mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
1246 lines
45 KiB
INI
1246 lines
45 KiB
INI
[Audio]
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||
Alternate speed volume = 备选速度时的音量
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Audio backend = 音频引擎
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Audio Error = 音频错误
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AudioBufferingForBluetooth = 适合蓝牙缓冲区(更慢)
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Auto = 自动
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Device = 设备
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Disabled = 禁用
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DSound (compatible) = DirectSound(兼容)
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Enable Sound = 开启声音
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Global volume = 全局音量
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Microphone = 麦克风
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Microphone Device = 麦克风设备
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Mute = 静音
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Reverb volume = 混响音量
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Use new audio devices automatically = 自动使用新的音频设备
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Use global volume = 使用全局音量
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WASAPI (fast) = WASAPI(快)
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[Controls]
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Analog Binding = 摇杆绑定
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Analog Settings = 摇杆设置
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Analog Style = 摇杆样式
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Auto-rotation speed = 自动旋转速度
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Analog Limiter = 摇杆限制
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Analog Stick = 摇杆
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AnalogLimiter Tip = 按下限制键时摇杆的最大移动范围
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Auto = 自动
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Auto-centering analog stick = 摇杆自动跟手
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Auto-hide buttons after seconds = 自动隐藏按键
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Binds = 绑定
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Button Binding = 按键绑定
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Button Opacity = 按键透明度
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Button style = 按键样式
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Calibrate Analog Stick = 校准摇杆
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Calibrate = 校准
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Calibrated = 校准后
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Calibration = 校准
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Circular stick input = 环四周摇杆输入
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Classic = 传统
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Confine Mouse = 固定鼠标在显示区域内
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Control Mapping = 按键映射
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Custom Key Setting = 自定义键位设置
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Customize = 自定义…
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Customize Touch Controls = 编辑触屏布局…
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D-PAD = 方向键
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Deadzone radius = 死区半径
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Disable D-Pad diagonals (4-way touch) = 禁用对角线输入(方向键)
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Disable diagonal input = 禁用对角线方向输入
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Double tap = 双击
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Enable gesture control = 启用体感操作
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Enable standard shortcut keys = 启用标准快捷键
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Gesture = 体感
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Gesture mapping = 体感映射
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Glowing borders = 细边框(发光)
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HapticFeedback = 按键震动
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Hide touch analog stick background circle = 隐藏摇杆圈
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Icon = 图标
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Ignore gamepads when not focused = 后台运行时忽略手柄
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Ignore Windows Key = 忽略Windows键
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Invert Axes = 轴反转
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Invert Tilt along X axis = 沿X轴倾斜反转
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Invert Tilt along Y axis = 沿Y轴倾斜反转
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Keep this button pressed when right analog is pressed = 移动右摇杆时长按此键
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Keyboard = 键盘专用设定
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L/R Trigger Buttons = L/R 按钮
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Landscape = 横向
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Landscape Auto = 自动横向
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Landscape Reversed = 横向反转
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Low end radius = 起步半径
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Mouse = 鼠标设置
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Mouse sensitivity = 鼠标灵敏度
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Mouse smoothing = 鼠标平滑度
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MouseControl Tip = 可以在按键映射界面按下'M'图标来映射鼠标。
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None (Disabled) = 无 (禁用)
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Off = 关闭
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OnScreen = 屏幕虚拟键
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Portrait = 纵向
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Portrait Reversed = 纵向反转
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PSP Action Buttons = PSP 动作键
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Raw input = 原始输入
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Repeat mode = 连发模式
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Reset to defaults = 重置为默认
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Screen Rotation = 屏幕旋转
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seconds, 0 : off = 秒, 0=不隐藏
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Sensitivity (scale) = 灵敏度(倍率)
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Sensitivity = 灵敏度
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Shape = 外形
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Show Touch Pause Menu Button = 显示暂停按键
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Swipe = 滑动
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Swipe sensitivity = 滑动灵敏度
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Swipe smoothing = 滑动平滑度
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Thin borders = 细边框
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Tilt control setup = 设置重力感应…
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Tilt Input Type = 重力操作模式
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Tilt Sensitivity along X axis = 沿X轴倾斜灵敏度
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Tilt Sensitivity along Y axis = 沿Y轴倾斜灵敏度
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To Calibrate = 以喜欢的角度握住设备,然后按“校准”。
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Toggle mode = 开关模式(只需按一次)
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Touch Control Visibility = 显示的按键
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Use custom right analog = 自定义右摇杆用途
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Use Mouse Control = 使用鼠标控制
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Visibility = 按键显示
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Visible = 是否显示
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X = X
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Y = Y
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[CwCheats]
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Cheats = 金手指
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Edit Cheat File = 编辑金手指文件
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Import Cheats = 从cheat.db导入
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Import from %s = 从%s导入
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Refresh Rate = 刷新率
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[DesktopUI]
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# If your language does not show well with the default font, you can use Font to specify a different one.
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# Just add it to your language's ini file and uncomment it (remove the # by Font).
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Auto Max Quality = 自动最佳质量 (&Q)
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Font = 微软雅黑
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About PPSSPP... = 关于PPSSPP (&A)...
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Auto = 自动 (&A)
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Backend = 渲染引擎(需要PPSSPP重新启动) (&b)
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Bicubic = 双三次 (&B)
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Break = 停止
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Break on Load = 载入后停止
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Buy Gold = 购买黄金版 (&G)
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Control Mapping... = 按键映射 (&o)...
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Debugging = 调试 (&D)
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Deposterize = 色调融合 (&D)
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Direct3D9 = Direct3D 9 (&9)
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Direct3D11 = Direct3D11 (&11)
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Disassembly = 反汇编 (&D)...
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Discord = Discord
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Display Layout && Effects = 屏幕布局和滤镜编辑...
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Display Rotation = 显示旋转
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Dump Next Frame to Log = 转储下一帧到日志 (&U)
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Emulation = 模拟 (&E)
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Enable Cheats = 启用金手指 (&C)
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Enable Sound = 开启声音 (&O)
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Exit = 退出 (X)
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Extract File... = 提取文件 (&x)...
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File = 文件 (&F)
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Frame Skipping = 跳帧 (&F)
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Frame Skipping Type = 跳帧方式
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Fullscreen = 全屏幕 (&l)
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Game Settings = 游戏设置 (&G)
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GE Debugger... = GE 调试器 (&r)...
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GitHub = Git&Hub
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Hardware Transform = 硬件几何变换 (&H)
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Help = 帮助 (&H)
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Hybrid = 混合 (&H)
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Hybrid + Bicubic = 混合+双三次 (&y)
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Ignore Illegal Reads/Writes = 忽略读写错误 (&I)
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Ignore Windows Key = 忽略Windows键
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Keep PPSSPP On Top = 窗口总在最前 (&K)
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Landscape = 横向
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Landscape reversed = 横向反转
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Language... = 语言 (&n)...
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Linear = 线性过滤 (&L)
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Load = 载入 (&L)...
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Load .sym File... = 载入.sym文件 (&a)...
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Load Map File... = 载入内存镜像文件 (&M)...
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Load State = 快速读档 (&o)
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Load State File... = 载入即时存档 (&L)...
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Log Console = 控制台日志 (&L)
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Memory View... = 查看内存 (&V)...
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More Settings... = 更多设置 (&M)...
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Nearest = 邻近取样 (&N)
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Skip Buffer Effects = 跳过缓冲效果(更快) (&S)
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Off = 关闭 (&O)
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Open Chat = 聊天窗口
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Open Directory... = 打开路径(&D)...
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Open from MS:/PSP/GAME... = 从MS:/PSP/GAME处打开 (&p)...
