ppsspp/Core/Font/PGF.cpp
2013-08-10 05:21:23 -07:00

582 lines
17 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// ============== NOTE!!!!
// Thanks to the JPCSP project! This sceFont implementation is basically a C++ take on JPCSP's font code.
// Some parts, especially in this file, were simply copied, so I guess this really makes this file GPL3.
#include "Common/CommonTypes.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "Core/Font/PGF.h"
#include "Core/HLE/HLE.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
// These fonts, created by ttf2pgf, don't have complete glyph info and need to be identified.
static bool isJPCSPFont(const char *fontName) {
return !strcmp(fontName, "Liberation") || !strcmp(fontName, "Sazanami") || !strcmp(fontName, "UnDotum");
}
// Gets a number of bits from an offset.
// TODO: Make more efficient.
static int getBits(int numBits, const u8 *buf, size_t pos) {
int v = 0;
for (int i = 0; i < numBits; i++) {
v = v | (((buf[pos >> 3] >> (pos & 7)) & 1) << i);
pos++;
}
return v;
}
static std::vector<int> getTable(const u8 *buf, int bpe, size_t length) {
std::vector<int> vec;
vec.resize(length);
for (size_t i = 0; i < length; i++) {
vec[i] = getBits(bpe, buf, bpe * i);
}
return vec;
}
PGF::PGF()
: fontData(0) {
}
PGF::~PGF() {
if (fontData) {
delete [] fontData;
}
}
void PGF::DoState(PointerWrap &p) {
p.Do(header);
p.Do(rev3extra);
p.Do(fontDataSize);
if (p.mode == p.MODE_READ) {
if (fontData) {
delete [] fontData;
}
if (fontDataSize) {
fontData = new u8[fontDataSize];
p.DoArray(fontData, (int)fontDataSize);
}
} else if (fontDataSize) {
p.DoArray(fontData, (int)fontDataSize);
}
p.Do(fileName);
p.DoArray(dimensionTable, ARRAY_SIZE(dimensionTable));
p.DoArray(xAdjustTable, ARRAY_SIZE(xAdjustTable));
p.DoArray(yAdjustTable, ARRAY_SIZE(yAdjustTable));
p.DoArray(advanceTable, ARRAY_SIZE(advanceTable));
p.DoArray(charmapCompressionTable1, ARRAY_SIZE(charmapCompressionTable1));
p.DoArray(charmapCompressionTable2, ARRAY_SIZE(charmapCompressionTable2));
p.Do(charmap_compr);
p.Do(charmap);
p.Do(glyphs);
p.Do(shadowGlyphs);
p.Do(firstGlyph);
p.DoMarker("PGF");
}
void PGF::ReadPtr(const u8 *ptr, size_t dataSize) {
const u8 *const startPtr = ptr;
INFO_LOG(HLE, "Reading %d bytes of PGF header", (int)sizeof(header));
memcpy(&header, ptr, sizeof(header));
ptr += sizeof(header);
if (header.revision == 3) {
memcpy(&rev3extra, ptr, sizeof(rev3extra));
rev3extra.compCharMapLength1 &= 0xFFFF;
rev3extra.compCharMapLength2 &= 0xFFFF;
ptr += sizeof(rev3extra);
}
const u32_le *wptr = (const u32_le *)ptr;
dimensionTable[0].resize(header.dimTableLength);
dimensionTable[1].resize(header.dimTableLength);
for (int i = 0; i < header.dimTableLength; i++) {
dimensionTable[0][i] = *wptr++;
dimensionTable[1][i] = *wptr++;
}
xAdjustTable[0].resize(header.xAdjustTableLength);
xAdjustTable[1].resize(header.xAdjustTableLength);
for (int i = 0; i < header.xAdjustTableLength; i++) {
xAdjustTable[0][i] = *wptr++;
xAdjustTable[1][i] = *wptr++;
}
yAdjustTable[0].resize(header.yAdjustTableLength);
yAdjustTable[1].resize(header.yAdjustTableLength);
for (int i = 0; i < header.yAdjustTableLength; i++) {
yAdjustTable[0][i] = *wptr++;
yAdjustTable[1][i] = *wptr++;
}
advanceTable[0].resize(header.advanceTableLength);
advanceTable[1].resize(header.advanceTableLength);
for (int i = 0; i < header.advanceTableLength; i++) {
advanceTable[0][i] = *wptr++;
advanceTable[1][i] = *wptr++;
}
const u8 *uptr = (const u8 *)wptr;
int shadowCharMapSize = ((header.shadowMapLength * header.shadowMapBpe + 31) & ~31) / 8;
u8 *shadowCharMap = new u8[shadowCharMapSize];
for (int i = 0; i < shadowCharMapSize; i++) {
shadowCharMap[i] = *uptr++;
}
const u16_le *sptr = (const u16_le *)uptr;
if (header.revision == 3) {
charmapCompressionTable1[0].resize(rev3extra.compCharMapLength1);
charmapCompressionTable1[1].resize(rev3extra.compCharMapLength1);
for (int i = 0; i < rev3extra.compCharMapLength1; i++) {
charmapCompressionTable1[0][i] = *sptr++;
charmapCompressionTable1[1][i] = *sptr++;
}
charmapCompressionTable2[0].resize(rev3extra.compCharMapLength2);
charmapCompressionTable2[1].resize(rev3extra.compCharMapLength2);
for (int i = 0; i < rev3extra.compCharMapLength2; i++) {
charmapCompressionTable2[0][i] = *sptr++;
charmapCompressionTable2[1][i] = *sptr++;
}
}
uptr = (const u8 *)sptr;
int charMapSize = ((header.charMapLength * header.charMapBpe + 31) & ~31) / 8;
u8 *charMap = new u8[charMapSize];
for (int i = 0; i < charMapSize; i++) {
charMap[i] = *uptr++;
}
int charPointerSize = (((header.charPointerLength * header.charPointerBpe + 31) & ~31) / 8);
u8 *charPointerTable = new u8[charPointerSize];
for (int i = 0; i < charPointerSize; i++) {
charPointerTable[i] = *uptr++;
}
// PGF Fontdata.
u32 fontDataOffset = (u32)(uptr - startPtr);
fontDataSize = dataSize - fontDataOffset;
fontData = new u8[fontDataSize];
memcpy(fontData, uptr, fontDataSize);
// charmap.resize();
charmap.resize(header.charMapLength);
int charmap_compr_len = header.revision == 3 ? 7 : 1;
charmap_compr.resize(charmap_compr_len * 4);
glyphs.resize(header.charPointerLength);
shadowGlyphs.resize(header.shadowMapLength);
firstGlyph = header.firstGlyph;
// Parse out the char map (array where each entry is an irregular number of bits)
// BPE = bits per entry, I think.
for (int i = 0; i < header.charMapLength; i++) {
charmap[i] = getBits(header.charMapBpe, charMap, i * header.charMapBpe);
// This check seems a little odd.
if ((size_t)charmap[i] >= glyphs.size())
charmap[i] = 65535;
}
std::vector<int> charPointers = getTable(charPointerTable, header.charPointerBpe, glyphs.size());
std::vector<int> shadowMap = getTable(shadowCharMap, header.shadowMapBpe, shadowGlyphs.size());
delete [] charMap;
delete [] shadowCharMap;
delete [] charPointerTable;
// Pregenerate glyphs.
for (size_t i = 0; i < glyphs.size(); i++) {
GetGlyph(fontData, charPointers[i] * 4 * 8 /* ??? */, FONT_PGF_CHARGLYPH, glyphs[i]);
}
// And shadow glyphs.
for (size_t i = 0; i < glyphs.size(); i++) {
size_t shadowId = glyphs[i].shadowID;
if ((shadowId < shadowMap.size()) && (shadowId < shadowGlyphs.size())) {
size_t charId = shadowMap[shadowId];
if (charId < glyphs.size()) {
// TODO: check for pre existing shadow glyph
GetGlyph(fontData, charPointers[charId] * 4 * 8 /* ??? */, FONT_PGF_SHADOWGLYPH, shadowGlyphs[shadowId]);
}
}
}
}
int PGF::GetCharIndex(int charCode, const std::vector<int> &charmapCompressed) {
int charIndex = 0;
for (size_t i = 0; i < charmapCompressed.size(); i += 2) {
if (charCode >= charmapCompressed[i] && charCode < charmapCompressed[i] + charmapCompressed[i + 1]) {
charIndex += charCode - charmapCompressed[i];
return charIndex;
}
charIndex += charmapCompressed[i + 1];
}
return -1;
}
bool PGF::GetCharInfo(int charCode, PGFCharInfo *charInfo) {
Glyph glyph;
memset(charInfo, 0, sizeof(*charInfo));
if (!GetCharGlyph(charCode, FONT_PGF_CHARGLYPH, glyph)) {
// Character not in font, return zeroed charInfo as on real PSP.
