ppsspp/ext/native/thin3d/d3d9_d3dcompiler_loader.cpp
2019-05-12 11:17:10 +08:00

63 lines
1.6 KiB
C++

#include <assert.h>
#include <Windows.h>
#include <D3Dcompiler.h>
#include "thin3d/d3d9_d3dcompiler_loader.h"
static HMODULE g_D3DCompileModule;
extern pD3DCompile ptr_D3DCompile;
int d3dcompiler_version = 47;
#define GB_MAKE_STR(s) # s
#define GB_MAKE_STR2(x) GB_MAKE_STR(x)
#define GB_D3D9_D3DCOMPILER_LOADER_CHECK_ENTRY_NULL_PTR(funcname) assert(false && GB_MAKE_STR2(funcname) );
bool LoadD3DCompilerDynamic() {
g_D3DCompileModule = LoadLibrary(D3DCOMPILER_DLL);
#if PPSSPP_ARCH(X86)
// Workaround for distributing both 32-bit and 64-bit versions of the DLL.
if (!g_D3DCompileModule)
g_D3DCompileModule = LoadLibrary(L"D3dcompiler_47.x86.dll");
#endif
if (!g_D3DCompileModule) {
g_D3DCompileModule = LoadLibrary(L"D3dcompiler_42.dll");
d3dcompiler_version = 42;
}
if (!g_D3DCompileModule) {
return false;
} else {
ptr_D3DCompile = (pD3DCompile)GetProcAddress(g_D3DCompileModule, "D3DCompile");
return true;
}
}
int GetD3DCompilerVersion() {
return d3dcompiler_version;
}
bool UnloadD3DCompiler() {
if (!g_D3DCompileModule)
return false;
if (g_D3DCompileModule) {
FreeLibrary(g_D3DCompileModule);
g_D3DCompileModule = nullptr;
}
return true;
}
HRESULT dyn_D3DCompile(LPCSTR pSrcData, UINT SrcDataSize, LPCSTR pFileName, CONST D3D_SHADER_MACRO* pDefines,
LPD3DINCLUDE pInclude, LPCSTR pEntrypoint, LPCSTR pTarget,
UINT Flags1, UINT Flags2, LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs)
{
if (!g_D3DCompileModule) {
GB_D3D9_D3DCOMPILER_LOADER_CHECK_ENTRY_NULL_PTR(D3DCompile)
}
return ptr_D3DCompile(pSrcData, SrcDataSize, pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppShader, ppErrorMsgs);
}