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52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
#pragma once
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#include "VRFramebuffer.h"
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#include "VRMath.h"
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enum VRConfig {
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//switching between 2D and 3D
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VR_CONFIG_MODE,
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//mouse cursor
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VR_CONFIG_MOUSE_SIZE, VR_CONFIG_MOUSE_X, VR_CONFIG_MOUSE_Y,
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//viewport setup
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VR_CONFIG_VIEWPORT_WIDTH, VR_CONFIG_VIEWPORT_HEIGHT, VR_CONFIG_VIEWPORT_VALID,
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//render status
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VR_CONFIG_CURRENT_FBO,
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//end
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VR_CONFIG_MAX
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};
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enum VRConfigFloat {
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// 2D canvas positioning
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VR_CONFIG_CANVAS_DISTANCE, VR_CONFIG_MENU_PITCH, VR_CONFIG_MENU_YAW, VR_CONFIG_RECENTER_YAW,
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VR_CONFIG_CANVAS_ASPECT,
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VR_CONFIG_FLOAT_MAX
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};
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enum VRMode {
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VR_MODE_MONO_SCREEN,
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VR_MODE_STEREO_SCREEN,
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VR_MODE_MONO_6DOF,
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VR_MODE_STEREO_6DOF
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};
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void VR_GetResolution( engine_t* engine, int *pWidth, int *pHeight );
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void VR_InitRenderer( engine_t* engine, bool multiview );
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void VR_DestroyRenderer( engine_t* engine );
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bool VR_InitFrame( engine_t* engine );
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void VR_BeginFrame( engine_t* engine, int fboIndex );
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void VR_EndFrame( engine_t* engine );
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void VR_FinishFrame( engine_t* engine );
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int VR_GetConfig( VRConfig config );
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void VR_SetConfig( VRConfig config, int value);
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float VR_GetConfigFloat( VRConfigFloat config );
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void VR_SetConfigFloat( VRConfigFloat config, float value );
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void* VR_BindFramebuffer(engine_t *engine);
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XrView VR_GetView(int eye);
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XrVector3f VR_GetHMDAngles();
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