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Open Memory Stick = 打开记忆棒 (&M)
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Open New Instance = 双开模拟器
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OpenGL = &OpenGL
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Pause = 暂停 (&P)
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Pause When Not Focused = 后台运行时自动暂停 (&P)
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Portrait = 纵向
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Portrait reversed = 纵向反转
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PPSSPP Forums = PPSSPP官方论坛 (&F)
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Record = 录制 (&R)
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Record Audio = 录制音频 (&A)
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Record Display = 录制视频 (&D)
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Rendering Mode = 渲染模式 (&O)
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Rendering Resolution = 渲染分辨率 (&R)
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Reset = 重置 (&e)
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Reset Symbol Table = 重置符号表 (&R)
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Run = 运行 (&R)
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Save .sym File... = 保存.sym文件 (&e)...
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Save Map File... = 保存内存镜像文件 (&S)...
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Save State = 快速存档 (&a)
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Save State File... = 保存即时存档 (&S)...
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Savestate Slot = 即时存档插槽 (&t)
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Screen Scaling Filter = 屏幕缩放方法 (&e)
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Show Debug Statistics = 显示调试信息 (&g)
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Show FPS Counter = 显示帧率 (&F)
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Skip Number of Frames = 跳过帧的数量
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Skip Percent of FPS = 跳过帧率的百分比
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Stop = 停止 (&S)
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Switch UMD = 切换UMD光盘
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Take Screenshot = 屏幕截图 (&T)
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Texture Filtering = 纹理过滤方法 (&x)
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Texture Scaling = 纹理缩放方法 (&T)
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Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1) (&U)
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Use output buffer for video = 录制时使用输出缓冲
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Vertex Cache = 顶点缓存 (&V)
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VSync = 垂直同步 (&y)
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Vulkan = Vulkan
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Window Size = 窗口大小 (&W)
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www.ppsspp.org = 访问www.ppsspp.org (&p)
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xBRZ = &xBRZ
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[Developer]
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Allocator Viewer = Allocator查看器(Vulkan)
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Allow remote debugger = 允许远程调试器
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Backspace = 退格键
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Block address = 内存块地址
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By Address = 通过地址定位
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Copy savestates to memstick root = 拷贝即时存档至记忆棒根路径
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Create/Open textures.ini file for current game = 创建/打开当前游戏的textures.ini文件
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Current = 当前
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Dev Tools = 开发者工具
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DevMenu = 开发者菜单
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Disabled JIT functionality = 已禁用的JIT功能
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Draw Frametimes Graph = 显示帧时间统计图
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Dump Decrypted Eboot = 载入游戏时保存已解密的EBOOT.BIN
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Dump next frame to log = 转储下一帧到日志
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Enable driver bug workarounds = 启用GPU驱动错误解决方法
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Enable Logging = 启用调试日志
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Enter address = 输入地址
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FPU = FPU
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Framedump tests = 帧转储测试
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Frame Profiler = 帧分析器
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GPU Driver Test = GPU驱动程序测试
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GPU log profiler = GPU日志分析器
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GPU Profile = GPU分析器
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Jit Compare = Jit比较
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JIT debug tools = JIT调试工具
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Log Dropped Frame Statistics = 记录丢弃帧统计信息
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Log Level = 日志等级
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Log View = 日志视图
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Logging Channels = 记录日志分类
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Next = 下一个
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No block = 没有内存块
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Prev = 之前
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Random = 随机
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Replace textures = 纹理替换
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Reset = 重置
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Reset limited logging = 重置受限日志
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RestoreDefaultSettings = 您确定要将所有设置恢复到默认?\n该操作无法撤销。\n操作将在PPSSPP重新启动后生效。
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RestoreGameDefaultSettings = 您确定要将此游戏设置\n恢复为PPSSPP默认吗?
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Resume = 恢复
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Run CPU Tests = 运行CPU测试
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Save new textures = 保存新纹理
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Shader Viewer = 着色器查看器
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Show Developer Menu = 显示开发者菜单
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Show on-screen messages = 显示屏幕上方消息
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Stats = 统计数据
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System Information = 系统信息
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Texture ini file created = 创建纹理ini文件
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Texture Replacement = 纹理替换
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Toggle Audio Debug = 切换音频调试
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Toggle Freeze = 切换冻结
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Touchscreen Test = 触屏测试
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VFPU = VFPU
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[Dialog]
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* PSP res = * PSP分辨率
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Active = 激活
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Back = 返回
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Cancel = 取消
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Center = 中心
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ChangingGPUBackends = 更改引擎模式需要重启PPSSPP。立刻重启吗?
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ChangingInflightFrames = 更改缓冲图形命令需要重启PPSSPP。立刻重启吗?
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Channel: = 信道:
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Choose PPSSPP save folder = 选择PPSSPP存档的文件夹
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Confirm Overwrite = 您要覆盖这个存档吗?
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Confirm Save = 您要保存到这个存档吗?
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ConfirmLoad = 您要载入这个存档吗?
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ConnectingAP = 连接到接入点.\n请稍候...
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ConnectingPleaseWait = 连接中.\n请稍候...
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ConnectionName = 连接名称
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Corrupted Data = 数据损坏
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Delete = 删除
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Delete all = 全部删除
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Delete completed = 已删除。
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DeleteConfirm = 存档将被删除。\n您确定要继续吗?
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DeleteConfirmAll = 将删除此游戏的所有存档。\n您确定要这样做吗?
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DeleteConfirmGame = 将删除此游戏的文件, 且不能复原。\n您确定要这样做吗?
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DeleteConfirmGameConfig = 您确定要删除此游戏的设置吗?
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DeleteFailed = 无法删除存档。
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Deleting = 删除中\n请稍候...
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Disable All = 全部禁用
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Dumps = 转储
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Edit = 编辑
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Enable All = 全部启用
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Enter = 确定
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Filter = 筛选
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Finish = 完成
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GE Frame Dumps = GE帧转储
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Grid = 网格尺寸
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Inactive = 未激活
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InternalError = 发生内部错误.
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Load = 载入
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Load completed = 已载入。
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Loading = 载入中\n请稍候...
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LoadingFailed = 无法载入存档。
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Move = 移动位置
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Move Down = 移至下层
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Move Up = 移至上层
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Network Connection = 网络连接
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NEW DATA = 新建存档
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No = 否
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ObtainingIP = 获取IP地址.\n请稍候...
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OK = 确定
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Old savedata detected = 检测到旧版本的存档数据
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Options = 选项
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Remove = 删除
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Reset = 重置
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Resize = 调整大小
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Retry = 重试
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Save = 保存
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Save completed = 保存完成。
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Saving = 保存中\n请稍候...
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SavingFailed = 无法保存存档。
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Search = 搜索
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Select = 选择
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Shift = 翻页
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Skip = 跳过
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Snap = 网格对齐
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Space = 空格键
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SSID = SSID
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Submit = 提交
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Supported = 支持
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There is no data = 存档不存在。
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Toggle All = 全选/不选
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Toggle List = 显示列表
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Unsupported = 不支持
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When you save, it will load on a PSP, but not an older PPSSPP = 当您保存后, 它只会在PSP实机上载入, 而不是旧版本的PPSSPP
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When you save, it will not work on outdated PSP Firmware anymore = 当您保存后, 它无法在过时的PSP固件上运行
|
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Yes = 是
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Zoom = 放大
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[Error]
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7z file detected (Require 7-Zip) = 这是7ZIP压缩文件。\n请试着使用 7-zip或WinRAR进行解压缩。
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A PSP game couldn't be found on the disc. = 光盘中找不到PSP游戏。
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Cannot boot ELF located outside mountRoot. = 无法启动位于mountRoot之外的ELF文件。
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Could not save screenshot file = 无法保存屏幕截图文件
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D3D9or11 = 使用Direct3D 9? (或"否"以使用Direct3D 11)
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D3D11CompilerMissing = 没有找到D3DCompiler_47.dll, 请安装它或者按下"确认"键来尝试使用Direct3D 9代替它。
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D3D11InitializationError = Direct3D 11初始化出错
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D3D11Missing = 您的操作系统没有包含D3D11。请运行Windows Update。\n\n按下"确认"键来尝试使用Direct3D 9代替它。
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D3D11NotSupported = 您的图形处理器似乎并不支持Direct3D 11。\n\n您想尝试使用Direct3D 9来代替它吗?
