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Before, it either flipped continuously, or forced frameskip on. This makes it so you can still draw frames, but skip actual flips. This is useful when games draw things only in a single frame and reuse later. It's also useful when measuring speed improvements if you already get 100% speed on a device. |
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.. | ||
ext/glew | ||
jni | ||
.gitignore | ||
CMakeLists.txt | ||
libretro_d3d.h | ||
libretro_vulkan.cpp | ||
libretro_vulkan.h | ||
libretro.cpp | ||
libretro.def | ||
libretro.h | ||
LibretroD3D11Context.cpp | ||
LibretroD3D11Context.h | ||
LibretroGLContext.cpp | ||
LibretroGLContext.h | ||
LibretroGraphicsContext.cpp | ||
LibretroGraphicsContext.h | ||
LibretroVulkanContext.cpp | ||
LibretroVulkanContext.h | ||
link.T | ||
Makefile | ||
Makefile.common |