mirror of
https://github.com/hrydgard/ppsspp.git
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3977f5a8ec
This way we can use it as a stable value for texture replacements.
455 lines
13 KiB
C++
455 lines
13 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ext/xxhash.h"
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#include "Common/CPUDetect.h"
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#include "GPU/Common/TextureDecoder.h"
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// NEON is in a separate file so that it can be compiled with a runtime check.
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#include "GPU/Common/TextureDecoderNEON.h"
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// TODO: Move some common things into here.
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#ifdef _M_SSE
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#include <xmmintrin.h>
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#endif
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u32 QuickTexHashSSE2(const void *checkp, u32 size) {
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u32 check = 0;
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if (((intptr_t)checkp & 0xf) == 0 && (size & 0x3f) == 0) {
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__m128i cursor = _mm_set1_epi32(0);
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__m128i cursor2 = _mm_set_epi16(0x0001U, 0x0083U, 0x4309U, 0x4d9bU, 0xb651U, 0x4b73U, 0x9bd9U, 0xc00bU);
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__m128i update = _mm_set1_epi16(0x2455U);
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const __m128i *p = (const __m128i *)checkp;
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for (u32 i = 0; i < size / 16; i += 4) {
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__m128i chunk = _mm_mullo_epi16(_mm_load_si128(&p[i]), cursor2);
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cursor = _mm_add_epi16(cursor, chunk);
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cursor = _mm_xor_si128(cursor, _mm_load_si128(&p[i + 1]));
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cursor = _mm_add_epi32(cursor, _mm_load_si128(&p[i + 2]));
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chunk = _mm_mullo_epi16(_mm_load_si128(&p[i + 3]), cursor2);
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cursor = _mm_xor_si128(cursor, chunk);
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cursor2 = _mm_add_epi16(cursor2, update);
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}
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cursor = _mm_add_epi32(cursor, cursor2);
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// Add the four parts into the low i32.
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cursor = _mm_add_epi32(cursor, _mm_srli_si128(cursor, 8));
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cursor = _mm_add_epi32(cursor, _mm_srli_si128(cursor, 4));
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check = _mm_cvtsi128_si32(cursor);
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} else {
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const u32 *p = (const u32 *)checkp;
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for (u32 i = 0; i < size / 8; ++i) {
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check += *p++;
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check ^= *p++;
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}
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}
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return check;
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}
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#endif
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u32 QuickTexHashNonSSE(const void *checkp, u32 size) {
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u32 check = 0;
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if (((intptr_t)checkp & 0xf) == 0 && (size & 0x3f) == 0) {
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static const u16 cursor2_initial[8] = {0xc00bU, 0x9bd9U, 0x4b73U, 0xb651U, 0x4d9bU, 0x4309U, 0x0083U, 0x0001U};
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union u32x4_u16x8 {
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u32 x32[4];
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u16 x16[8];
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};
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u32x4_u16x8 cursor = {0, 0, 0, 0};
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u32x4_u16x8 cursor2;
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static const u16 update[8] = {0x2455U, 0x2455U, 0x2455U, 0x2455U, 0x2455U, 0x2455U, 0x2455U, 0x2455U};
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for (u32 j = 0; j < 8; ++j) {
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cursor2.x16[j] = cursor2_initial[j];
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}
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const u32x4_u16x8 *p = (const u32x4_u16x8 *)checkp;
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for (u32 i = 0; i < size / 16; i += 4) {
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for (u32 j = 0; j < 8; ++j) {
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const u16 temp = p[i + 0].x16[j] * cursor2.x16[j];
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cursor.x16[j] += temp;
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}
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for (u32 j = 0; j < 4; ++j) {
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cursor.x32[j] ^= p[i + 1].x32[j];
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cursor.x32[j] += p[i + 2].x32[j];
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}
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for (u32 j = 0; j < 8; ++j) {
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const u16 temp = p[i + 3].x16[j] * cursor2.x16[j];
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cursor.x16[j] ^= temp;
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}
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for (u32 j = 0; j < 8; ++j) {
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cursor2.x16[j] += update[j];
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}
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}
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for (u32 j = 0; j < 4; ++j) {
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cursor.x32[j] += cursor2.x32[j];
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}
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check = cursor.x32[0] + cursor.x32[1] + cursor.x32[2] + cursor.x32[3];
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} else {
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const u32 *p = (const u32 *)checkp;
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for (u32 i = 0; i < size / 8; ++i) {
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check += *p++;
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check ^= *p++;
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}
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}
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return check;
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}
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static u32 QuickTexHashBasic(const void *checkp, u32 size) {
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#if defined(ARM) && defined(__GNUC__)
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__builtin_prefetch(checkp, 0, 0);
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u32 check;
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asm volatile (
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// Let's change size to the end address.