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Disk full while writing data = 写入数据时磁盘已满
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ELF file truncated - can't load = ELF文件被截断 - 无法加载
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Error loading file = 无法加载游戏:
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Error reading file = 读取文件时出错。
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Failed initializing CPU/Memory = 初始化CPU或内存失败
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Failed to load executable: = 无法加载可执行文件:
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File corrupt = 文件损坏
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Game disc read error - ISO corrupt = 游戏光盘读取错误:ISO损坏。
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GenericAllStartupError = PPSSPP无法使用任何图形后端启动。 尝试升级图形和其他驱动程序.
|
||
GenericBackendSwitchCrash = 启动时PPSSPP崩溃了.\n\n这通常意味着图形驱动程序问题。 尝试升级图形驱动程序.\n\n图形后端已切换:
|
||
GenericDirect3D9Error = 初始化图像失败。尝试更新您的显卡驱动程序和DirectX 9运行库。\n\n是否尝试切换到OpenGL模式?\n\n错误信息:
|
||
GenericGraphicsError = 图像错误
|
||
GenericOpenGLError = 初始化图像失败。尝试更新您的显卡驱动程序。\n\n是否尝试切换到DirectX 9模式?\n\n错误信息:
|
||
GenericVulkanError = 初始化图像失败。尝试更新您的显卡驱动程序。\n\n是否尝试切换到OpenGL模式?\n\n错误信息:
|
||
InsufficientOpenGLDriver = 检测到显卡驱动不支持OpenGL 2.0!\n\n您想尝试使用DirectX吗?\n\nDirectX目前只兼容较少游戏, 但在您的GPU也可能是唯一的选择。\n\n有关更多信息,请访问论坛https://forums.ppsspp.org。\n\n
|
||
Just a directory. = 这只是个文件夹。
|
||
Missing key = 缺失密钥
|
||
MsgErrorCode = 错误代码:
|
||
MsgErrorSavedataDataBroken = 保存数据已损坏.
|
||
MsgErrorSavedataMSFull = 记忆棒已满.检查您的存储空间.
|
||
MsgErrorSavedataNoData = 警告:未找到保存数据.
|
||
MsgErrorSavedataNoMS = 未插入记忆棒.
|
||
No EBOOT.PBP, misidentified game = 找不到EBOOT.PBP, 无法正确识别游戏。
|
||
Not a valid disc image. = 光盘镜像无效。
|
||
OpenGLDriverError = OpenGL 驱动程序错误
|
||
PPSSPP doesn't support UMD Music. = PPSSPP不支持UMD音乐。
|
||
PPSSPP doesn't support UMD Video. = PPSSPP不支持UMD视频。
|
||
PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP只能运行PSP游戏, 不能运行PS1或2的游戏。
|
||
PPSSPPDoesNotSupportInternet = PPSSPP目前不支持连接互联网以获取DLC、PSN或游戏的更新。
|
||
PS1 EBOOTs are not supported by PPSSPP. = PPSSPP不支持由PS1 EBOOT生成的游戏镜像。
|
||
PSX game image detected. = 这是MODE2镜像。PPSSPP不支持PS1游戏。
|
||
RAR file detected (Require UnRAR) = 这是RAR压缩文件。\n请尝试使用UnRAR进行解压缩。
|
||
RAR file detected (Require WINRAR) = 这是RAR压缩文件。\n请尝试使用WinRAR进行解压缩。
|
||
Running slow: try frameskip, sound is choppy when slow = 运行速度慢:可以尝试跳帧, 减速时声音会不连贯
|
||
Running slow: Try turning off Software Rendering = 运行速度慢:可以尝试关闭软件渲染
|
||
Save encryption failed. This save won't work on real PSP = 存档加密失败。此存档将无法在PSP实机使用
|
||
textures.ini filenames may not be cross-platform = "textures.ini"文件名可能不是多平台的。
|
||
This is a saved state, not a game. = 这是一个即时存档,不是游戏。
|
||
This is save data, not a game. = 这是一个存档,不是游戏。
|
||
Unable to create cheat file, disk may be full = 无法创建金手指文件,磁盘可能已满
|
||
Unable to initialize rendering engine. = 无法初始化渲染引擎。
|
||
Unable to write savedata, disk may be full = 无法写入存档数据, 磁盘可能已满
|
||
Warning: Video memory FULL, reducing upscaling and switching to slow caching mode = 警告:显存已满, 减少分辨率提升并切换到慢速缓存模式。
|
||
Warning: Video memory FULL, switching to slow caching mode = 警告:显存已满, 切换到慢速缓存模式。
|
||
ZIP file detected (Require UnRAR) = 这是ZIP压缩文件。\n请尝试使用UnRAR进行解压缩。
|
||
ZIP file detected (Require WINRAR) = 这是ZIP压缩文件。\n请尝试使用WinRAR进行解压缩。
|
||
|
||
[Game]
|
||
Asia = 亚洲
|
||
Calculate CRC = 计算CRC码
|
||
ConfirmDelete = 确认删除
|
||
Create Game Config = 建立游戏配置
|
||
Create Shortcut = 创建快捷方式
|
||
Delete Game = 删除游戏
|
||
Delete Game Config = 删除游戏配置
|
||
Delete Save Data = 删除存档
|
||
Europe = 欧洲
|
||
Game = 游戏
|
||
Game Settings = 游戏设置
|
||
Homebrew = 自制游戏
|
||
Hong Kong = 香港
|
||
InstallData = 安装数据
|
||
Japan = 日本
|
||
Korea = 韩国
|
||
MB = MB
|
||
One moment please... = 请稍等...
|
||
Play = 启动
|
||
Remove From Recent = 从"最近的游戏"中删除
|
||
SaveData = 存档
|
||
Setting Background = 设置背景
|
||
Show In Folder = 在文件夹中显示
|
||
USA = 美国
|
||
Use UI background = 使用背景为壁纸
|
||
|
||
[Graphics]
|
||
% of the void = %的边框
|
||
% of viewport = %的视区
|
||
%, 0:unlimited = %, 0 = 无限制
|
||
(supersampling) = (超级采样)
|
||
(upscaling) = (放大)
|
||
1x PSP = 1倍PSP
|
||
2x = 2倍
|
||
2x PSP = 2倍PSP
|
||
3x = 3倍
|
||
3x PSP = 3倍PSP
|
||
4x = 4倍
|
||
4x PSP = 4倍PSP
|
||
5x = 5倍
|
||
5x PSP = 5倍PSP
|
||
6x PSP = 6倍PSP
|
||
7x PSP = 7倍PSP
|
||
8x = 8倍
|
||
8x PSP = 8倍PSP
|
||
9x PSP = 9倍PSP
|
||
10x PSP = 10倍PSP
|
||
16x = 16倍
|
||
Aggressive = 激进
|
||
Alternative Speed = 备选速度1
|
||
Alternative Speed 2 = 备选速度2
|
||
Anisotropic Filtering = 各向异性过滤
|
||
Antialiasing (MSAA) = 抗锯齿(MSAA)
|
||
Aspect Ratio = 宽高比
|
||
Auto = 自动
|
||
Auto (1:1) = 自动(1:1)
|
||
