mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
606 lines
17 KiB
C++
606 lines
17 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <mutex>
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/Math/math_util.h"
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#include "Core/CoreTiming.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HW/Display.h"
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#include "Core/System.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/Replay.h"
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#include "Core/Util/AudioFormat.h" // for clamp_u8
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/* Index for the two analog directions */
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#define CTRL_ANALOG_X 0
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#define CTRL_ANALOG_Y 1
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#define CTRL_ANALOG_CENTER 128
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#define CTRL_MODE_DIGITAL 0
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#define CTRL_MODE_ANALOG 1
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const u32 NUM_CTRL_BUFFERS = 64;
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enum {
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CTRL_WAIT_POSITIVE = 1,
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CTRL_WAIT_NEGATIVE = 2,
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};
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struct CtrlData {
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u32_le frame;
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u32_le buttons;
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// The PSP has only one stick, but has space for more info.
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// The second stick is populated for HD remasters and possibly in the PSP emulator on PS3/Vita.
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u8 analog[2][2];
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u8 unused[4];
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};
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struct CtrlLatch {
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u32_le btnMake;
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u32_le btnBreak;
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u32_le btnPress;
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u32_le btnRelease;
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};
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//////////////////////////////////////////////////////////////////////////
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// STATE BEGIN
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static bool analogEnabled = false;
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static int ctrlLatchBufs = 0;
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static u32 ctrlOldButtons = 0;
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static CtrlData ctrlBufs[NUM_CTRL_BUFFERS];
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static CtrlData ctrlCurrent;
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static u32 ctrlBuf = 0;
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static u32 ctrlBufRead = 0;
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static CtrlLatch latch;
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static u32 dialogBtnMake = 0;
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static int ctrlIdleReset = -1;
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static int ctrlIdleBack = -1;
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static int ctrlCycle = 0;
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static std::vector<SceUID> waitingThreads;
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static std::mutex ctrlMutex;
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static int ctrlTimer = -1;
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static u16 leftVibration = 0;
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static u16 rightVibration = 0;
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// The higher the dropout, the longer Vibration will run
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static u8 vibrationLeftDropout = 160;
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static u8 vibrationRightDropout = 160;
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// STATE END
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//////////////////////////////////////////////////////////////////////////
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// Not savestated, this is emu state.
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// Not related to sceCtrl*RapidFire(), although it may do the same thing.
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static bool emuRapidFire = false;
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static u32 emuRapidFireFrames = 0;
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// These buttons are not affected by rapid fire (neither is analog.)
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const u32 CTRL_EMU_RAPIDFIRE_MASK = CTRL_UP | CTRL_DOWN | CTRL_LEFT | CTRL_RIGHT;
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static void __CtrlUpdateLatch()
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{
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std::lock_guard<std::mutex> guard(ctrlMutex);
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u64 t = CoreTiming::GetGlobalTimeUs();
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u32 buttons = ctrlCurrent.buttons;
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if (emuRapidFire && (emuRapidFireFrames % 10) < 5)
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buttons &= CTRL_EMU_RAPIDFIRE_MASK;
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ReplayApplyCtrl(buttons, ctrlCurrent.analog, t);
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// Copy in the current data to the current buffer.
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ctrlBufs[ctrlBuf] = ctrlCurrent;
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if (PSP_CoreParameter().compat.flags().DaxterRotatedAnalogStick) {
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// For some reason, Daxter rotates the analog input. See #17015
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float angle = (15.0f / 360.0f) * (2.0f * M_PI);
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float cosAngle = cosf(angle);
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float sinAngle = sinf(angle);
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float x = ctrlBufs[ctrlBuf].analog[0][0] - 128;
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float y = ctrlBufs[ctrlBuf].analog[0][1] - 128;
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float rX = x * cosAngle - y * sinAngle;
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float rY = x * sinAngle + y * cosAngle;
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ctrlBufs[ctrlBuf].analog[0][0] = (u8)Clamp(rX + 128, 0.0f, 255.0f);
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ctrlBufs[ctrlBuf].analog[0][1] = (u8)Clamp(rY + 128, 0.0f, 255.0f);
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}
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ctrlBufs[ctrlBuf].buttons = buttons;
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u32 changed = buttons ^ ctrlOldButtons;
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latch.btnMake |= buttons & changed;
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latch.btnBreak |= ctrlOldButtons & changed;
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latch.btnPress |= buttons;
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latch.btnRelease |= ~buttons;
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dialogBtnMake |= buttons & changed;
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ctrlLatchBufs++;
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ctrlOldButtons = buttons;
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ctrlBufs[ctrlBuf].frame = (u32)t;
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if (!analogEnabled)
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memset(ctrlBufs[ctrlBuf].analog, CTRL_ANALOG_CENTER, sizeof(ctrlBufs[ctrlBuf].analog));
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ctrlBuf = (ctrlBuf + 1) % NUM_CTRL_BUFFERS;
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// If we wrapped around, push the read head forward.