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"add %1, %1, %2\n"
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"mov r6, #0\n"
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".align 2\n"
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// If we have zero sized input, we'll return garbage. Oh well, shouldn't happen.
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"QuickTexHashBasic_next:\n"
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"ldmia %2!, {r2-r5}\n"
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"add r6, r6, r2\n"
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"eor r6, r6, r3\n"
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"cmp %2, %1\n"
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"add r6, r6, r4\n"
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"eor r6, r6, r5\n"
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"blo QuickTexHashBasic_next\n"
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".align 2\n"
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"QuickTexHashBasic_done:\n"
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"mov %0, r6\n"
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: "=r"(check)
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: "r"(size), "r"(checkp)
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: "r2", "r3", "r4", "r5", "r6"
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);
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#else
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u32 check = 0;
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const u32 size_u32 = size / 4;
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const u32 *p = (const u32 *)checkp;
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for (u32 i = 0; i < size_u32; i += 4) {
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check += p[i + 0];
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check ^= p[i + 1];
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check += p[i + 2];
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check ^= p[i + 3];
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}
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#endif
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return check;
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}
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void DoUnswizzleTex16Basic(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch, u32 rowWidth) {
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#ifdef _M_SSE
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const __m128i *src = (const __m128i *)texptr;
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for (int by = 0; by < byc; by++) {
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__m128i *xdest = (__m128i *)ydestp;
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for (int bx = 0; bx < bxc; bx++) {
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__m128i *dest = xdest;
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for (int n = 0; n < 2; n++) {
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// Textures are always 16-byte aligned so this is fine.
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__m128i temp1 = _mm_load_si128(src);
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__m128i temp2 = _mm_load_si128(src + 1);
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__m128i temp3 = _mm_load_si128(src + 2);
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__m128i temp4 = _mm_load_si128(src + 3);
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_mm_store_si128(dest, temp1);
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dest += pitch >> 2;
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_mm_store_si128(dest, temp2);
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dest += pitch >> 2;
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_mm_store_si128(dest, temp3);
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dest += pitch >> 2;
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_mm_store_si128(dest, temp4);
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dest += pitch >> 2;
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src += 4;
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}
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xdest ++;
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}
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ydestp += (rowWidth * 8) / 4;
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}
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#else
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const u32 *src = (const u32 *)texptr;
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for (int by = 0; by < byc; by++) {
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u32 *xdest = ydestp;
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for (int bx = 0; bx < bxc; bx++) {
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u32 *dest = xdest;
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for (int n = 0; n < 8; n++) {
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memcpy(dest, src, 16);
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dest += pitch;
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src += 4;
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}
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xdest += 4;
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}
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ydestp += (rowWidth * 8) / 4;
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}
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#endif
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}
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#ifndef _M_SSE
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QuickTexHashFunc DoQuickTexHash = &QuickTexHashBasic;
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UnswizzleTex16Func DoUnswizzleTex16 = &DoUnswizzleTex16Basic;
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ReliableHash32Func DoReliableHash32 = &XXH32;
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ReliableHash64Func DoReliableHash64 = &XXH64;
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#endif
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// This has to be done after CPUDetect has done its magic.
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void SetupTextureDecoder() {
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#ifdef HAVE_ARMV7
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if (cpu_info.bNEON) {
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DoQuickTexHash = &QuickTexHashNEON;
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DoUnswizzleTex16 = &DoUnswizzleTex16NEON;
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#ifndef IOS
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// Not sure if this is safe on iOS, it's had issues with xxhash.
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DoReliableHash32 = &ReliableHash32NEON;
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#endif
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}
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#endif
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}
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static inline u32 makecol(int r, int g, int b, int a) {
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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// This could probably be done faster by decoding two or four blocks at a time with SSE/NEON.
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void DecodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, bool ignore1bitAlpha) {
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// S3TC Decoder
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// Needs more speed and debugging.