Auto (same as Rendering) = 自动(同渲染分辨率)
|
||
Auto FrameSkip = 自动跳帧
|
||
Auto Max Quality = 自动最佳质量
|
||
Auto Scaling = 自动缩放
|
||
Backend = 渲染引擎
|
||
Balanced = 均衡
|
||
Bicubic = 双三次
|
||
Both = 全部显示
|
||
Buffer graphics commands (faster, input lag) = 缓冲图形命令(更快, 增加输入延迟)
|
||
BufferedRenderingRequired = 警告:此游戏需要关闭"跳过缓冲效果"。
|
||
Camera = 摄像头
|
||
Camera Device = 摄像头设备
|
||
Cardboard Screen Size = 屏幕大小(视区%)
|
||
Cardboard Screen X Shift = 水平 %
|
||
Cardboard Screen Y Shift = 垂直 %
|
||
Cardboard VR Settings = Google Cardboard VR设置
|
||
Cheats = 金手指
|
||
CPU Core = CPU核心模式
|
||
Debugging = 调试设置
|
||
DefaultCPUClockRequired = 警告:此游戏需要将CPU频率设置为默认。
|
||
Deposterize = 色调融合
|
||
Deposterize Tip = 修复纹理被放大时可见的缝隙
|
||
Device = 设备
|
||
Direct3D 9 = Direct3D 9
|
||
Direct3D 11 = Direct3D 11
|
||
Disabled = 禁用
|
||
Display Layout && Effects = 屏幕布局和滤镜
|
||
Display Resolution (HW scaler) = 屏幕分辨率
|
||
Enable Cardboard VR = 启用Cardboard VR
|
||
FPS = 每秒帧数 (FPS)
|
||
Frame Rate Control = 帧率控制
|
||
Frame Skipping = 跳帧
|
||
Frame Skipping Type = 跳帧方式
|
||
FullScreen = 全屏幕
|
||
Geometry shader culling = 几何着色器剔除
|
||
GPUReadbackRequired = 警告: 此游戏需要"跳过GPU块传输"设置为关闭
|
||
Hack Settings = 渲染修正(可能引发故障)
|
||
Hardware Tessellation = 硬件曲面细分
|
||
Hardware Transform = 硬件几何变换
|
||
hardware transform error - falling back to software = 硬件几何变换错误, 改回软件模式
|
||
HardwareTessellation Tip = 使用硬件绘制曲线, 采用固定的质量
|
||
High = 高质量
|
||
Hybrid = 混合
|
||
Hybrid + Bicubic = 混合+双三次
|
||
Ignore camera notch when centering = 忽略摄像头挖孔
|
||
Internal Resolution = 内部分辨率
|
||
Lazy texture caching = 减少缓存存取(提速)
|
||
Lazy texture caching Tip = 更快, 在一些游戏里引起文字渲染错误
|
||
Linear = 线性过滤
|
||
Low = 低质量
|
||
LowCurves = 贝塞尔曲线质量(提速)
|
||
LowCurves Tip = 适用于极少部分游戏, 控制曲线的细节程度
|
||
Lower resolution for effects (reduces artifacts) = 降低特效分辨率(减少特效错误)
|
||
Manual Scaling = 手动缩放
|
||
Medium = 中质量
|
||
Mode = 渲染模式
|
||
Must Restart = 重启PPSSPP才能使这项设置生效。
|
||
Native device resolution = 本机原生的分辨率
|
||
Nearest = 邻近取样
|
||
No buffer = 不缓冲
|
||
Show Battery % = 显示电量 %
|
||
Show Speed = 显示速度
|
||
Skip Buffer Effects = 跳过缓冲效果(更快)
|
||
None = 不显示
|
||
Number of Frames = 帧的数量
|
||
Off = 关闭
|
||
OpenGL = OpenGL
|
||
Overlay Information = 叠加信息
|
||
Partial Stretch = 部分拉伸
|
||
Percent of FPS = 帧率的百分比
|
||
Performance = 性能选项
|
||
Postprocessing shaders = 后处理着色器
|
||
Recreate Activity = 重建进程
|
||
Render duplicate frames to 60hz = 渲染重复帧至60Hz
|
||
RenderDuplicateFrames Tip = 在较低帧率的游戏中, 使帧生成更平滑
|
||
Rendering Mode = 渲染模式
|
||
Rendering Resolution = 渲染分辨率
|
||
RenderingMode NonBuffered Tip = 更快, 在某些游戏中丢失特效
|
||
Rotation = 方向
|
||
Safe = 安全
|
||
Screen Scaling Filter = 缩放方法
|
||
Show Debug Statistics = 显示调试信息
|
||
Show FPS Counter = 显示帧率
|
||
Skip GPU Readbacks = 跳过GPU块传输
|
||
Software Rendering = 软件渲染(慢)
|
||
Software Skinning = 软件蒙皮
|
||
SoftwareSkinning Tip = 将模型绘制转移至CPU, 在较多游戏中更快, 但也有减速的反例
|
||
Speed = 运行速度
|
||
Speed Hacks = 提速修正 (引起画面错误)
|
||
Stereo display shader = 立体显示模式
|
||
Stereo rendering = 立体渲染
|
||
Stretch = 拉伸
|
||
Texture Filter = 纹理过滤方法
|
||
Texture Filtering = 纹理过滤
|
||
Texture Scaling = 纹理缩放
|
||
Texture Shader = 纹理着色器
|
||
Turn off Hardware Tessellation - unsupported = 关闭"硬件曲面细分":不支持
|
||
Unlimited = 无限制
|
||
Up to 1 = 最高为1
|
||
Up to 2 = 最高为2
|
||
Upscale Level = 纹理缩放级别
|
||
Upscale Type = 纹理缩放方法
|
||
UpscaleLevel Tip = CPU负担大--某些缩放会延迟, 以减少卡顿
|
||
Use all displays = 使用全部显示器
|
||
Vertex Cache = 顶点缓存
|
||
VertexCache Tip = 略微提速, 可能造成暂时模型闪烁或丢失
|
||
VSync = 垂直同步
|
||
Vulkan = Vulkan
|
||
Window Size = 窗口大小
|
||
xBRZ = xBRZ
|
||
|
||
[InstallZip]
|
||
Delete ZIP file = 删除ZIP文件
|
||
Install = 安装
|
||
Install game from ZIP file? = 从ZIP文件安装游戏?
|
||
Install textures from ZIP file? = 从ZIP文件安装纹理包?
|
||
Installed! = 安装完成!
|
||
Texture pack doesn't support install = 此纹理包不支持安装
|
||
Zip archive corrupt = ZIP 文档损坏
|
||
Zip file does not contain PSP software = ZIP文件不包含PSP软件
|
||
|
||
[KeyMapping]
|
||
Autoconfigure = 自动配置
|
||
Autoconfigure for device = 根据设备配置
|
||
Bind All = 全部绑定
|
||
Clear All = 全部清除
|
||
Default All = 恢复默认
|
||
Map a new key for = 输入一个新按键:
|
||
Map Key = 按键映射
|
||
Map Mouse = 鼠标映射
|
||
Replace = 替换现有
|
||
Show PSP = PSP 布局
|
||
You can press ESC to cancel. = 可以按下 ESC 键取消
|
||
|
||
[MainMenu]
|
||
Browse = 浏览...
|
||
Buy PPSSPP Gold = 购买黄金版
|
||
Choose folder = 选择文件夹
|
||
Credits = 开发团队
|
||
PPSSPP Homebrew Store = 从PPSSPP自制软件商店下载
|
||
Exit = 退出程序
|
||
Game Settings = 游戏设置
|
||
Games = 载入新游戏
|
||
Give PPSSPP permission to access storage = 给予PPSSPP访问存储空间的权限
|
||
Homebrew & Demos = 自制游戏与试玩
|
||
How to get games = 如何获得游戏?
|
||
How to get homebrew & demos = 如何获得自制游戏与试玩?
|
||
Load = 载入游戏...
|
||
Loading... = 载入中...
|
||
PinPath = 置顶文件夹
|
||
PPSSPP can't load games or save right now = PPSSPP现在不能载入游戏或存档
|
||
Recent = 最近的游戏
|
||
SavesAreTemporary = PPSSPP正在临时空间内存档
|
||
SavesAreTemporaryGuidance = 请将PPSSPP解压出来以使存档永久保留
|
||
SavesAreTemporaryIgnore = 忽略警告
|
||
UnpinPath = 取消置顶
|
||
UseBrowseOrLoad = 浏览以选择文件夹,或者加载以读取游戏文件
|
||
www.ppsspp.org = 访问官网
|
||
|
||
[MainSettings]
|
||
Audio = 声音设置
|
||
Controls = 控制设置
|
||
Graphics = 图像设置
|
||
Networking = 网络设置
|
||
System = 系统设置
|
||
Tools = 工具
|
||
Search = 搜索
|
||
|
||
[MappableControls]
|
||
Alt speed 1 = 备选速度1
|
||
Alt speed 2 = 备选速度2
|
||
An.Down = 左摇杆:下
|
||
An.Left = 左摇杆:左
|
||
An.Right = 左摇杆:右
|
||
An.Up = 左摇杆:上
|
||
Analog limiter = 摇杆限制
|
||
Analog Stick = 左摇杆
|
||
Audio/Video Recording = 录制音频视频
|
||
AxisSwap = 摇杆/方向键互换
|
||
Circle = 圆圈键
|
||
Cross = 叉键
|
||
Custom 1 = 预设1
|
||
Custom 10 = 预设10
|
||
Custom 2 = 预设2
|
||
Custom 3 = 预设3
|
||
Custom 4 = 预设4
|
||
Custom 5 = 预设5
|
||
Custom 6 = 预设6
|
||
Custom 7 = 预设7
|
||
Custom 8 = 预设8
|
||
Custom 9 = 预设9
|
||
D-pad down = 方向键:下
|
||
D-pad left = 方向键:左
|
||
D-pad right = 方向键:右
|
||
D-pad up = 方向键:上
|
||
DevMenu = 开发者菜单
|
||
Display Landscape = 横向显示
|
||
Display Landscape Reversed = 横向反转显示
|
||
Display Portrait = 纵向显示
|
||
Display Portrait Reversed = 纵向反转显示
|
||
Double tap button = 双击键
|
||
Down = 方向键:下
|
||
Dpad = 方向键
|
||
Frame Advance = 逐帧播放
|
||
Hold = 锁键
|
||
Home = Home键
|
||
L = L
|
||
Left = 方向键:左
|
||
Load State = 载入即时存档
|
||
Mute toggle = 静音
|
||
Next Slot = 下个即时存档槽
|
||
None = 无
|
||
Note = 音效键♪
|
||
OpenChat = 打开聊天
|
||
Pause = 暂停界面
|
||
R = R
|
||
RapidFire = 连发键
|
||
Record = 录制
|
||
Remote hold = 锁键(遥控器)
|
||
Rewind = 读取倒带
|
||
Right = 方向键:右
|
||
Right Analog Stick = 右摇杆
|
||
RightAn.Down = 右摇杆:下
|
||
RightAn.Left = 右摇杆:左
|
||
RightAn.Right = 右摇杆:右
|
||
RightAn.Up = 右摇杆:上
|
||
Rotate Analog (CCW) = 旋转摇杆(逆时针)
|
||
Rotate Analog (CW) = 旋转摇杆(顺时针)
|
||
Save State = 保存即时存档
|
||
Screen = 屏幕亮度键
|
||
Screenshot = 截图
|
||
Select = Select
|
||
SpeedToggle = 加速(按一次)
|
||
Square = 方块键
|
||
Start = Start
|
||
Swipe Down = 向下滑动
|
||
Swipe Left = 向左滑动
|
||
Swipe Right = 向右滑动
|
||
Swipe Up = 向上滑动
|
||
tap to customize = 点击自定义
|
||
Texture Dumping = 纹理转储
|
||
Texture Replacement = 纹理替换
|
||
Toggle Fullscreen = 切换全屏
|
||
Toggle mode = 切换模式
|
||
Triangle = 三角键
|
||
Fast-forward = 加速(长按)
|
||
Up = 方向键:上
|
||
Vol + = 音量+键
|
||
Vol - = 音量-键
|
||
Wlan = WLAN键
|
||
|
||
[MemStick]
|
||
Already contains PSP data = 已含有PSP数据
|
||
Create or Choose a PSP folder = 创建或者选择PSP文件夹
|
||
Current = 目前
|
||
DataCanBeShared = 数据可以在普通版/黄金版之间共用
|
||
DataCannotBeShared = 数据无法在普通版/黄金版之间共用!
|
||
DataWillBeLostOnUninstall = 警告!卸载PPSSPP将丢失全部数据!
|
||
DataWillStay = 卸载PPSSPP时会保留数据。
|
||
Done! = 完成!
|
||
EasyUSBAccess = USB连接更简单
|
||
Failed to move some files! = 无法移动部分文件!
|
||
Failed to save config = 无法保存配置!
|
||
Free space = 可用空间
|
||
Manually specify PSP folder = 手动指定PSP文件夹
|
||
MemoryStickDescription = 选择PSP文件的存放位置(记忆棒)
|
||
Move Data = 移动PSP数据
|
||
Selected PSP Data Folder = 选择PSP数据文件夹
|
||
No data will be changed = 数据不会更改
|
||
PPSSPP will restart after the change = 完成设置后会重启PPSSPP
|
||
Skip for now = 暂时跳过
|
||
Starting move... = 开始移动...
|
||
That folder doesn't work as a memstick folder. = 您选择的文件夹无法作为记忆棒路径。
|
||
USBAccessThrough = USB连接时请打开Android/data/org.ppsspp.ppsspp/files
|
||
USBAccessThroughGold = USB连接时请打开Android/data/org.ppsspp.ppssppgold/files
|
||
Use App Private Data = 在APP内置的路径中保存
|
||
Use PSP folder at root of storage = 在手机路径中保存PSP文件
|
||
Welcome to PPSSPP! = 欢迎使用PPSSPP!
|
||
WhatsThis = 这个设置有什么用?
|
||
|
||
[Networking]
|
||
AdHoc Server = Ad Hoc服务器
|
||
AdhocServer Failed to Bind Port = 无法绑定Adhoc服务器端口
|
||
AM: Data from Unknown Port = AM:来自未知端口的数据
|
||
Auto = 自动
|
||
Bottom Center = 正下方
|
||
Bottom Left = 左下方
|
||
Bottom Right = 右下方
|
||
Center Left = 左中间
|
||
Center Right = 右中间
|
||
Change Mac Address = 更改MAC地址
|
||
Change proAdhocServer Address = 更改 PRO Ad Hoc 服务器IP地址
|
||
ChangeMacSaveConfirm = 确认随机生成新的MAC地址?
|
||
ChangeMacSaveWarning = 一些游戏会在载入存档时会验证MAC地址,这可能会破坏原有的存档。
|
||
Chat = 聊天
|
||
Chat Button Position = 聊天按钮位置
|
||
Chat Here = 在这里聊天
|
||
Chat message = 聊天消息
|
||
Chat Screen Position = 聊天窗口位置
|
||
Disconnected from AdhocServer = 与Adhoc服务器断开连接
|
||
DNS Error Resolving = DNS解析错误
|
||
Enable built-in PRO Adhoc Server = 启用内置 PRO Ad Hoc 服务器
|
||
Enable network chat = 启用聊天
|
||
Enable networking = 启用联网/无线网络
|
||
Enable UPnP = 启用UPnP(需要几秒钟来检测)
|
||
EnableQuickChat = 启用快速聊天
|
||
Enter a new PSP nickname = 输入新的PSP昵称
|
||
Enter Quick Chat 1 = 输入快速聊天1
|
||
Enter Quick Chat 2 = 输入快速聊天2
|
||
Enter Quick Chat 3 = 输入快速聊天3
|
||
Enter Quick Chat 4 = 输入快速聊天4
|
||
Enter Quick Chat 5 = 输入快速聊天5
|
||
Error = 错误
|
||
Failed to Bind Localhost IP = 无法绑定本地主机IP
|
||
Failed to Bind Port = 无法绑定端口
|
||
Failed to connect to Adhoc Server = 无法连接Adhoc服务器
|
||
Forced First Connect = 强制首次连接(更快的连接)
|
||
GM: Data from Unknown Port = GM:来自未知端口的数据
|
||
Hostname = 主机名
|
||
Invalid IP or hostname = IP或主机名是无效的
|
||
Minimum Timeout = 最小超时(以毫秒为单位,0=默认值)
|
||
Misc = 其他(默认=兼容PSP)
|
||
Network Initialized = 网络已初始化
|
||
None = 无
|
||
Please change your Port Offset = 请更改您的端口偏移
|
||
Port offset = 端口偏移(0 = 兼容PSP)
|
||
Open PPSSPP Multiplayer Wiki Page = PPSSPP多人联机Wiki页面
|
||
MultiplayerHowToURL = https://github.com/hrydgard/ppsspp/wiki/如何使用PPSSPP多人联机游戏
|
||
proAdhocServer Address: = 服务器地址(localhost=模拟器双开联机)
|
||
Quick Chat 1 = 快速聊天1
|
||
Quick Chat 2 = 快速聊天2
|
||
Quick Chat 3 = 快速聊天3
|
||
Quick Chat 4 = 快速聊天4
|
||
Quick Chat 5 = 快速聊天5
|
||
QuickChat = 快速聊天
|
||
Send = 发送
|
||
Send Discord Presence information = 发送 Discord 在线状态
|
||
Top Center = 正上方
|
||
Top Left = 左上方
|
||
Top Right = 右上方
|
||
Unable to find UPnP device = 找不到UPnP设备
|
||
UPnP (port-forwarding) = UPnP(端口转发)
|
||
UPnP need to be reinitialized = UPnP 需要重新初始化
|
||
UPnP use original port = UPnP 使用原始端口(启用=兼容PSP)
|
||
Validating address... = 正在验证地址...
|
||
WLAN Channel = WLAN信道
|
||
You're in Offline Mode, go to lobby or online hall = 您现在处于离线模式, 请进入房间或在线大厅
|
||
|
||
[Pause]
|
||
Cheats = 金手指
|
||
Continue = 继续游戏
|
||
Create Game Config = 建立游戏配置
|
||
Delete Game Config = 删除游戏配置
|
||
Exit to menu = 返回主菜单
|
||
Game Settings = 游戏设置
|
||
Load State = 载入即时存档
|
||
Rewind = 倒带
|
||
Save State = 保存即时存档
|
||
Settings = 设置
|
||
Switch UMD = 切换UMD光盘
|
||
Undo last load = 撤销加载
|
||
Undo last save = 撤销保存
|
||
|
||
[PostShaders]
|
||
(duplicated setting, previous slider will be used) = (重复, 将使用上面的设置值)
|
||
4xHqGLSL = 4xHQ 像素风缩放
|
||
5xBR = 5xBR 像素风缩放
|
||
5xBR-lv2 = 5xBR-lv2 像素风缩放
|
||
AAColor = AA-Color
|
||
Amount = 数量
|
||
Animation speed (0 -> disable) = 动画速度(0->禁用)
|
||
Black border = 黑色描边
|
||
Bloom = 泛光
|
||
Brightness = 亮度
|
||
Cartoon = 卡通
|
||
ColorCorrection = 颜色修正
|
||
ColorPreservation = 颜色保留
|
||
Contrast = 对比度
|
||
CRT = CRT 扫描线
|
||
FXAA = FXAA(快速近似抗锯齿)
|
||
Gamma = 伽马值
|
||
GreenLevel = 绿色等级
|
||
Intensity = 强度
|
||
LCDPersistence =液晶屏拖影
|
||
Natural = 自然色
|
||
NaturalA = 自然色(无模糊)
|
||
Off = 关闭
|
||
Power = 效果强度
|
||
PSPColor = PSP色彩
|
||
RedBlue = 红蓝渲染
|
||
Saturation = 色彩
|
||
Scanlines = 扫描线(CRT)
|
||
Sharpen = 锐化
|
||
SideBySide = 双目渲染
|
||
SSAA(Gauss) = SSAA(超级采样抗锯齿-高斯)
|
||
Tex4xBRZ = 4xBRZ
|
||
TexMMPX = MMPX
|
||
UpscaleSpline36 = Spline36缩放
|
||
VideoSmoothingAA = 视频平滑抗锯齿
|
||
Vignette = 暗角
|
||
MitchellNetravali = Mitchell-Netravali 双三插值缩放
|
||
CatmullRom = Catmull-Rom 双三插值缩放
|
||
|
||
[PSPCredits]
|
||
all the forum mods = 论坛所有的管理员
|
||
build server = 编译服务器
|
||
Buy Gold = 购买黄金版
|
||
check = 同时请查阅海豚模拟器, 最好用的Wii/NGC模拟器
|
||
CheckOutPPSSPP = 查阅PPSSPP, 一款超级棒的PSP 模拟器:https://www.ppsspp.org/
|
||
contributors = 参与者:
|
||
created = 作者:
|
||
Discord = Discord
|
||
info1 = PPSSPP只用于教学研究, 不应被用于商业用途。
|
||
info2 = 请确认您持有游戏镜像的正版拷贝:
|
||
info3 = 这可以是您购买了游戏的UMD光盘,
|
||
info4 = 或者通过PSP在PSN商店购买的数字版游戏。
|
||
info5 = PSP™是索尼公司的注册商标。
|
||
iOS builds = 负责iOS编译
|
||
license = 遵循GPL 2.0+许可协议的自由软件
|
||
list = 以了解兼容性列表、官方论坛以及开发动态
|
||
PPSSPP Forums = PPSSPP官方论坛
|
||
Privacy Policy = 隐私政策
|
||
Share PPSSPP = 分享PPSSPP
|
||
specialthanks = 鸣谢:
|
||
specialthanksKeithGalocy = 的硬件工作和指导, 他来自NVIDIA
|
||
specialthanksMaxim = 的出色的Atrac3+解码器工作
|
||
testing = 负责测试
|
||
this translation by = 界面汉化:
|
||
title = 效率高、移植性好的PSP模拟器
|
||
tools = 使用的第三方开源库:
|
||
# 在这里添加PPSSPP界面汉化人员的名单
|
||
# translators1-6这6行用于添加汉化人员名单 for up to 6 lines of translator credits.
|
||
# 不需要的行留空,一行4个人这样的排版看起来比较合适.
|
||
translators1 = sum2012, kaienfr, raven02, aquanull, xiwo4525
|
||
translators2 = wuspring, zzq920817, W-MS, xzapk, Arthur200000
|
||
translators3 = Playhi, PeaceShi, Nargacuga, driver1998
|
||
translators4 = xujibbs
|
||
translators5 =
|
||
translators6 =
|
||
Twitter @PPSSPP_emu = Twitter
|
||
website = 请查阅官方网站
|
||
written = 使用C++编写以保证速度与移植性
|
||
|
||
[RemoteISO]
|
||
Browse Games = 浏览游戏
|
||
Local Server Port = 本地服务器端口
|
||
Manual Mode Client = 手动配置客户端
|
||
Remote disc streaming = 远程游戏串流
|
||
Remote Port = 远程端口
|
||
Remote Server = 远程服务器
|
||
Remote Subdirectory = 远程子路径
|
||
RemoteISODesc = 您最近列表中的游戏将被共享
|
||
RemoteISOLoading = 已连接, 正在载入游戏列表...
|
||
RemoteISOScanning = 扫描中...在您的服务器设备上点击"共享游戏"
|
||
RemoteISOScanningTimeout = 扫描中...请检查您防火墙的设置
|
||
RemoteISOWifi = 说明: 请将设备连接到同一Wi-Fi网络下
|
||
RemoteISOWinFirewall = 警告: Windows防火墙正在阻挡游戏共享
|
||
Settings = 设置
|
||
Share Games (Server) = 共享游戏(服务器)
|
||
Share on PPSSPP startup = PPSSPP启动时共享
|
||
Stop Sharing = 停止共享
|
||
Stopping.. = 正在停止...
|
||
|
||
[Reporting]
|
||
Bad = 很差
|
||
FeedbackCRCCalculating = 游戏CRC: 计算中...
|
||
FeedbackCRCValue = 游戏CRC: %1
|
||
FeedbackDelayInfo = 您的数据正在后台提交。
|
||
FeedbackDesc = 这款游戏兼容性怎样?请告诉我们和社区!
|
||
FeedbackDisabled = 需要启用"向服务器报告兼容性问题"选项
|
||
FeedbackIncludeCRC = 注意:将使用少部分电量发送CRC校验码
|
||
FeedbackIncludeScreen = 同时发送一张截图
|
||
FeedbackSubmitDone = 您的数据已提交。
|
||
FeedbackSubmitFail = 无法向服务器提交数据。尝试更新PPSSPP。
|
||
FeedbackThanks = 感谢您的反馈!
|
||
Gameplay = 游戏过程正常
|
||
Graphics = 画面无错误
|
||
Great = 非常好
|
||
In-game = 能进游戏
|
||
In-game Description = 游戏是能够运行,但BUG太多,不能开心通关
|
||
Menu/Intro = 卡主界面
|
||
Menu/Intro Description = 看到个菜单,然后没了
|
||
Nothing = 啥也没有
|
||
Nothing Description = 直接黑屏或者崩溃
|
||
OK = 还行
|
||
Open Browser = 打开反馈网站
|
||
Overall = 总体概括
|
||
Perfect = 非常完美
|
||
Perfect Description = 游戏全程完美模拟——太赞了!
|
||
Plays = 基本可玩
|
||
Plays Description =游戏大部分都可玩,偶尔有一些小错误但不影响
|
||
ReportButton = 报告反馈
|
||
Show disc CRC = 查看游戏CRC
|
||
Speed = 运行速度快
|
||
Submit Feedback = 提交反馈
|
||
SuggestionConfig = 请参阅网站上的报告以了解最佳设置。
|
||
SuggestionCPUSpeed0 = 请禁用修改CPU速度设置。
|
||
SuggestionDowngrade = 请降级到较旧的PPSSPP版本 (请报告这个错误)。
|
||
SuggestionsFound = 其他用户报告了更佳的结果。点击"查看所有反馈"了解更多详情。
|
||
SuggestionsNone = 其他用户也不能运行该游戏。
|
||
SuggestionsWaiting = 提交中, 并检查其他用户的反馈...
|
||
SuggestionUpgrade = 请更新到较新版本的PPSSPP
|
||
SuggestionVerifyDisc = 请检查您的ISO是否为光盘的正确拷贝。
|
||
Unselected Overall Description = 这款游戏各方面表现怎样?
|
||
View Feedback = 查看所有反馈
|
||
|
||
[Savedata]
|
||
Date = 日期
|
||
Filename = 文件名
|
||
No screenshot = 没有截图
|
||
None yet. Things will appear here after you save. = 暂无。在你保存后将会在此出现存档。
|
||
Nothing matching '%1' was found. = 没有找到关于"%1"的结果
|
||
Save Data = 保存的存档
|
||
Save States = 保存的即时存档
|
||
Savedata Manager = 存档数据管理器
|
||
Showing matches for '%1'. = 找到符合"%1"的搜索结果。
|
||
Size = 大小
|
||
|
||
[Screen]
|
||
Cardboard VR OFF = Cardboard VR关闭
|
||
Chainfire3DWarning = 警告:检测到Chainfire3D(3D 神器), 可能会导致问题。
|
||
Failed to load state = 无法载入即时存档
|
||
Failed to save state = 无法保存即时存档
|
||
fixed = 速度:备选
|
||
GLToolsWarning = 警告:检测到GLTools,可能会导致问题。
|
||
In menu = 在菜单中
|
||
Load savestate failed = 无法载入即时存档
|
||
Loaded State = 已载入即时存档
|
||
Loaded. Game may refuse to save over different savedata. = 已载入。游戏可能无法保存在别的存档中。
|
||
Loaded. Game may refuse to save over newer savedata. = 已载入。游戏可能无法保存在进度提前的存档。
|
||
Loaded. Save in game, restart, and load for less bugs. = 已载入。请在游戏中存档, 重开, 再次读档以减少bug。
|
||
LoadStateDoesntExist = 即时存档载入失败:存档不存在
|
||
LoadStateWrongVersion = 即时存档载入失败:存档是旧版本PPSSPP的
|
||
norewind = 没有可用的倒带自动即时存档。
|
||
Playing = 游戏中
|
||
PressESC = 按下ESC键打开暂停菜单。
|
||
replaceTextures_false = 纹理替换已关闭。
|
||
replaceTextures_true = 纹理替换已启用。
|
||
Save State Failed = 无法保存即时存档
|
||
Saved State = 已保存即时存档
|
||
saveNewTextures_false = 纹理转储已停止。
|
||
saveNewTextures_true = 开始转储新纹理。
|
||
SpeedCustom2 = 速度:备选2
|
||
standard = 速度:标准
|
||
State load undone = 撤销即时存档载入
|
||
Untitled PSP game = 无标题的PSP游戏
|
||
|
||
[Store]
|
||
Already Installed = 已安装
|
||
Connection Error = 网络错误
|
||
Install = 安装
|
||
Launch Game = 开始游戏
|
||
Loading... = 载入中...
|
||
MB = MB
|
||
Size = 大小
|
||
Uninstall = 卸载
|
||
|
||
[SysInfo]
|
||
%0.2f Hz = %0.2f Hz
|
||
%d (%d per core, %d cores) = %d (每核心%d线程, %d核心)
|
||
%d bytes = %d字节
|
||
%d Hz = %d Hz
|
||
(none detected) = (未检测到)
|
||
3D API = 3D API
|
||
ABI = ABI
|
||
API Version = API版本
|
||
Audio Information = 音频信息
|
||
Board = 主板
|
||
Build Config = 编译配置
|
||
Build Configuration = 编译配置
|
||
Built by = 编译者
|
||
Compressed texture formats = Compressed texture formats
|
||
Core Context = 核心上下文
|
||
Cores = 核心数
|
||
CPU Extensions = CPU 扩展
|
||
CPU Information = CPU 信息
|
||
CPU Name = CPU 名称
|
||
D3DCompiler Version = D3DCompiler版本
|
||
Debug = 调试
|
||
Debugger Present = 调试器已连接
|
||
Depth buffer format = 深度缓冲区格式
|
||
Device Info = 设备信息
|
||
Directories = 路径
|
||
Display Color Formats = 显示颜色格式
|
||
Display Information = 显示信息
|
||
DPI = DPI
|
||
Driver Version = 驱动版本
|
||
EGL Extensions = EGL扩展
|
||
Frames per buffer = 每缓冲区帧数
|
||
GPU Information = GPU信息
|
||
High precision float range = 高精度浮点范围
|
||
High precision int range = 高精度整数范围
|
||
Lang/Region = 语言/区域
|
||
Memory Page Size = 内存页大小
|
||
Native Resolution = 原生分辨率
|
||
OGL Extensions = OGL 扩展
|
||
OpenGL ES 2.0 Extensions = OpenGL ES 2.0扩展
|
||
OpenGL ES 3.0 Extensions = OpenGL ES 3.0扩展
|
||
OpenGL Extensions = OpenGL扩展
|
||
Optimal frames per buffer = 最佳每缓冲区帧数
|
||
Optimal sample rate = 最佳采样率
|
||
OS Information = OS信息
|
||
PPSSPP build = PPSSPP编译版本
|
||
Refresh rate = 刷新率
|
||
Release = 发布版
|
||
RW/RX exclusive = RW/RX独占
|
||
Sample rate = 采样率
|
||
Shading Language = 着色语言
|
||
Storage = 存储
|
||
Sustained perf mode = 持久性能模式
|
||
System Information = 系统信息
|
||
System Name = 系统名称
|
||
System Version = 系统版本
|
||
Threads = 线程数
|
||
UI Resolution = UI 分辨率
|
||
Vendor = 型号
|
||
Vendor (detected) = 型号(检测到的)
|
||
Version Information = 版本信息
|
||
Vulkan Extensions = Vulkan 扩展
|
||
Vulkan Features = Vulkan 特性
|
||
Driver bugs = 驱动错误
|
||
No GPU driver bugs detected = 未发现GPU驱动错误
|
||
|
||
[System]
|
||
(broken) = (损坏)
|
||
12HR = 12小时制
|
||
24HR = 24小时制
|
||
Auto = 自动
|
||
Auto Load Savestate = 自动载入即时存档
|
||
AVI Dump started. = AVI转储开始
|
||
AVI Dump stopped. = AVI转储停止
|
||
Cache ISO in RAM = 在内存中缓存完整ISO
|
||
Change CPU Clock = 修改PSP的CPU频率(不稳定)
|
||
Rewind Snapshot Interval = 倒带快照间隔
|
||
Color Tint = 颜色色调
|
||
Color Saturation = 饱和度
|
||
Error: load undo state is from a different game = 错误:撤回的即时存档是来自不同游戏的
|
||
Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。
|
||
Floating symbols = 飘动按键
|
||
Game crashed = 游戏发生崩溃。
|
||
Language = 语言设置
|
||
Memory Stick folder = 记忆棒目录
|
||
Memory Stick size = 记忆棒大小
|
||
Change Nickname = 修改昵称
|
||
ChangingMemstickPath = 游戏存档、即时存档及其它数据不会复制到新路径。\n\n确定要修改记忆棒文件夹吗?