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// TODO: Is this right?
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if (ctrlBufRead == ctrlBuf)
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ctrlBufRead = (ctrlBufRead + 1) % NUM_CTRL_BUFFERS;
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}
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static int __CtrlResetLatch()
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{
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int oldBufs = ctrlLatchBufs;
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memset(&latch, 0, sizeof(CtrlLatch));
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ctrlLatchBufs = 0;
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return oldBufs;
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}
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u32 __CtrlPeekButtons()
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{
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std::lock_guard<std::mutex> guard(ctrlMutex);
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return ctrlCurrent.buttons;
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}
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void __CtrlPeekAnalog(int stick, float *x, float *y)
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{
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std::lock_guard<std::mutex> guard(ctrlMutex);
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*x = (ctrlCurrent.analog[stick][CTRL_ANALOG_X] - 127.5f) / 127.5f;
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*y = -(ctrlCurrent.analog[stick][CTRL_ANALOG_Y] - 127.5f) / 127.5f;
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}
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u32 __CtrlReadLatch()
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{
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u32 ret = dialogBtnMake;
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dialogBtnMake = 0;
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return ret;
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}
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void __CtrlUpdateButtons(u32 bitsToSet, u32 bitsToClear)
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{
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std::lock_guard<std::mutex> guard(ctrlMutex);
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ctrlCurrent.buttons &= ~(bitsToClear & CTRL_MASK_USER);
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ctrlCurrent.buttons |= (bitsToSet & CTRL_MASK_USER);
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}
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void __CtrlSetAnalogXY(int stick, float x, float y)
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{
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u8 scaledX = clamp_u8((int)ceilf(x * 127.5f + 127.5f));
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// TODO: We might have too many negations of Y...
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u8 scaledY = clamp_u8((int)ceilf(-y * 127.5f + 127.5f));
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std::lock_guard<std::mutex> guard(ctrlMutex);
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ctrlCurrent.analog[stick][CTRL_ANALOG_X] = scaledX;
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ctrlCurrent.analog[stick][CTRL_ANALOG_Y] = scaledY;
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}
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void __CtrlSetRapidFire(bool state)
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{
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emuRapidFire = state;
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}
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bool __CtrlGetRapidFire()
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{
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return emuRapidFire;
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}
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static int __CtrlReadSingleBuffer(PSPPointer<CtrlData> data, bool negative)
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{
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if (data.IsValid())
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{
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*data = ctrlBufs[ctrlBufRead];
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ctrlBufRead = (ctrlBufRead + 1) % NUM_CTRL_BUFFERS;
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// Mask out buttons games aren't allowed to see.
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data->buttons &= CTRL_MASK_USER;
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if (negative)
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data->buttons = ~data->buttons;
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return 1;
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}
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return 0;
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}
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static int __CtrlReadBuffer(u32 ctrlDataPtr, u32 nBufs, bool negative, bool peek)
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{
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if (nBufs > NUM_CTRL_BUFFERS)
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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if (!peek && !__KernelIsDispatchEnabled())
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return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
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if (!peek && __IsInInterrupt())
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return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
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u32 resetRead = ctrlBufRead;
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u32 availBufs;
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// Peeks always work, they just go go from now X buffers.
