mirror of
https://github.com/hrydgard/ppsspp.git
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3d6484ee4e
They were probably only ever running on devkits, that had more memory than retail consoles. Reported in 15453 (doesn't fix that issue though)
50 lines
3.0 KiB
C++
50 lines
3.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/CommonFuncs.h"
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#include "Core/HDRemaster.h"
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bool g_RemasterMode;
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bool g_DoubleTextureCoordinates;
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// TODO: Do all of the remasters aside from Monster Hunter/Shin Sangoku use double texture coordinates?
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extern const struct HDRemaster g_HDRemasters[] = {
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{ "NPJB40001", 0x04000000, false }, // MONSTER HUNTER PORTABLE 3rd HD Ver.
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{ "NPJB40002", 0x04000000, true }, // K-ON Houkago Live HD Ver
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{ "NPJB40003", 0x04000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver
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{ "ULJM05170", 0x04000000, true, "ULJM-05170|55C069C631B22685|0001|G" }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition
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{ "ULJM05277", 0x04C00000, true, "ULJM-05277|0E8D71AFAA4F62D8|0001|G" }, // Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition
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{ "ULJM05353", 0x04C00000, true, "ULJM-05353|0061DA67EBD6B9C6|0001|G" }, // Eiyuu Densetsu: Sora no Kiseki 3rd Kai HD Edition
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// Prototypes
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// These are not HD remasters, but need extra memory for various reasons (such as only ever running on a devkit, generally).
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{ "ULUS12345", 0x04000000, false, "ULUS-12345|6E197A8FB304B3DB|0001|G" }, // Saints Row 2 / Undercover - alpha
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{ "UCUS12345", 0x04000000, false, "UCUS-12345|909D53E8B45B4B4A|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 09062006
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{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BC7AE2442B7CD085|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 21112006
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{ "ABCD01234561", 0x04000000, false, "UCUS-00000|6035DE628DC1C924|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 31012007
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{ "ABCD01234561", 0x04000000, false, "UCUS-00000|BBE65F2837A488C2|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 01022007
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{ "ABCD01234561", 0x04000000, false, "UCUS-00000|55BE9ADC13B14D65|0001|G" }, // The Elder Scrolls Travels Oblivion USA Beta - 27042007
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{ "PETR00010", 0x04000000, false, "PETR-00010|0C274C92FF78330E|0001|G" }, // Melodie - alpha
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// Strangely there's actually a dash in this game's ID.
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{ "ULES-01391", 0x04000000, false, "DEMO-12345|9A7EDE8DD786D82F|0001|G" }, // Duke Nukem: Critical Mass prototype
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{ "NPEZ00324", 0x04000000, false, "NPEZ-00324|36AF3DDA099499CF|0001|G" }, // Extraction Point: Alien Shootout prototype (same engine as Duke, different IP)
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};
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const size_t g_HDRemastersCount = ARRAY_SIZE(g_HDRemasters);
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