return false;
}
charInfo->bitmapWidth = glyph.w;
charInfo->bitmapHeight = glyph.h;
charInfo->bitmapLeft = glyph.left;
charInfo->bitmapTop = glyph.top;
charInfo->sfp26Width = glyph.dimensionWidth;
charInfo->sfp26Height = glyph.dimensionHeight;
charInfo->sfp26Ascender = glyph.top << 6;
charInfo->sfp26Descender = (glyph.h - glyph.top) << 6;
charInfo->sfp26BearingHX = glyph.xAdjustH;
charInfo->sfp26BearingHY = glyph.yAdjustH;
charInfo->sfp26BearingVX = glyph.xAdjustV;
charInfo->sfp26BearingVY = glyph.yAdjustV;
charInfo->sfp26AdvanceH = glyph.advanceH;
charInfo->sfp26AdvanceV = glyph.advanceV;
return true;
}
void PGF::GetFontInfo(PGFFontInfo *fi) {
fi->maxGlyphWidthI = header.maxSize[0];
fi->maxGlyphHeightI = header.maxSize[1];
fi->maxGlyphAscenderI = header.maxAscender;
fi->maxGlyphDescenderI = header.maxDescender;
fi->maxGlyphLeftXI = header.maxLeftXAdjust;
fi->maxGlyphBaseYI = header.maxBaseYAdjust;
fi->minGlyphCenterXI = header.minCenterXAdjust;
fi->maxGlyphTopYI = header.maxTopYAdjust;
fi->maxGlyphAdvanceXI = header.maxAdvance[0];
fi->maxGlyphAdvanceYI = header.maxAdvance[1];
fi->maxGlyphWidthF = (float)header.maxSize[0] / 64.0f;
fi->maxGlyphHeightF = (float)header.maxSize[1] / 64.0f;
fi->maxGlyphAscenderF = (float)header.maxAscender / 64.0f;
fi->maxGlyphDescenderF = (float)header.maxDescender / 64.0f;
fi->maxGlyphLeftXF = (float)header.maxLeftXAdjust / 64.0f;
fi->maxGlyphBaseYF = (float)header.maxBaseYAdjust / 64.0f;
fi->minGlyphCenterXF = (float)header.minCenterXAdjust / 64.0f;
fi->maxGlyphTopYF = (float)header.maxTopYAdjust / 64.0f;
fi->maxGlyphAdvanceXF = (float)header.maxAdvance[0] / 64.0f;
fi->maxGlyphAdvanceYF = (float)header.maxAdvance[1] / 64.0f;
fi->maxGlyphWidth = header.maxGlyphWidth;
fi->maxGlyphHeight = header.maxGlyphHeight;
fi->charMapLength = header.charMapLength;
fi->shadowMapLength = 0; // header.shadowMapLength; TODO
fi->BPP = header.bpp;
}
bool PGF::GetGlyph(const u8 *fontdata, size_t charPtr, int glyphType, Glyph &glyph) {
if (glyphType == FONT_PGF_SHADOWGLYPH) {
if (charPtr + 96 > fontDataSize * 8)
return false;
charPtr += getBits(14, fontdata, charPtr) * 8;
if (charPtr + 96 > fontDataSize * 8)
return false;
}
charPtr += 14;
glyph.w = getBits(7, fontdata, charPtr);
charPtr += 7;
glyph.h = getBits(7, fontdata, charPtr);
charPtr += 7;
glyph.left = getBits(7, fontdata, charPtr);
charPtr += 7;
if (glyph.left >= 64) {
glyph.left -= 128;
}
glyph.top = getBits(7, fontdata, charPtr);
charPtr += 7;
if (glyph.top >= 64) {
glyph.top -= 128;
}
glyph.flags = getBits(6, fontdata, charPtr);
charPtr += 6;
if (glyph.flags & FONT_PGF_CHARGLYPH) {
// Skip magic number
charPtr += 7;
glyph.shadowID = getBits(9, fontdata, charPtr);
charPtr += 9;
int dimensionIndex = getBits(8, fontdata, charPtr);
charPtr += 8;
int xAdjustIndex = getBits(8, fontdata, charPtr);
charPtr += 8;
int yAdjustIndex = getBits(8, fontdata, charPtr);
charPtr += 8;
charPtr +=
((glyph.flags & FONT_PGF_METRIC_FLAG1) ? 0 : 56) +
((glyph.flags & FONT_PGF_METRIC_FLAG2) ? 0 : 56) +
((glyph.flags & FONT_PGF_METRIC_FLAG3) ? 0 : 56);
int advanceIndex = getBits(8, fontdata, charPtr);
charPtr += 8;
if (dimensionIndex < header.dimTableLength) {
glyph.dimensionWidth = dimensionTable[0][dimensionIndex];
glyph.dimensionHeight = dimensionTable[1][dimensionIndex];
}
if (xAdjustIndex < header.xAdjustTableLength) {
glyph.xAdjustH = xAdjustTable[0][xAdjustIndex];
glyph.xAdjustV = xAdjustTable[1][xAdjustIndex];
}
if (yAdjustIndex < header.xAdjustTableLength) {
glyph.yAdjustH = yAdjustTable[0][yAdjustIndex];
glyph.yAdjustV = yAdjustTable[1][yAdjustIndex];
}
if (dimensionIndex == 0 && xAdjustIndex == 0 && yAdjustIndex == 0 && isJPCSPFont(fileName.c_str())) {
// Fonts created by ttf2pgf do not contain complete Glyph information.
// Provide default values.
glyph.dimensionWidth = glyph.w << 6;
glyph.dimensionHeight = glyph.h << 6;
// This stuff doesn't exactly look right.
glyph.xAdjustH = glyph.left << 6;
glyph.xAdjustV = glyph.left << 6;
glyph.yAdjustH = glyph.top << 6;
glyph.yAdjustV = glyph.top << 6;
}
if (advanceIndex < header.advanceTableLength) {
glyph.advanceH = advanceTable[0][advanceIndex];
glyph.advanceV = advanceTable[1][advanceIndex];
}
} else {
glyph.shadowID = 65535;
glyph.advanceH = 0;
}
glyph.ptr = (u32)(charPtr / 8);
return true;
}
bool PGF::GetCharGlyph(int charCode, int glyphType, Glyph &glyph) {
if (charCode < firstGlyph)
return false;
charCode -= firstGlyph;
if (charCode < (int)charmap.size()) {
charCode = charmap[charCode];
}
if (glyphType == FONT_PGF_CHARGLYPH) {
if (charCode >= (int)glyphs.size())
return false;
glyph = glyphs[charCode];
} else {
if (charCode >= (int)shadowGlyphs.size())
return false;
glyph = shadowGlyphs[charCode];
}
return true;
}
void PGF::DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int altCharCode, int glyphType) {
Glyph glyph;
if (!GetCharGlyph(charCode, glyphType, glyph)) {
// No Glyph available for this charCode, try to use the alternate char.
charCode = altCharCode;
if (!GetCharGlyph(charCode, glyphType, glyph)) {
return;
}
}
if (glyph.w <= 0 || glyph.h <= 0) {
return;
}
if (((glyph.flags & FONT_PGF_BMP_OVERLAY) != FONT_PGF_BMP_H_ROWS) &&
((glyph.flags & FONT_PGF_BMP_OVERLAY) != FONT_PGF_BMP_V_ROWS)) {
return;
}
u32 bitPtr = glyph.ptr * 8;
int numberPixels = glyph.w * glyph.h;
int pixelIndex = 0;
int x = image->xPos64 >> 6;
int y = image->yPos64 >> 6;
while (pixelIndex < numberPixels && bitPtr + 8 < fontDataSize * 8) {
// This is some kind of nibble based RLE compression.
