StoreEntry &entry_;
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};
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// This is a "details" view of a game. Lets you install it.
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class ProductView : public UI::LinearLayout {
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public:
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ProductView(const StoreEntry &entry)
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: LinearLayout(UI::ORIENT_VERTICAL), entry_(entry) {
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CreateViews();
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}
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void Update() override;
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UI::Event OnClickLaunch;
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private:
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void CreateViews();
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UI::EventReturn OnInstall(UI::EventParams &e);
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UI::EventReturn OnCancel(UI::EventParams &e);
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UI::EventReturn OnUninstall(UI::EventParams &e);
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UI::EventReturn OnLaunchClick(UI::EventParams &e);
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bool IsGameInstalled() {
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return g_GameManager.IsGameInstalled(entry_.file);
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}
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StoreEntry entry_;
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UI::Button *installButton_ = nullptr;
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UI::Button *launchButton_ = nullptr;
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UI::Button *cancelButton_ = nullptr;
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bool wasInstalled_ = false;
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};
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void ProductView::CreateViews() {
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using namespace UI;
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Clear();
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if (!entry_.iconURL.empty()) {
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Add(new HttpImageFileView(&g_DownloadManager, ResolveUrl(storeBaseUrl, entry_.iconURL), IS_FIXED))->SetFixedSize(144, 88);
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}
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Add(new TextView(entry_.name));
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Add(new TextView(entry_.author));
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auto st = GetI18NCategory("Store");
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auto di = GetI18NCategory("Dialog");
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wasInstalled_ = IsGameInstalled();
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if (!wasInstalled_) {
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launchButton_ = nullptr;
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installButton_ = Add(new Button(st->T("Install")));
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installButton_->OnClick.Handle(this, &ProductView::OnInstall);
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} else {
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installButton_ = nullptr;
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Add(new TextView(st->T("Already Installed")));
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Add(new Button(st->T("Uninstall")))->OnClick.Handle(this, &ProductView::OnUninstall);
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launchButton_ = new Button(st->T("Launch Game"));
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launchButton_->OnClick.Handle(this, &ProductView::OnLaunchClick);
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Add(launchButton_);
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}
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cancelButton_ = Add(new Button(di->T("Cancel")));
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cancelButton_->OnClick.Handle(this, &ProductView::OnCancel);
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cancelButton_->SetVisibility(V_GONE);
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// Add star rating, comments etc?
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Add(new TextView(entry_.description, ALIGN_LEFT | FLAG_WRAP_TEXT, false));
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float size = entry_.size / (1024.f * 1024.f);
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char temp[256];
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sprintf(temp, "%s: %.2f %s", st->T("Size"), size, st->T("MB"));
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Add(new TextView(temp));
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}
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void ProductView::Update() {
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if (wasInstalled_ != IsGameInstalled()) {
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CreateViews();
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}
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if (installButton_) {
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installButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE);
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}
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if (cancelButton_ && g_GameManager.GetState() != GameManagerState::DOWNLOADING)
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cancelButton_->SetVisibility(UI::V_GONE);
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if (launchButton_)
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launchButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE);
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View::Update();
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}
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UI::EventReturn ProductView::OnInstall(UI::EventParams &e) {
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std::string fileUrl;
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if (entry_.downloadURL.empty()) {
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// Construct the URL, easy to predict from our server
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std::string shortName = entry_.file;
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if (shortName.find('.') == std::string::npos)
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shortName += ".zip";
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fileUrl = storeBaseUrl + "files/" + shortName;
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} else {
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// Use the provided URL, for external hosting.
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fileUrl = entry_.downloadURL;
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}
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if (installButton_) {
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installButton_->SetEnabled(false);
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}
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if (cancelButton_) {
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cancelButton_->SetVisibility(UI::V_VISIBLE);
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}
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INFO_LOG(SYSTEM, "Triggering install of '%s'", fileUrl.c_str());
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g_GameManager.DownloadAndInstall(fileUrl);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ProductView::OnCancel(UI::EventParams &e) {
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g_GameManager.CancelDownload();
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return UI::EVENT_DONE;
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}
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UI::EventReturn ProductView::OnUninstall(UI::EventParams &e) {
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g_GameManager.Uninstall(entry_.file);
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CreateViews();
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return UI::EVENT_DONE;
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}
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UI::EventReturn ProductView::OnLaunchClick(UI::EventParams &e) {
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if (g_GameManager.GetState() != GameManagerState::IDLE) {
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// Button should have been disabled. Just a safety check.
