.. |
Common
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
D3D11
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
Debugger
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
Directx9
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GLES
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Add a hidden setting to turn off the shader cache, for shader compile performance work
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2021-11-21 21:25:56 +01:00 |
Software
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Merge pull request #15338 from unknownbrackets/ge-debugger
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2022-01-23 00:30:52 +01:00 |
Vulkan
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Vulkan: Avoid crash on bad shader.
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2022-01-09 21:34:05 -08:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU.vcxproj
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softgpu: Add class to manage and enqueue for bins.
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2022-01-13 09:26:59 -08:00 |
GPU.vcxproj.filters
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softgpu: Add class to manage and enqueue for bins.
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2022-01-13 09:26:59 -08:00 |
GPUCommon.cpp
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GPU: Allow relative jumps and calls.
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2022-01-23 23:03:30 -08:00 |
GPUCommon.h
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
GPUInterface.h
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GPU: Force texture invalidation for ZHP minimap.
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2021-02-07 09:02:28 -08:00 |
GPUState.cpp
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUState.h
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softgpu: Precompute lighting parameters.
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2022-01-16 11:27:53 -08:00 |
Math3D.cpp
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GPU: Allow gcc/clang/icc runtime SSE4 usage.
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2022-01-08 17:09:09 -08:00 |
Math3D.h
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GPU: Allow gcc/clang/icc runtime SSE4 usage.
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2022-01-08 17:09:09 -08:00 |