|
||
ChangingMemstickPathInvalid = 目标路径不能用于保存记忆棒数据。
|
||
Cheats = 作弊设置
|
||
Clear Recent = 清除最近的游戏
|
||
Clear Recent Games List = 清除"最近的游戏"内容
|
||
Clear UI background = 清除壁纸
|
||
Confirmation Button = 确认按钮
|
||
Date Format = 日期格式
|
||
Day Light Saving = 夏令时
|
||
DDMMYYYY = 日/月/年
|
||
Decrease size = 减小尺寸
|
||
Developer Tools = 开发者工具
|
||
Display Extra Info = 显示额外信息
|
||
Display Games on a grid = "游戏"用图标显示
|
||
Display Homebrew on a grid = "自制与试玩"用图标显示
|
||
Display Recent on a grid = "最近的游戏"用图标显示
|
||
Dynarec (JIT) = 动态重编译(JIT)
|
||
Emulation = 模拟设置
|
||
Enable Cheats = 开启金手指
|
||
Enable Compatibility Server Reports = 向服务器报告兼容性问题
|
||
Failed to load state. Error in the file system. = 无法载入即时存档。文件系统出错。
|
||
Failed to save state. Error in the file system. = 无法保存即时存档。文件系统出错。
|
||
Fast (lag on slow storage) = 快速模式(存储低速时有延迟)
|
||
Fast Memory = 快速内存(不稳定)
|
||
Force real clock sync (slower, less lag) = 强制同步实际时钟(降低延迟,很慢)
|
||
seconds, 0:off = 每n秒,0=不回档
|
||
Games list settings = 游戏列表设置
|
||
General = 常规设置
|
||
Grid icon size = 图标方格尺寸
|
||
Help the PPSSPP team = 帮助PPSSPP团队
|
||
Host (bugs, less lag) = 主机模式(有错误,较少延迟)
|
||
Ignore bad memory accesses = 忽略错误内存访问
|
||
Increase size = 增大尺寸
|
||
Interpreter = 解释器
|
||
IO timing method = I/O计时方法
|
||
IR Interpreter = IR解释器
|
||
Memory Stick Folder = 记忆棒文件夹
|
||
Memory Stick inserted = 插入记忆棒
|
||
MHz, 0:default = MHz, 默认为0
|
||
MMDDYYYY = 月/日/年
|
||
Moving background = 动态壁纸
|
||
Newest Save = 最新的即时存档
|
||
No animation = 静态壁纸
|
||
Not a PSP game = 这不是一个PSP游戏
|
||
Off = 关闭
|
||
Oldest Save = 最旧的即时存档
|
||
Path does not exist! = 路径不存在!
|
||
PSP Memory Stick = PSP 储存
|
||
PSP Model = PSP 机型
|
||
PSP Settings = PSP 设置
|
||
PSP-1000 = PSP-1000
|
||
PSP-2000/3000 = PSP-2000/3000
|
||
Recent games = 最近的游戏
|
||
Record Audio = 录制音频
|
||
Record Display = 录制视频
|
||
Reset Recording on Save/Load State = 保存/载入存档时重置录制
|
||
Restore Default Settings = 恢复默认 PPSSPP 设置
|
||
Rewind Snapshot Frequency = 倒带快照频率
|
||
Save path in installed.txt = 记忆棒目录使用"installed.txt"
|
||
Save path in My Documents = 记忆棒目录使用"我的文档"
|
||
Savestate Slot = 即时存档插槽
|
||
Savestate slot backups = 即时存档备份
|
||
Screenshots as PNG = 将截图保存为 PNG 格式
|
||
Set Memory Stick folder = 设置记忆棒文件夹
|
||
Set UI background... = 设置壁纸...
|
||
Show ID = 游戏ID
|
||
Show region flag = 地区标识
|
||
Simulate UMD delays = 模拟 UMD 延迟
|
||
Slot 1 = 插槽1
|
||
Slot 2 = 插槽2
|
||
Slot 3 = 插槽3
|
||
Slot 4 = 插槽4
|
||
Slot 5 = 插槽5
|
||
Storage full = 存储空间已满
|
||
Sustained performance mode = 持久性能模式(使长时间运行的应用运行更流畅)
|
||
Time Format = 时间格式
|
||
Transparent UI background = 透明游戏背景
|
||
UI = 用户界面
|
||
UI background animation = 背景动画
|
||
UI Sound = 按键音效
|
||
undo %c = 备份 %c
|
||
USB = USB
|
||
Use Lossless Video Codec (FFV1) = 使用无损视频编码器(FFV1)
|
||
Use O to confirm = 使用按键O
|
||
Use output buffer (with overlay) for recording = 录制使用输出缓冲(包括叠加信息)
|
||
Use system native keyboard = 使用系统原生键盘
|
||
Use X to confirm = 使用按键X
|
||
VersionCheck = 检查PPSSPP新版本
|
||
WARNING: Android battery save mode is on = 警告:安卓省电模式已开启
|
||
WARNING: Battery save mode is on = 警告:省电模式已开启
|
||
Waves = 波浪动画
|
||
YYYYMMDD = 年/月/日
|
||
Theme = 主题
|
||
Show Memory Stick folder = 打开记忆棒文件夹
|
||
|
||
[TextureShaders]
|
||
Off = 关闭
|
||
TexMMPX = TexMMPX
|
||
Tex2xBRZ = Tex2xBRZ
|
||
Tex4xBRZ = Tex4xBRZ
|
||
|
||
[Themes]
|
||
Dark = 深色模式
|
||
Default = 默认
|
||
|
||
[UI Elements]
|
||
%1 button = %1按键
|
||
%1 checkbox = %1复选框
|
||
%1 choice = %1选择
|
||
%1 heading = %1标题
|
||
%1 radio button = %1单选按键
|
||
%1 text field = %1文本框
|
||
Choices: = 选择:
|
||
List: = 列表:
|
||
Progress: %1% = 进度: %1%
|
||
Screen representation = 屏幕显示
|
||
|
||
[Upgrade]
|
||
Details = 详细内容
|
||
Dismiss = 忽略
|
||
Download = 下载
|
||
New version of PPSSPP available = 有新版本PPSSPP可用
|
||
|
||
[Search]
|
||
Filtering settings by '%1' = 查找"%1"的结果
|
||
Find settings = 查找选项
|
||
Filter = 搜索
|
||
Clear filter = 取消筛选
|
||
No settings matched '%1' = 没有找到选项"%1"
|
||
|
||
[VR]
|
||
% of native FoV = 原生视角的%
|
||
6DoF movement = 6自由度移动
|
||
Distance to 2D menus and scenes = 2D 菜单和场景的距离
|
||
Field of view scale = 视角比例
|
||
Force 72Hz update = 强制72Hz刷新
|
||
Heads-up display scale = HUD比例
|
||
Map controller movements to keys = 映射控制器移动到关键点
|
||
Motion needed to generate action = 产生动作的感应值
|
||
Stereoscopic vision (Experimental) = 立体视觉(实验性)
|
||
Virtual reality = 虚拟现实
|
||
VR camera = VR 相机
|
||
VR controllers = VR 控制器
|