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return UI::EVENT_DONE;
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}
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std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
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std::string path = pspGame + entry_.file;
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#ifdef _WIN32
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path = ReplaceAll(path, "\\", "/");
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#endif
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UI::EventParams e2{};
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e2.v = e.v;
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e2.s = path;
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// Insta-update - here we know we are already on the right thread.
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OnClickLaunch.Trigger(e2);
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return UI::EVENT_DONE;
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}
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StoreScreen::StoreScreen() {
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StoreFilter noFilter;
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SetFilter(noFilter);
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lang_ = g_Config.sLanguageIni;
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loading_ = true;
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std::string indexPath = storeBaseUrl + "index.json";
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listing_ = g_DownloadManager.StartDownload(indexPath, "");
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}
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StoreScreen::~StoreScreen() {
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g_DownloadManager.CancelAll();
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}
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// Handle async download tasks
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void StoreScreen::update() {
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UIDialogScreenWithBackground::update();
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g_DownloadManager.Update();
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if (listing_.get() != 0 && listing_->Done()) {
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if (listing_->ResultCode() == 200) {
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std::string listingJson;
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listing_->buffer().TakeAll(&listingJson);
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// printf("%s\n", listingJson.c_str());
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loading_ = false;
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connectionError_ = false;
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ParseListing(listingJson);
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RecreateViews();
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} else {
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// Failed to contact store. Don't do anything.
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ERROR_LOG(IO, "Download failed : error code %d", listing_->ResultCode());
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connectionError_ = true;
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loading_ = false;
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RecreateViews();
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}
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// Forget the listing.
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listing_.reset();
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}
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const char *storeName = "PPSSPP Homebrew Store";
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switch (g_GameManager.GetState()) {
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case GameManagerState::DOWNLOADING:
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titleText_->SetText(std::string(storeName) + " - downloading");
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break;
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case GameManagerState::INSTALLING:
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titleText_->SetText(std::string(storeName) + " - installing");
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break;
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default:
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titleText_->SetText(storeName);
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break;
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}
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}
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void StoreScreen::ParseListing(std::string json) {
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using namespace json;
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JsonReader reader(json.c_str(), json.size());
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if (!reader.ok() || !reader.root()) {
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ERROR_LOG(IO, "Error parsing JSON from store");
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connectionError_ = true;
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RecreateViews();
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return;
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}
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const JsonGet root = reader.root();
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const JsonNode *entries = root.getArray("entries");
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if (entries) {
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entries_.clear();
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for (const JsonNode *pgame : entries->value) {
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JsonGet game = pgame->value;
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StoreEntry e;
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e.type = ENTRY_PBPZIP;
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e.name = GetTranslatedString(game, "name");
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e.description = GetTranslatedString(game, "description", "");
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e.author = game.getString("author", "?");
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e.size = game.getInt("size");
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e.downloadURL = game.getString("download-url", "");
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e.iconURL = game.getString("icon-url", "");
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e.hidden = game.getBool("hidden", false);
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const char *file = game.getString("file", nullptr);
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if (!file)
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continue;
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e.file = file;
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entries_.push_back(e);
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}
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}
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}
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void StoreScreen::CreateViews() {
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using namespace UI;