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u16 c1 = (src->color1);
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u16 c2 = (src->color2);
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int red1 = Convert5To8(c1 & 0x1F);
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int red2 = Convert5To8(c2 & 0x1F);
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int green1 = Convert6To8((c1 >> 5) & 0x3F);
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int green2 = Convert6To8((c2 >> 5) & 0x3F);
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int blue1 = Convert5To8((c1 >> 11) & 0x1F);
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int blue2 = Convert5To8((c2 >> 11) & 0x1F);
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u32 colors[4];
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colors[0] = makecol(red1, green1, blue1, 255);
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colors[1] = makecol(red2, green2, blue2, 255);
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if (c1 > c2 || ignore1bitAlpha) {
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int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
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int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
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int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
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colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
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colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
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} else {
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colors[2] = makecol((red1 + red2 + 1) / 2, // Average
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(green1 + green2 + 1) / 2,
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(blue1 + blue2 + 1) / 2, 255);
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colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
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}
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for (int y = 0; y < 4; y++) {
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int val = src->lines[y];
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for (int x = 0; x < 4; x++) {
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dst[x] = colors[val & 3];
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val >>= 2;
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}
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dst += pitch;
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}
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}
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void DecodeDXT3Block(u32 *dst, const DXT3Block *src, int pitch)
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{
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DecodeDXT1Block(dst, &src->color, pitch, true);
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for (int y = 0; y < 4; y++) {
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u32 line = src->alphaLines[y];
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for (int x = 0; x < 4; x++) {
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const u8 a4 = line & 0xF;
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dst[x] = (dst[x] & 0xFFFFFF) | (a4 << 24) | (a4 << 28);
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line >>= 4;
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}
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dst += pitch;
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}
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}
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static inline u8 lerp8(const DXT5Block *src, int n) {
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float d = n / 7.0f;
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return (u8)(src->alpha1 + (src->alpha2 - src->alpha1) * d);
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}
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static inline u8 lerp6(const DXT5Block *src, int n) {
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float d = n / 5.0f;
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return (u8)(src->alpha1 + (src->alpha2 - src->alpha1) * d);
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}
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// The alpha channel is not 100% correct
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void DecodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch) {
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DecodeDXT1Block(dst, &src->color, pitch, true);
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u8 alpha[8];
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alpha[0] = src->alpha1;
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alpha[1] = src->alpha2;
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if (alpha[0] > alpha[1]) {
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alpha[2] = lerp8(src, 1);
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alpha[3] = lerp8(src, 2);
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alpha[4] = lerp8(src, 3);
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alpha[5] = lerp8(src, 4);
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alpha[6] = lerp8(src, 5);
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alpha[7] = lerp8(src, 6);
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} else {
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alpha[2] = lerp6(src, 1);
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alpha[3] = lerp6(src, 2);
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alpha[4] = lerp6(src, 3);
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alpha[5] = lerp6(src, 4);
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alpha[6] = 0;
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alpha[7] = 255;
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}
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u64 data = ((u64)(u16)src->alphadata1 << 32) | (u32)src->alphadata2;
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 4; x++) {
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dst[x] = (dst[x] & 0xFFFFFF) | (alpha[data & 7] << 24);
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data >>= 3;
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}
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dst += pitch;
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}
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}
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void ConvertBGRA8888ToRGBA8888(u32 *dst, const u32 *src, const u32 numPixels) {
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#ifdef _M_SSE
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const __m128i maskGA = _mm_set1_epi32(0xFF00FF00);
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const __m128i *srcp = (const __m128i *)src;
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__m128i *dstp = (__m128i *)dst;
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u32 sseChunks = numPixels / 4;
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if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) {
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sseChunks = 0;
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}
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for (u32 i = 0; i < sseChunks; ++i) {
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__m128i c = _mm_load_si128(&srcp[i]);
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__m128i rb = _mm_andnot_si128(maskGA, c);
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c = _mm_and_si128(c, maskGA);
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__m128i b = _mm_srli_epi32(rb, 16);
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__m128i r = _mm_slli_epi32(rb, 16);
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c = _mm_or_si128(_mm_or_si128(c, r), b);
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_mm_store_si128(&dstp[i], c);
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}
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// The remainder starts right after those done via SSE.
