..
Common
Fold the "materialUpdate" flag into the light ubershader part.
2022-09-26 12:06:16 +02:00
D3D11
GPU: Cleanup unused CheckAlpha() funcs.
2022-09-24 02:00:03 -07:00
Debugger
GE Debugger: Tag frame dump replay VRAM writes.
2022-09-23 21:20:14 -07:00
Directx9
D3D9: Allow INTZ depth buffers more correctly.
2022-09-24 15:17:18 -07:00
GLES
Always do the vertex shader part of the fog computation.
2022-09-26 09:30:54 +02:00
Software
Merge pull request #16102 from unknownbrackets/softgpu-bin-tweaks
2022-09-25 10:01:44 +02:00
Vulkan
Fold the "materialUpdate" flag into the light ubershader part.
2022-09-26 12:06:16 +02:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix logging of texture size.
2022-09-10 13:36:01 -07:00
GeDisasm.h
GPU.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU.h
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
GPU.vcxproj
GE Debugger: Add a table of register metadata.
2022-09-05 12:15:53 -07:00
GPU.vcxproj.filters
GE Debugger: Add a table of register metadata.
2022-09-05 12:15:53 -07:00
GPUCommon.cpp
Fold the "materialUpdate" flag into the light ubershader part.
2022-09-26 12:06:16 +02:00
GPUCommon.h
Experiment: Generate "Ubershaders" that can handle all lighting configurations
2022-09-25 23:35:01 +02:00
GPUInterface.h
GPU: Minor cleanup of unnecessary virtual.
2022-09-18 06:16:25 -07:00
GPUState.cpp
GPUState.h
Experiment: Generate "Ubershaders" that can handle all lighting configurations
2022-09-25 23:35:01 +02:00
Math3D.cpp
GPU: Fix SSE4 Vec3f normalize.
2022-09-26 00:24:12 -07:00
Math3D.h
softgpu: Reduce size of VertexData texture coords.
2022-09-12 21:10:46 -07:00