mirror of
https://github.com/hrydgard/ppsspp.git
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8902e85f0a
This way you can close them/whatever, and hopefully should avoid crashes. Only downside is you can't pause the game now and then hit stop in the debugger.
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "../Globals.h"
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#include "Core/MemMap.h"
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#include "Core/Host.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/CoreParameter.h"
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#include "Core/ELF/ParamSFO.h"
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extern MetaFileSystem pspFileSystem;
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extern ParamSFOData g_paramSFO;
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// To synchronize the two UIs, we need to know which state we're in.
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enum GlobalUIState {
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UISTATE_MENU,
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UISTATE_PAUSEMENU,
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UISTATE_INGAME,
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UISTATE_EXIT,
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};
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extern GlobalUIState globalUIState;
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inline static void UpdateUIState(GlobalUIState newState) {
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if (globalUIState != newState) {
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globalUIState = newState;
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host->UpdateDisassembly();
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}
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}
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bool PSP_Init(const CoreParameter &coreParam, std::string *error_string);
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bool PSP_IsInited();
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void PSP_Shutdown();
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void PSP_RunLoopUntil(u64 globalticks);
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void PSP_RunLoopFor(int cycles);
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void Audio_Init();
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bool IsOnSeparateCPUThread();
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bool IsAudioInitialised();
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void GetSysDirectories(std::string &memstickpath, std::string &flash0path);
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// RUNNING must be at 0, NEXTFRAME must be at 1.
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enum CoreState
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{
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CORE_RUNNING = 0,
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CORE_NEXTFRAME = 1,
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CORE_STEPPING,
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CORE_POWERDOWN,
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CORE_ERROR,
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};
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extern volatile CoreState coreState;
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extern volatile bool coreStatePending;
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void Core_UpdateState(CoreState newState);
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CoreParameter &PSP_CoreParameter(); |