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root_ = new LinearLayout(ORIENT_VERTICAL);
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auto di = GetI18NCategory("Dialog");
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auto st = GetI18NCategory("Store");
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// Top bar
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LinearLayout *topBar = root_->Add(new LinearLayout(ORIENT_HORIZONTAL));
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topBar->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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titleText_ = new TextView("PPSSPP Homebrew Store");
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topBar->Add(titleText_);
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UI::Drawable solid(0xFFbd9939);
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topBar->SetBG(solid);
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LinearLayout *content;
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if (connectionError_ || loading_) {
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content = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
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content->Add(new TextView(loading_ ? st->T("Loading...") : st->T("Connection Error")));
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content->Add(new Button(di->T("Retry")))->OnClick.Handle(this, &StoreScreen::OnRetry);
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content->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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scrollItemView_ = nullptr;
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productPanel_ = nullptr;
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} else {
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content = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
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ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f));
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leftScroll->SetTag("StoreMainList");
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content->Add(leftScroll);
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scrollItemView_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
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leftScroll->Add(scrollItemView_);
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std::vector<StoreEntry> entries = FilterEntries();
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for (size_t i = 0; i < entries.size(); i++) {
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scrollItemView_->Add(new ProductItemView(entries_[i]))->OnClick.Handle(this, &StoreScreen::OnGameSelected);
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}
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// TODO: Similar apps, etc etc
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productPanel_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
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leftScroll->SetTag("StoreMainProduct");
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content->Add(productPanel_);
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ProductItemView *selectedItem = GetSelectedItem();
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if (selectedItem) {
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ProductView *productView = new ProductView(selectedItem->GetEntry());
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productView->OnClickLaunch.Handle(this, &StoreScreen::OnGameLaunch);
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productPanel_->Add(productView);
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selectedItem->Press();
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} else {
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lastSelectedName_ = "";
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}
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}
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root_->Add(content);
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}
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std::vector<StoreEntry> StoreScreen::FilterEntries() {
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std::vector<StoreEntry> filtered;
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for (size_t i = 0; i < entries_.size(); i++) {
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// TODO: Actually filter by category etc.
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if (!entries_[i].hidden)
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filtered.push_back(entries_[i]);
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}
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return filtered;
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}
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ProductItemView *StoreScreen::GetSelectedItem() {
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for (int i = 0; i < scrollItemView_->GetNumSubviews(); ++i) {
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ProductItemView *item = static_cast<ProductItemView *>(scrollItemView_->GetViewByIndex(i));
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if (item->GetEntry().name == lastSelectedName_)
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return item;
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}
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return nullptr;
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}
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UI::EventReturn StoreScreen::OnGameSelected(UI::EventParams &e) {
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ProductItemView *item = static_cast<ProductItemView *>(e.v);
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if (!item)
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return UI::EVENT_DONE;
|
|
|
|
productPanel_->Clear();
|
|
ProductView *productView = new ProductView(item->GetEntry());
|
|
productView->OnClickLaunch.Handle(this, &StoreScreen::OnGameLaunch);
|
|
productPanel_->Add(productView);
|
|
|
|
ProductItemView *previousItem = GetSelectedItem();
|
|
if (previousItem && previousItem != item)
|
|
previousItem->Release();
|
|
lastSelectedName_ = item->GetEntry().name;
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn StoreScreen::OnGameLaunch(UI::EventParams &e) {
|
|
std::string path = e.s;
|
|
screenManager()->switchScreen(new EmuScreen(path));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void StoreScreen::SetFilter(const StoreFilter &filter) {
|
|
filter_ = filter;
|
|
RecreateViews();
|
|
}
|
|
|
|
UI::EventReturn StoreScreen::OnRetry(UI::EventParams &e) {
|
|
SetFilter(filter_);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
std::string StoreScreen::GetStoreJsonURL(std::string storePath) const {
|
|
std::string path = storeBaseUrl + storePath;
|
|
if (*path.rbegin() != '/')
|
|
path += '/';
|
|
path += "index.json";
|
|
return path;
|
|
}
|
|
|
|
std::string StoreScreen::GetTranslatedString(const json::JsonGet json, std::string key, const char *fallback) const {
|
|
json::JsonGet dict = json.getDict("en_US");
|
|
if (dict && json.hasChild(lang_.c_str(), JSON_OBJECT)) {
|
|
if (json.getDict(lang_.c_str()).hasChild(key.c_str(), JSON_STRING)) {
|
|
dict = json.getDict(lang_.c_str());
|
|
}
|
|
}
|
|
const char *str = nullptr;
|
|
if (dict) {
|
|
str = dict.getString(key.c_str(), nullptr);
|
|
}
|
|
if (str) {
|
|
return std::string(str);
|
|
} else {
|
|
return fallback ? fallback : "(error)";
|
|
}
|
|
}
|