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if (peek)
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availBufs = nBufs;
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else
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{
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availBufs = (ctrlBuf - ctrlBufRead + NUM_CTRL_BUFFERS) % NUM_CTRL_BUFFERS;
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if (availBufs > nBufs)
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availBufs = nBufs;
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}
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ctrlBufRead = (ctrlBuf - availBufs + NUM_CTRL_BUFFERS) % NUM_CTRL_BUFFERS;
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int done = 0;
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auto data = PSPPointer<CtrlData>::Create(ctrlDataPtr);
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for (u32 i = 0; i < availBufs; ++i)
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done += __CtrlReadSingleBuffer(data++, negative);
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if (peek)
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ctrlBufRead = resetRead;
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return done;
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}
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static void __CtrlDoSample()
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{
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// This samples the ctrl data into the buffers and updates the latch.
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__CtrlUpdateLatch();
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// Wake up a single thread that was waiting for the buffer.
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retry:
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if (!waitingThreads.empty() && ctrlBuf != ctrlBufRead)
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{
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SceUID threadID = waitingThreads[0];
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waitingThreads.erase(waitingThreads.begin());
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u32 error;
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SceUID wVal = __KernelGetWaitID(threadID, WAITTYPE_CTRL, error);
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// Make sure it didn't get woken or something.
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if (wVal == 0)
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goto retry;
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PSPPointer<CtrlData> ctrlDataPtr;
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ctrlDataPtr = __KernelGetWaitValue(threadID, error);
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int retVal = __CtrlReadSingleBuffer(ctrlDataPtr, wVal == CTRL_WAIT_NEGATIVE);
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__KernelResumeThreadFromWait(threadID, retVal);
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__KernelReSchedule("ctrl buffers updated");
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}
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}
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static void __CtrlVblank()
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{
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emuRapidFireFrames++;
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// Reduce gamepad Vibration by set % each frame
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leftVibration *= (float)vibrationLeftDropout / 256.0f;
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rightVibration *= (float)vibrationRightDropout / 256.0f;
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// This always runs, so make sure we're in vblank mode.
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if (ctrlCycle == 0)
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__CtrlDoSample();
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}
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static void __CtrlTimerUpdate(u64 userdata, int cyclesLate)
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{
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// This only runs in timer mode (ctrlCycle > 0.)
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_dbg_assert_msg_(ctrlCycle > 0, "Ctrl: sampling cycle should be > 0");
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CoreTiming::ScheduleEvent(usToCycles(ctrlCycle) - cyclesLate, ctrlTimer, 0);
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__CtrlDoSample();
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}
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void __CtrlInit()
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{
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ctrlTimer = CoreTiming::RegisterEvent("CtrlSampleTimer", __CtrlTimerUpdate);
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__DisplayListenVblank(__CtrlVblank);
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ctrlIdleReset = -1;
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ctrlIdleBack = -1;
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ctrlCycle = 0;
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std::lock_guard<std::mutex> guard(ctrlMutex);
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ctrlBuf = 1;
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ctrlBufRead = 0;
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ctrlOldButtons = 0;
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ctrlLatchBufs = 0;
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dialogBtnMake = 0;
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memset(&latch, 0, sizeof(latch));
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// Start with everything released.
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latch.btnRelease = 0xffffffff;
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memset(&ctrlCurrent, 0, sizeof(ctrlCurrent));
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memset(ctrlCurrent.analog, CTRL_ANALOG_CENTER, sizeof(ctrlCurrent.analog));
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analogEnabled = false;
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for (u32 i = 0; i < NUM_CTRL_BUFFERS; i++)
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memcpy(&ctrlBufs[i], &ctrlCurrent, sizeof(CtrlData));
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}
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void __CtrlDoState(PointerWrap &p)
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{
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std::lock_guard<std::mutex> guard(ctrlMutex);
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auto s = p.Section("sceCtrl", 1, 3);
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if (!s)
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return;
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Do(p, analogEnabled);
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Do(p, ctrlLatchBufs);
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Do(p, ctrlOldButtons);
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p.DoVoid(ctrlBufs, sizeof(ctrlBufs));
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if (s <= 2) {
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CtrlData dummy = {0};
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Do(p, dummy);
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}
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Do(p, ctrlBuf);
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Do(p, ctrlBufRead);
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Do(p, latch);
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if (s == 1) {
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dialogBtnMake = 0;
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} else {
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Do(p, dialogBtnMake);
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}
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Do(p, ctrlIdleReset);
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Do(p, ctrlIdleBack);
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Do(p, ctrlCycle);
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SceUID dv = 0;
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Do(p, waitingThreads, dv);
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Do(p, ctrlTimer);
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CoreTiming::RestoreRegisterEvent(ctrlTimer, "CtrlSampleTimer", __CtrlTimerUpdate);
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}
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void __CtrlShutdown()
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{
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waitingThreads.clear();
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}
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static u32 sceCtrlSetSamplingCycle(u32 cycle)
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{
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DEBUG_LOG(SCECTRL, "sceCtrlSetSamplingCycle(%u)", cycle);
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if ((cycle > 0 && cycle < 5555) || cycle > 20000)
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{
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WARN_LOG(SCECTRL, "SCE_KERNEL_ERROR_INVALID_VALUE=sceCtrlSetSamplingCycle(%u)", cycle);
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return SCE_KERNEL_ERROR_INVALID_VALUE;
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}
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u32 prev = ctrlCycle;
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ctrlCycle = cycle;
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if (prev > 0)
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CoreTiming::UnscheduleEvent(ctrlTimer, 0);
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if (cycle > 0)
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CoreTiming::ScheduleEvent(usToCycles(ctrlCycle), ctrlTimer, 0);
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return prev;
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}
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static int sceCtrlGetSamplingCycle(u32 cyclePtr)
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{
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DEBUG_LOG(SCECTRL, "sceCtrlGetSamplingCycle(%08x)", cyclePtr);
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if (Memory::IsValidAddress(cyclePtr))
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Memory::Write_U32(ctrlCycle, cyclePtr);
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return 0;
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}
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static u32 sceCtrlSetSamplingMode(u32 mode)
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{
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u32 retVal = 0;
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DEBUG_LOG(SCECTRL, "sceCtrlSetSamplingMode(%i)", mode);
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if (mode > 1)
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return SCE_KERNEL_ERROR_INVALID_MODE;
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retVal = analogEnabled == true ? CTRL_MODE_ANALOG : CTRL_MODE_DIGITAL;
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analogEnabled = mode == CTRL_MODE_ANALOG ? true : false;
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return retVal;
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}
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static int sceCtrlGetSamplingMode(u32 modePtr)
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{
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u32 retVal = analogEnabled == true ? CTRL_MODE_ANALOG : CTRL_MODE_DIGITAL;
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DEBUG_LOG(SCECTRL, "%d=sceCtrlGetSamplingMode(%08x)", retVal, modePtr);
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if (Memory::IsValidAddress(modePtr))
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Memory::Write_U32(retVal, modePtr);
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return 0;
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}
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static int sceCtrlSetIdleCancelThreshold(int idleReset, int idleBack)
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{
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DEBUG_LOG(SCECTRL, "FAKE sceCtrlSetIdleCancelThreshold(%d, %d)", idleReset, idleBack);
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if (idleReset < -1 || idleBack < -1 || idleReset > 128 || idleBack > 128)
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return SCE_KERNEL_ERROR_INVALID_VALUE;
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ctrlIdleReset = idleReset;
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ctrlIdleBack = idleBack;
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return 0;
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}
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static int sceCtrlGetIdleCancelThreshold(u32 idleResetPtr, u32 idleBackPtr)
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{
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DEBUG_LOG(SCECTRL, "sceCtrlSetIdleCancelThreshold(%08x, %08x)", idleResetPtr, idleBackPtr);
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if (idleResetPtr && !Memory::IsValidAddress(idleResetPtr))
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return SCE_KERNEL_ERROR_PRIV_REQUIRED;
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if (idleBackPtr && !Memory::IsValidAddress(idleBackPtr))
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return SCE_KERNEL_ERROR_PRIV_REQUIRED;
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if (idleResetPtr)
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Memory::Write_U32(ctrlIdleReset, idleResetPtr);
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if (idleBackPtr)
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Memory::Write_U32(ctrlIdleBack, idleBackPtr);
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return 0;
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}
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static int sceCtrlReadBufferPositive(u32 ctrlDataPtr, u32 nBufs)
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{
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int done = __CtrlReadBuffer(ctrlDataPtr, nBufs, false, false);
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hleEatCycles(330);
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if (done != 0)
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{
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DEBUG_LOG(SCECTRL, "%d=sceCtrlReadBufferPositive(%08x, %i)", done, ctrlDataPtr, nBufs);
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}
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else
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{
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waitingThreads.push_back(__KernelGetCurThread());
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__KernelWaitCurThread(WAITTYPE_CTRL, CTRL_WAIT_POSITIVE, ctrlDataPtr, 0, false, "ctrl buffer waited");
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DEBUG_LOG(SCECTRL, "sceCtrlReadBufferPositive(%08x, %i) - waiting", ctrlDataPtr, nBufs);
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}
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return done;
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}
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static int sceCtrlReadBufferNegative(u32 ctrlDataPtr, u32 nBufs)
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{