int nibble = getBits(4, fontData, bitPtr);
bitPtr += 4;
int count;
int value = 0;
if (nibble < 8) {
value = getBits(4, fontData, bitPtr);
bitPtr += 4;
count = nibble + 1;
} else {
count = 16 - nibble;
}
for (int i = 0; i < count && pixelIndex < numberPixels; i++) {
if (nibble >= 8) {
value = getBits(4, fontData, bitPtr);
bitPtr += 4;
}
int xx, yy;
if ((glyph.flags & FONT_PGF_BMP_OVERLAY) == FONT_PGF_BMP_H_ROWS) {
xx = pixelIndex % glyph.w;
yy = pixelIndex / glyph.w;
} else {
xx = pixelIndex / glyph.h;
yy = pixelIndex % glyph.h;
}
int pixelX = x + xx;
int pixelY = y + yy;
if (pixelX >= clipX && pixelX < clipX + clipWidth && pixelY >= clipY && pixelY < clipY + clipHeight) {
// 4-bit color value
int pixelColor = value;
switch ((FontPixelFormat)(u32)image->pixelFormat) {
case PSP_FONT_PIXELFORMAT_8:
// 8-bit color value
pixelColor |= pixelColor << 4;
break;
case PSP_FONT_PIXELFORMAT_24:
// 24-bit color value
pixelColor |= pixelColor << 4;
pixelColor |= pixelColor << 8;
pixelColor |= pixelColor << 8;
break;
case PSP_FONT_PIXELFORMAT_32:
// 32-bit color value
pixelColor |= pixelColor << 4;
pixelColor |= pixelColor << 8;
pixelColor |= pixelColor << 16;
break;
case PSP_FONT_PIXELFORMAT_4:
case PSP_FONT_PIXELFORMAT_4_REV:
break;
default:
ERROR_LOG_REPORT(HLE, "Unhandled font pixel format: %d", (u32)image->pixelFormat);
break;
}
SetFontPixel(image->bufferPtr, image->bytesPerLine, image->bufWidth, image->bufHeight, pixelX, pixelY, pixelColor, image->pixelFormat);
}
pixelIndex++;
}
}
gpu->InvalidateCache(image->bufferPtr, image->bytesPerLine * image->bufHeight, GPU_INVALIDATE_SAFE);
}
void PGF::SetFontPixel(u32 base, int bpl, int bufWidth, int bufHeight, int x, int y, int pixelColor, int pixelformat) {
if (x < 0 || x >= bufWidth || y < 0 || y >= bufHeight) {
return;
}
static const u8 fontPixelSizeInBytes[] = { 0, 0, 1, 3, 4 }; // 0 means 2 pixels per byte
int pixelBytes = fontPixelSizeInBytes[pixelformat];
int bufMaxWidth = (pixelBytes == 0 ? bpl * 2 : bpl / pixelBytes);
if (x >= bufMaxWidth) {
return;
}
int framebufferAddr = base + (y * bpl) + (pixelBytes == 0 ? x / 2 : x * pixelBytes);
switch (pixelformat) {
case PSP_FONT_PIXELFORMAT_4:
case PSP_FONT_PIXELFORMAT_4_REV:
{
int oldColor = Memory::Read_U8(framebufferAddr);
int newColor;
if ((x & 1) != pixelformat) {
newColor = (pixelColor << 4) | (oldColor & 0xF);
} else {
newColor = (oldColor & 0xF0) | pixelColor;
}
Memory::Write_U8(newColor, framebufferAddr);
break;
}
case PSP_FONT_PIXELFORMAT_8:
{
Memory::Write_U8((u8)pixelColor, framebufferAddr);
break;
}
case PSP_FONT_PIXELFORMAT_24:
{
Memory::Write_U8(pixelColor & 0xFF, framebufferAddr + 0);
Memory::Write_U8(pixelColor >> 8, framebufferAddr + 1);
Memory::Write_U8(pixelColor >> 16, framebufferAddr + 2);
break;
}
case PSP_FONT_PIXELFORMAT_32:
{
Memory::Write_U32(pixelColor, framebufferAddr);
break;
}
}
}
u32 GetFontPixelColor(int color, int pixelformat) {
switch (pixelformat) {
case PSP_FONT_PIXELFORMAT_4:
case PSP_FONT_PIXELFORMAT_4_REV:
// Use only 4-bit alpha
color = (color >> 28) & 0xF;
break;
case PSP_FONT_PIXELFORMAT_8:
// Use only 8-bit alpha
color = (color >> 24) & 0xFF;
break;
case PSP_FONT_PIXELFORMAT_24:
// Use RGB with 8-bit values
color = color & 0x00FFFFFF;
break;
case PSP_FONT_PIXELFORMAT_32:
// Use RGBA with 8-bit values
break;
}
return color;
}