ppsspp/GPU/Vulkan
2022-10-27 11:05:59 +02:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
DrawEngineVulkan.h More multiview work 2022-10-27 11:05:58 +02:00
FramebufferManagerVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
GPU_Vulkan.cpp Stereo on mobile fixes 2022-10-27 11:05:58 +02:00
GPU_Vulkan.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
PipelineManagerVulkan.cpp Misc multiview hackery 2022-10-27 11:05:58 +02:00
PipelineManagerVulkan.h Vulkan: Add geometry shader ID tracking. 2022-10-02 07:42:16 -07:00
ShaderManagerVulkan.cpp Misc multiview hackery 2022-10-27 11:05:58 +02:00
ShaderManagerVulkan.h Misc multiview hackery 2022-10-27 11:05:58 +02:00
StateMappingVulkan.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
TextureCacheVulkan.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
VulkanUtil.cpp Fix pipeline lifetime issue, misc. 2022-09-08 00:38:32 +02:00
VulkanUtil.h Get depal-from-dynamic-CLUT working 2022-09-14 22:18:35 +02:00