ppsspp/GPU
2017-03-05 22:56:33 +01:00
..
Common Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
D3D11 Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
Debugger Buildfixes 2017-02-28 11:40:29 +01:00
Directx9 Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
GLES Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software More UWP prep 2017-02-25 09:57:22 +01:00
Vulkan [spline/bezier]Fix shared uniform a bit. 2017-03-04 22:53:39 +09:00
ge_constants.h Use table-driven dirtying instead of callbacks in GPU_GLES 2017-01-24 18:12:20 +01:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj More UWP prep 2017-02-25 09:57:22 +01:00
GPU.vcxproj.filters More UWP prep 2017-02-25 09:57:22 +01:00
GPUCommon.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
GPUCommon.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00