ppsspp/GPU/Common/ReinterpretFramebuffer.h

10 lines
257 B
C

#pragma once
#include "Common/GPU/ShaderWriter.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUCommon.h"
#include "GPU/Common/Draw2D.h"
Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBufferFormat from, GEBufferFormat to);