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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
167 lines
4.8 KiB
C
167 lines
4.8 KiB
C
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include "CommonFuncs.h"
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#define NOTICE_LEVEL 1 // VERY important information that is NOT errors. Like startup and debugprintfs from the game itself.
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#define ERROR_LEVEL 2 // Important errors.
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#define WARNING_LEVEL 3 // Something is suspicious.
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#define INFO_LEVEL 4 // General information.
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#define DEBUG_LEVEL 5 // Detailed debugging - might make things slow.
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#define VERBOSE_LEVEL 6 // Noisy debugging - sometimes needed but usually unimportant.
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// NOTE: Needs to be kept in sync with the g_logTypeNames array.
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enum class Log {
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System = 0, // Catch-all for uncategorized things
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Boot,
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Common,
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CPU,
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FileSystem,
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G3D,
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HLE, // dumping ground that we should get rid of
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JIT,
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Loader,
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ME,
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MemMap,
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SasMix,
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SaveState,
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FrameBuf,
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Audio,
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IO,
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Achievements,
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HTTP,
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Printf,
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sceAudio,
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sceCtrl,
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sceDisplay,
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sceFont,
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sceGe,
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sceIntc,
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sceIo,
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sceKernel,
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sceModule,
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sceNet,
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sceRtc,
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sceSas,
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sceUtility,
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sceMisc,
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NUMBER_OF_LOGS, // Must be last
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};
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enum class LogLevel : int {
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LNOTICE = NOTICE_LEVEL,
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LERROR = ERROR_LEVEL,
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LWARNING = WARNING_LEVEL,
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LINFO = INFO_LEVEL,
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LDEBUG = DEBUG_LEVEL,
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LVERBOSE = VERBOSE_LEVEL,
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};
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void GenericLog(LogLevel level, Log type, const char *file, int line, const char *fmt, ...)
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#ifdef __GNUC__
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__attribute__((format(printf, 5, 6)))
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#endif
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;
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bool GenericLogEnabled(LogLevel level, Log type);
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// Exception for Windows - enable more log levels in release mode than on other platforms.
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#if defined(_DEBUG) || defined(_WIN32)
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// Needs to be an int (and not use the enum) because it's used by the preprocessor!
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#define MAX_LOGLEVEL DEBUG_LEVEL
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#else
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#ifndef MAX_LOGLEVEL
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#define MAX_LOGLEVEL INFO_LEVEL
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#endif // loglevel
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#endif // logging
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// Let the compiler optimize this out.
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// TODO: Compute a dynamic max level as well that can be checked here.
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#define GENERIC_LOG(t, v, ...) { \
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if ((int)v <= MAX_LOGLEVEL) \
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GenericLog(v, t, __FILE__, __LINE__, __VA_ARGS__); \
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}
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#define ERROR_LOG(t,...) do { GENERIC_LOG(t, LogLevel::LERROR, __VA_ARGS__) } while (false)
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#define WARN_LOG(t,...) do { GENERIC_LOG(t, LogLevel::LWARNING, __VA_ARGS__) } while (false)
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#define NOTICE_LOG(t,...) do { GENERIC_LOG(t, LogLevel::LNOTICE, __VA_ARGS__) } while (false)
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#define INFO_LOG(t,...) do { GENERIC_LOG(t, LogLevel::LINFO, __VA_ARGS__) } while (false)
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#define DEBUG_LOG(t,...) do { GENERIC_LOG(t, LogLevel::LDEBUG, __VA_ARGS__) } while (false)
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#define VERBOSE_LOG(t,...) do { GENERIC_LOG(t, LogLevel::LVERBOSE, __VA_ARGS__) } while (false)
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// Currently only actually shows a dialog box on Windows.
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bool HandleAssert(const char *function, const char *file, int line, const char *expression, const char* format, ...)
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#ifdef __GNUC__
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__attribute__((format(printf, 5, 6)))
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#endif
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;
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bool HitAnyAsserts();
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void ResetHitAnyAsserts();
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void SetExtraAssertInfo(const char *info);
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void SetCleanExitOnAssert();
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#if defined(__ANDROID__)
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// Tricky macro to get the basename, that also works if *built* on Win32.
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// Doesn't mean this macro can be used on Win32 though.
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#define __FILENAME__ (__builtin_strrchr(__FILE__, '/') ? __builtin_strrchr(__FILE__, '/') + 1 : (__builtin_strrchr(__FILE__, '\\') ? __builtin_strrchr(__FILE__, '\\') + 1 : __FILE__))
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#else
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#define __FILENAME__ __FILE__
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#endif
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// If we're a debug build, _dbg_assert_ is active. Not otherwise, even on Windows.
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#if defined(_DEBUG)
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#define _dbg_assert_(_a_) \
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if (!(_a_)) {\
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if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, "Assert!\n")) Crash(); \
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}
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#define _dbg_assert_msg_(_a_, ...) \
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if (!(_a_)) { \
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if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, __VA_ARGS__)) Crash(); \
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}
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#else // not debug
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#ifndef _dbg_assert_
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#define _dbg_assert_(_a_) {}
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#define _dbg_assert_msg_(_a_, _desc_, ...) {}
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#endif // dbg_assert
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#endif // MAX_LOGLEVEL DEBUG
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#define _assert_(_a_) \
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if (!(_a_)) {\
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if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, "Assert!\n")) Crash(); \
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}
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#define _assert_msg_(_a_, ...) \
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if (!(_a_)) { \
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if (!HandleAssert(__FUNCTION__, __FILENAME__, __LINE__, #_a_, __VA_ARGS__)) Crash(); \
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}
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// Just INFO_LOGs on nonWindows. On Windows it outputs to the VS output console.
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void OutputDebugStringUTF8(const char *p);
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