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int done = __CtrlReadBuffer(ctrlDataPtr, nBufs, true, false);
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hleEatCycles(330);
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if (done != 0)
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{
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DEBUG_LOG(SCECTRL, "%d=sceCtrlReadBufferNegative(%08x, %i)", done, ctrlDataPtr, nBufs);
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}
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else
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{
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waitingThreads.push_back(__KernelGetCurThread());
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__KernelWaitCurThread(WAITTYPE_CTRL, CTRL_WAIT_NEGATIVE, ctrlDataPtr, 0, false, "ctrl buffer waited");
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DEBUG_LOG(SCECTRL, "sceCtrlReadBufferNegative(%08x, %i) - waiting", ctrlDataPtr, nBufs);
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}
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return done;
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}
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static int sceCtrlPeekBufferPositive(u32 ctrlDataPtr, u32 nBufs)
|
|
{
|
|
int done = __CtrlReadBuffer(ctrlDataPtr, nBufs, false, true);
|
|
// Some homebrew call this in a tight loop - so VERBOSE it is.
|
|
VERBOSE_LOG(SCECTRL, "%d=sceCtrlPeekBufferPositive(%08x, %i)", done, ctrlDataPtr, nBufs);
|
|
hleEatCycles(330);
|
|
return done;
|
|
}
|
|
|
|
static int sceCtrlPeekBufferNegative(u32 ctrlDataPtr, u32 nBufs)
|
|
{
|
|
int done = __CtrlReadBuffer(ctrlDataPtr, nBufs, true, true);
|
|
// Some homebrew call this in a tight loop - so VERBOSE it is.
|
|
VERBOSE_LOG(SCECTRL, "%d=sceCtrlPeekBufferNegative(%08x, %i)", done, ctrlDataPtr, nBufs);
|
|
hleEatCycles(330);
|
|
return done;
|
|
}
|
|
|
|
static void __CtrlWriteUserLatch(CtrlLatch *userLatch, int bufs) {
|
|
*userLatch = latch;
|
|
userLatch->btnBreak &= CTRL_MASK_USER;
|
|
userLatch->btnMake &= CTRL_MASK_USER;
|
|
userLatch->btnPress &= CTRL_MASK_USER;
|
|
if (bufs > 0) {
|
|
userLatch->btnRelease |= ~CTRL_MASK_USER;
|
|
}
|
|
}
|
|
|
|
static u32 sceCtrlPeekLatch(u32 latchDataPtr) {
|
|
auto userLatch = PSPPointer<CtrlLatch>::Create(latchDataPtr);
|
|
if (userLatch.IsValid()) {
|
|
__CtrlWriteUserLatch(userLatch, ctrlLatchBufs);
|
|
}
|
|
return hleLogSuccessI(SCECTRL, ctrlLatchBufs);
|
|
}
|
|
|
|
static u32 sceCtrlReadLatch(u32 latchDataPtr) {
|
|
auto userLatch = PSPPointer<CtrlLatch>::Create(latchDataPtr);
|
|
if (userLatch.IsValid()) {
|
|
__CtrlWriteUserLatch(userLatch, ctrlLatchBufs);
|
|
}
|
|
return hleLogSuccessI(SCECTRL, __CtrlResetLatch());
|
|
}
|
|
|
|
static const HLEFunction sceCtrl[] =
|
|
{
|
|
{0X3E65A0EA, nullptr, "sceCtrlInit", '?', "" }, //(int unknown), init with 0
|
|
{0X1F4011E6, &WrapU_U<sceCtrlSetSamplingMode>, "sceCtrlSetSamplingMode", 'x', "x" },
|
|
{0X6A2774F3, &WrapU_U<sceCtrlSetSamplingCycle>, "sceCtrlSetSamplingCycle", 'x', "x" },
|
|
{0X02BAAD91, &WrapI_U<sceCtrlGetSamplingCycle>, "sceCtrlGetSamplingCycle", 'i', "x" },
|
|
{0XDA6B76A1, &WrapI_U<sceCtrlGetSamplingMode>, "sceCtrlGetSamplingMode", 'i', "x" },
|
|
{0X1F803938, &WrapI_UU<sceCtrlReadBufferPositive>, "sceCtrlReadBufferPositive", 'i', "xx"},
|
|
{0X3A622550, &WrapI_UU<sceCtrlPeekBufferPositive>, "sceCtrlPeekBufferPositive", 'i', "xx"},
|
|
{0XC152080A, &WrapI_UU<sceCtrlPeekBufferNegative>, "sceCtrlPeekBufferNegative", 'i', "xx"},
|
|
{0X60B81F86, &WrapI_UU<sceCtrlReadBufferNegative>, "sceCtrlReadBufferNegative", 'i', "xx"},
|
|
{0XB1D0E5CD, &WrapU_U<sceCtrlPeekLatch>, "sceCtrlPeekLatch", 'i', "x" },
|
|
{0X0B588501, &WrapU_U<sceCtrlReadLatch>, "sceCtrlReadLatch", 'i', "x" },
|
|
{0X348D99D4, nullptr, "sceCtrlSetSuspendingExtraSamples", '?', "" },
|
|
{0XAF5960F3, nullptr, "sceCtrlGetSuspendingExtraSamples", '?', "" },
|
|
{0XA68FD260, nullptr, "sceCtrlClearRapidFire", '?', "" },
|
|
{0X6841BE1A, nullptr, "sceCtrlSetRapidFire", '?', "" },
|
|
{0XA7144800, &WrapI_II<sceCtrlSetIdleCancelThreshold>, "sceCtrlSetIdleCancelThreshold", 'i', "ii"},
|
|
{0X687660FA, &WrapI_UU<sceCtrlGetIdleCancelThreshold>, "sceCtrlGetIdleCancelThreshold", 'i', "xx"},
|
|
};
|
|
|
|
void Register_sceCtrl()
|
|
{
|
|
RegisterModule("sceCtrl", ARRAY_SIZE(sceCtrl), sceCtrl);
|
|
}
|
|
|
|
void Register_sceCtrl_driver()
|
|
{
|
|
RegisterModule("sceCtrl_driver", ARRAY_SIZE(sceCtrl), sceCtrl);
|
|
}
|
|
|
|
u16 sceCtrlGetRightVibration() {
|
|
return rightVibration;
|
|
}
|
|
|
|
u16 sceCtrlGetLeftVibration() {
|
|
return leftVibration;
|
|
}
|
|
|
|
namespace SceCtrl {
|
|
void SetRightVibration(u16 rVibration) {
|
|
rightVibration = rVibration;
|
|
}
|
|
void SetLeftVibration(u16 lVibration) {
|
|
leftVibration = lVibration;
|
|
}
|
|
void SetVibrationRightDropout(u8 vibrationRDropout) {
|
|
vibrationRightDropout = vibrationRDropout;
|
|
}
|
|
void SetVibrationLeftDropout(u8 vibrationLDropout) {
|
|
vibrationLeftDropout = vibrationLDropout;
|
|
}
|
|
}
|