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u32 i = sseChunks * 4;
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#else
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u32 i = 0;
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#endif
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for (; i < numPixels; i++) {
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const u32 c = src[i];
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dst[i] = ((c >> 16) & 0x000000FF) |
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((c >> 0) & 0xFF00FF00) |
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((c << 16) & 0x00FF0000);
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}
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}
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inline u16 RGBA8888toRGBA5551(u32 px) {
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return ((px >> 3) & 0x001F) | ((px >> 6) & 0x03E0) | ((px >> 9) & 0x7C00) | ((px >> 16) & 0x8000);
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}
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void ConvertRGBA8888ToRGBA5551(u16 *dst, const u32 *src, const u32 numPixels) {
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#if _M_SSE >= 0x401
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const __m128i maskAG = _mm_set1_epi32(0x8000F800);
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const __m128i maskRB = _mm_set1_epi32(0x00F800F8);
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const __m128i mask = _mm_set1_epi32(0x0000FFFF);
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const __m128i *srcp = (const __m128i *)src;
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__m128i *dstp = (__m128i *)dst;
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u32 sseChunks = (numPixels / 4) & ~1;
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// SSE 4.1 required for _mm_packus_epi32.
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if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF) || !cpu_info.bSSE4_1) {
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sseChunks = 0;
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}
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for (u32 i = 0; i < sseChunks; i += 2) {
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__m128i c1 = _mm_load_si128(&srcp[i + 0]);
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__m128i c2 = _mm_load_si128(&srcp[i + 1]);
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__m128i ag, rb;
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ag = _mm_and_si128(c1, maskAG);
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ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6));
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rb = _mm_and_si128(c1, maskRB);
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rb = _mm_or_si128(_mm_srli_epi32(rb, 3), _mm_srli_epi32(rb, 9));
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c1 = _mm_and_si128(_mm_or_si128(ag, rb), mask);
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ag = _mm_and_si128(c2, maskAG);
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ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6));
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rb = _mm_and_si128(c2, maskRB);
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rb = _mm_or_si128(_mm_srli_epi32(rb, 3), _mm_srli_epi32(rb, 9));
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c2 = _mm_and_si128(_mm_or_si128(ag, rb), mask);
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_mm_store_si128(&dstp[i / 2], _mm_packus_epi32(c1, c2));
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}
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// The remainder starts right after those done via SSE.
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u32 i = sseChunks * 4;
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#else
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u32 i = 0;
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#endif
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for (; i < numPixels; i++) {
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dst[i] = RGBA8888toRGBA5551(src[i]);
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}
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}
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inline u16 BGRA8888toRGBA5551(u32 px) {
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return ((px >> 19) & 0x001F) | ((px >> 6) & 0x03E0) | ((px << 7) & 0x7C00) | ((px >> 16) & 0x8000);
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}
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void ConvertBGRA8888ToRGBA5551(u16 *dst, const u32 *src, const u32 numPixels) {
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#if _M_SSE >= 0x401
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const __m128i maskAG = _mm_set1_epi32(0x8000F800);
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const __m128i maskRB = _mm_set1_epi32(0x00F800F8);
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const __m128i mask = _mm_set1_epi32(0x0000FFFF);
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const __m128i *srcp = (const __m128i *)src;
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__m128i *dstp = (__m128i *)dst;
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u32 sseChunks = (numPixels / 4) & ~1;
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// SSE 4.1 required for _mm_packus_epi32.
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if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF) || !cpu_info.bSSE4_1) {
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sseChunks = 0;
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}
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for (u32 i = 0; i < sseChunks; i += 2) {
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__m128i c1 = _mm_load_si128(&srcp[i + 0]);
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__m128i c2 = _mm_load_si128(&srcp[i + 1]);
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__m128i ag, rb;
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ag = _mm_and_si128(c1, maskAG);
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ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6));
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rb = _mm_and_si128(c1, maskRB);
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rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7));
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c1 = _mm_and_si128(_mm_or_si128(ag, rb), mask);
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ag = _mm_and_si128(c2, maskAG);
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ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6));
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rb = _mm_and_si128(c2, maskRB);
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rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7));
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c2 = _mm_and_si128(_mm_or_si128(ag, rb), mask);
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|
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_mm_store_si128(&dstp[i / 2], _mm_packus_epi32(c1, c2));
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}
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// The remainder starts right after those done via SSE.
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u32 i = sseChunks * 4;
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#else
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u32 i = 0;
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#endif
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for (; i < numPixels; i++) {
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dst[i] = BGRA8888toRGBA5551(src[i]);
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}
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}
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