.. |
DebugVisVulkan.cpp
|
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
|
2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
|
VK: Whenever safely possible, shrink the render area.
|
2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
|
Some refactoring of framebuffer views, layer issues, more work.
|
2022-10-27 11:05:58 +02:00 |
DrawEngineVulkan.h
|
More multiview work
|
2022-10-27 11:05:58 +02:00 |
FramebufferManagerVulkan.cpp
|
Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
|
2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
|
Use subpass dependencies to implement shader framebuffer read in Vulkan.
|
2022-09-16 19:19:42 +02:00 |
GPU_Vulkan.cpp
|
Stereo on mobile fixes
|
2022-10-27 11:05:58 +02:00 |
GPU_Vulkan.h
|
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
|
2022-09-20 10:07:01 +02:00 |
PipelineManagerVulkan.cpp
|
Misc multiview hackery
|
2022-10-27 11:05:58 +02:00 |
PipelineManagerVulkan.h
|
Vulkan: Add geometry shader ID tracking.
|
2022-10-02 07:42:16 -07:00 |
ShaderManagerVulkan.cpp
|
Misc multiview hackery
|
2022-10-27 11:05:58 +02:00 |
ShaderManagerVulkan.h
|
Misc multiview hackery
|
2022-10-27 11:05:58 +02:00 |
StateMappingVulkan.cpp
|
Some refactoring of framebuffer views, layer issues, more work.
|
2022-10-27 11:05:58 +02:00 |
StateMappingVulkan.h
|
Vulkan is strict about scissor rect, so let's clamp centrally.
|
2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
|
Use arrays more consistently.
|
2022-10-27 11:05:59 +02:00 |
TextureCacheVulkan.h
|
GE Debugger: Display if tex is framebuf.
|
2022-10-10 22:35:42 -07:00 |
VulkanUtil.cpp
|
Fix pipeline lifetime issue, misc.
|
2022-09-08 00:38:32 +02:00 |
VulkanUtil.h
|
Get depal-from-dynamic-CLUT working
|
2022-09-14 22:18:35 +02:00 |