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DepthBufferGLES.cpp
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Clean up and comment framebuffer struct better, add bind sequence numbers
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2022-08-17 10:09:11 +02:00 |
DrawEngineGLES.cpp
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
DrawEngineGLES.h
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
FragmentTestCacheGLES.cpp
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
FramebufferManagerGLES.h
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
GPU_GLES.cpp
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
GPU_GLES.h
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
ShaderManagerGLES.cpp
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderManagerGLES.h
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
StateMappingGLES.cpp
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
TextureCacheGLES.h
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |