mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
277 lines
7.5 KiB
C++
277 lines
7.5 KiB
C++
#include "native/ext/vjson/json.h"
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#include "i18n/i18n.h"
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#include "ui/ui_context.h"
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#include "ui/viewgroup.h"
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#include "gfx_es2/draw_buffer.h"
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#include "Common/Log.h"
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#include "Core/Config.h"
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#include "UI/Store.h"
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const std::string storeBaseUrl = "http://store.ppsspp.org/";
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// This is the entry in a list. Does not have install buttons and so on.
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class ProductItemView : public UI::Choice {
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public:
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ProductItemView(const StoreEntry &entry, UI::LayoutParams *layoutParams = 0)
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: entry_(entry), UI::Choice(entry.name, layoutParams) {}
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virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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w = 300;
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h = 164;
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}
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virtual void Update(const InputState &input_state);
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virtual void Draw(UIContext &dc);
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StoreEntry GetEntry() const { return entry_; }
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private:
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const StoreEntry &entry_;
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};
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void ProductItemView::Draw(UIContext &dc) {
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UI::Choice::Draw(dc);
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// dc.DrawText(entry_.name.c_str(), bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER);
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}
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void ProductItemView::Update(const InputState &input_state) {
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View::Update(input_state);
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}
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// This is a "details" view of a game. Let's you install it.
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class ProductView : public UI::LinearLayout {
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public:
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ProductView(const StoreEntry &entry) : LinearLayout(UI::ORIENT_VERTICAL), entry_(entry), installButton_(0) {
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CreateViews();
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}
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virtual void Update(const InputState &input_state);
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private:
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void CreateViews();
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UI::EventReturn OnInstall(UI::EventParams &e);
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UI::EventReturn OnUninstall(UI::EventParams &e);
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StoreEntry entry_;
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UI::Button *installButton_;
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};
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void ProductView::CreateViews() {
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using namespace UI;
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Clear();
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Add(new TextView(entry_.name));
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Add(new TextView(entry_.author));
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I18NCategory *s = GetI18NCategory("Store");
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if (!g_GameManager.IsGameInstalled(entry_.file)) {
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installButton_ = Add(new Button(s->T("Install")));
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installButton_->OnClick.Handle(this, &ProductView::OnInstall);
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} else {
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Add(new TextView(s->T("Already Installed")));
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Add(new Button(s->T("Uninstall")))->OnClick.Handle(this, &ProductView::OnUninstall);
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}
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// Add star rating, comments etc?
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Add(new TextView(entry_.description));
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float size = entry_.size / (1024.f * 1024.f);
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char temp[256];
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sprintf(temp, "%s: %f %s", s->T("Size"), size, s->T("MB"));
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Add(new TextView(temp));
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}
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void ProductView::Update(const InputState &input_state) {
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View::Update(input_state);
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}
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UI::EventReturn ProductView::OnInstall(UI::EventParams &e) {
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std::string zipUrl;
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if (entry_.downloadURL.empty()) {
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// Construct the URL, easy to predict from our server
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zipUrl = storeBaseUrl + "files/" + entry_.file + ".zip";
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} else {
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// Use the provided URL, for external hosting.
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zipUrl = entry_.downloadURL;
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}
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if (installButton_) {
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installButton_->SetEnabled(false);
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}
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INFO_LOG(HLE, "Triggering install of %s", zipUrl.c_str());
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g_GameManager.DownloadAndInstall(zipUrl);
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return UI::EVENT_DONE;
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}
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UI::EventReturn ProductView::OnUninstall(UI::EventParams &e) {
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g_GameManager.Uninstall(entry_.file);
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CreateViews();
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return UI::EVENT_DONE;
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}
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StoreScreen::StoreScreen() : loading_(true), connectionError_(false) {
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StoreFilter noFilter;
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SetFilter(noFilter);
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lang_ = g_Config.sLanguageIni;
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loading_ = true;
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std::string indexPath = storeBaseUrl + "index.json";
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listing_ = g_DownloadManager.StartDownload(indexPath, "");
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}
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StoreScreen::~StoreScreen() {
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g_DownloadManager.CancelAll();
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}
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// Handle async download tasks
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void StoreScreen::update(InputState &input) {
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UIDialogScreenWithBackground::update(input);
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g_DownloadManager.Update();
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if (listing_.get() != 0 && listing_->Done()) {
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if (listing_->ResultCode() == 200) {
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std::string listingJson;
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listing_->buffer().TakeAll(&listingJson);
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// printf("%s\n", listingJson.c_str());
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loading_ = false;
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ParseListing(listingJson);
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RecreateViews();
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} else {
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// Failed to contact store. Don't do anything.
