ppsspp/GPU/GLES
2022-08-23 11:21:40 +02:00
..
DepthBufferGLES.cpp Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
DrawEngineGLES.cpp GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
DrawEngineGLES.h State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
FragmentTestCacheGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp More removing redundant stuff 2022-08-16 21:38:09 +02:00
FramebufferManagerGLES.h More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_GLES.cpp Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
GPU_GLES.h DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
ShaderManagerGLES.cpp Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderManagerGLES.h Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
StateMappingGLES.cpp GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
TextureCacheGLES.h Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00