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connectionError_ = true;
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RecreateViews();
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}
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// Forget the listing.
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listing_.reset();
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}
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}
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void StoreScreen::ParseListing(std::string json) {
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JsonReader reader(json.c_str(), json.size());
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if (!reader.ok()) {
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ELOG("Error parsing JSON from store");
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connectionError_ = true;
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RecreateViews();
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return;
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}
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json_value *root = reader.root();
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const json_value *entries = root->getArray("entries");
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if (entries) {
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entries_.clear();
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const json_value *game = entries->first_child;
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while (game) {
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StoreEntry e;
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e.type = ENTRY_PBPZIP;
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e.name = GetTranslatedString(game, "name");
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e.description = GetTranslatedString(game, "description", "");
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e.author = game->getString("author", "?");
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e.size = game->getInt("size");
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e.downloadURL = game->getString("download-url", "");
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const char *file = game->getString("file", 0);
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if (!file)
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continue;
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e.file = file;
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entries_.push_back(e);
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game = game->next_sibling;
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}
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}
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}
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void StoreScreen::CreateViews() {
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using namespace UI;
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root_ = new LinearLayout(ORIENT_VERTICAL);
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// Top bar
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LinearLayout *topBar = root_->Add(new LinearLayout(ORIENT_HORIZONTAL));
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topBar->Add(new Button("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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topBar->Add(new TextView("PPSSPP Homebrew Store"));
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UI::Drawable solid(0xFFbd9939);
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topBar->SetBG(solid);
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LinearLayout *content;
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if (connectionError_ || loading_) {
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content = new LinearLayout(ORIENT_VERTICAL);
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content->Add(new TextView(loading_ ? "Loading.." : "Connection Error"));
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content->Add(new Button("Retry"))->OnClick.Handle(this, &StoreScreen::OnRetry);
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content->Add(new Button("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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} else {
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content = new LinearLayout(ORIENT_HORIZONTAL);
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ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
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content->Add(leftScroll);
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LinearLayout *scrollItemView = new LinearLayout(ORIENT_VERTICAL);
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leftScroll->Add(scrollItemView);
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std::vector<StoreEntry> entries = FilterEntries();
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for (size_t i = 0; i < entries.size(); i++) {
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scrollItemView->Add(new ProductItemView(entries_[i]))->OnClick.Handle(this, &StoreScreen::OnGameSelected);
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}
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// TODO: Similar apps, etc etc
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productPanel_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
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content->Add(productPanel_);
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}
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root_->Add(content);
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}
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std::vector<StoreEntry> StoreScreen::FilterEntries() {
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std::vector<StoreEntry> filtered;
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for (size_t i = 0; i < entries_.size(); i++) {
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// TODO: Actually filter by category etc.
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filtered.push_back(entries_[i]);
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}
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return filtered;
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}
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UI::EventReturn StoreScreen::OnGameSelected(UI::EventParams &e) {
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ProductItemView *item = static_cast<ProductItemView *>(e.v);
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if (!item)
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return UI::EVENT_DONE;
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productPanel_->Clear();
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productPanel_->Add(new ProductView(item->GetEntry()));
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return UI::EVENT_DONE;
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}
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void StoreScreen::SetFilter(const StoreFilter &filter) {
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filter_ = filter;
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RecreateViews();
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}
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UI::EventReturn StoreScreen::OnRetry(UI::EventParams &e) {
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SetFilter(filter_);
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return UI::EVENT_DONE;
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}
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std::string StoreScreen::GetStoreJsonURL(std::string storePath) const {
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std::string path = storeBaseUrl + storePath;
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if (path.back() != '/')
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path += '/';
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path += "index.json";
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return path;
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}
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std::string StoreScreen::GetTranslatedString(const json_value *json, std::string key, const char *fallback) const {
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const json_value *dict = json->getDict("en_US");
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if (dict && json->hasChild(lang_.c_str(), JSON_OBJECT)) {
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if (json->getDict(lang_.c_str())->hasChild(key.c_str(), JSON_STRING)) {
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dict = json->getDict(lang_.c_str());
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}
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}
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const char *str = 0;
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if (dict) {
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str = dict->getString(key.c_str());
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}
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if (str) {
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return std::string(str);
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} else {
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return fallback ? fallback : "(error)";
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}
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}
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