mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
c5791764d8
Buildfixes, crashfixes One more Android buildfix Buildfix Qt
616 lines
22 KiB
C++
616 lines
22 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "ppsspp_config.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/Context.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/File/FileUtil.h"
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#include "Common/StringUtils.h"
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#include "Common/System/System.h"
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#include "Common/System/Request.h"
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#include "Common/System/NativeApp.h"
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#include "Core/Config.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "Core/Loaders.h"
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#include "Core/Util/GameDB.h"
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#include "UI/OnScreenDisplay.h"
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#include "UI/CwCheatScreen.h"
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#include "UI/EmuScreen.h"
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#include "UI/GameScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/MainScreen.h"
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#include "UI/BackgroundAudio.h"
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#include "UI/SavedataScreen.h"
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#include "Core/Reporting.h"
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GameScreen::GameScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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g_BackgroundAudio.SetGame(gamePath);
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System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString());
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}
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GameScreen::~GameScreen() {
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if (CRC32string == "...") {
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Reporting::CancelCRC();
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}
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System_PostUIMessage(UIMessage::GAME_SELECTED, "");
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}
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template <typename I> std::string int2hexstr(I w, size_t hex_len = sizeof(I) << 1) {
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static const char* digits = "0123456789ABCDEF";
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std::string rc(hex_len, '0');
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for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4)
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rc[i] = digits[(w >> j) & 0x0f];
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return rc;
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}
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void GameScreen::update() {
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UIScreen::update();
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// Has the user requested a CRC32?
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if (CRC32string == "...") {
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// Wait until the CRC32 is ready. It might take time on some devices.
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if (Reporting::HasCRC(gamePath_)) {
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uint32_t crcvalue = Reporting::RetrieveCRC(gamePath_);
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CRC32string = int2hexstr(crcvalue);
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tvCRC_->SetVisibility(UI::V_VISIBLE);
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tvCRC_->SetText(CRC32string);
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if (btnCalcCRC_) {
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btnCalcCRC_->SetVisibility(UI::V_GONE);
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}
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}
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}
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}
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void GameScreen::CreateViews() {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::BG);
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if (info->Ready(GameInfoFlags::PARAM_SFO)) {
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saveDirs = info->GetSaveDataDirectories(); // Get's very heavy, let's not do it in update()
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}
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto ga = GetI18NCategory(I18NCat::GAME);
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// Information in the top left.
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// Back button to the bottom left.
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// Scrolling action menu to the right.
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info->Ready(GameInfoFlags::PARAM_SFO)) {
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ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE));
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LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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mainGameInfo->SetSpacing(3.0f);
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// Need an explicit size here because homebrew uses screenshots as icons.
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badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0))));
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badgeHolder->Add(mainGameInfo);
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leftColumn->Add(badgeHolder);
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LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
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leftColumn->Add(infoLayout);
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// TODO: Add non-translated title here if available in gameDB.
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tvTitle_ = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvTitle_->SetShadow(true);
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tvID_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvID_->SetShadow(true);
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tvRegion_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvRegion_->SetShadow(true);
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tvGameSize_ = mainGameInfo->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvGameSize_->SetShadow(true);
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// This one doesn't need to be updated.
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infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
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tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvSaveDataSize_->SetShadow(true);
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tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvInstallDataSize_->SetShadow(true);
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tvInstallDataSize_->SetVisibility(V_GONE);
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tvPlayTime_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvPlayTime_->SetShadow(true);
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tvPlayTime_->SetVisibility(V_GONE);
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tvCRC_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvCRC_->SetShadow(true);
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tvCRC_->SetVisibility(Reporting::HasCRC(gamePath_) ? V_VISIBLE : V_GONE);
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tvVerified_ = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvVerified_->SetVisibility(UI::V_GONE);
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tvVerified_->SetSquishy(true);
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if (info->badCHD) {
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auto e = GetI18NCategory(I18NCat::ERRORS);
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infoLayout->Add(new NoticeView(NoticeLevel::ERROR, e->T("BadCHD", "Bad CHD file.\nCompress using \"chdman createdvd\" for good performance."), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetSquishy(true);
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}
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} else {
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tvTitle_ = nullptr;
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tvID_ = nullptr;
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tvGameSize_ = nullptr;
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tvSaveDataSize_ = nullptr;
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tvInstallDataSize_ = nullptr;
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tvRegion_ = nullptr;
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tvPlayTime_ = nullptr;
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tvCRC_ = nullptr;
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tvVerified_ = nullptr;
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}
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(rightColumn);
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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rightColumnItems->SetSpacing(0.0f);
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rightColumn->Add(rightColumnItems);
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rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay);
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btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
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btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings);
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btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
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btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
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btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
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btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig);
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btnGameSettings_->SetVisibility(V_GONE);
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btnDeleteGameConfig_->SetVisibility(V_GONE);
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btnCreateGameConfig_->SetVisibility(V_GONE);
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btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data"));
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rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
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btnDeleteSaveData_->SetVisibility(V_GONE);
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otherChoices_.clear();
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rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
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if (System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) {
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rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Add([=](UI::EventParams &e) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
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if (info->Ready(GameInfoFlags::PARAM_SFO)) {
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// TODO: Should we block on Ready?
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System_CreateGameShortcut(gamePath_, info->GetTitle());
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}
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return UI::EVENT_DONE;
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});
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}
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if (isRecentGame(gamePath_)) {
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rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
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}
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#if (defined(USING_QT_UI) || PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC)) && !PPSSPP_PLATFORM(UWP)
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rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Show In Folder"))))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
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#endif
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if (g_Config.bEnableCheats) {
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auto pa = GetI18NCategory(I18NCat::PAUSE);
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rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat);
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}
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btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
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btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground);
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btnSetBackground_->SetVisibility(V_GONE);
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bool fileTypeSupportCRC = false;
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if (info) {
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switch (info->fileType) {
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case IdentifiedFileType::PSP_PBP:
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_ISO_NP:
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case IdentifiedFileType::PSP_ISO:
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fileTypeSupportCRC = true;
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break;
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default:
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break;
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}
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}
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isHomebrew_ = info && info->region > GAMEREGION_MAX;
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if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) {
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btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE));
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btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32);
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} else {
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btnCalcCRC_ = nullptr;
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}
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}
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UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) {
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otherChoices_.push_back(choice);
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// While loading.
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choice->SetVisibility(UI::V_GONE);
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return choice;
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}
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UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
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if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
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return UI::EVENT_SKIPPED;
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}
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g_Config.createGameConfig(info->id);
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g_Config.saveGameConfig(info->id, info->GetTitle());
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info->hasConfig = true;
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screenManager()->topScreen()->RecreateViews();
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteConfig(bool yes) {
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if (yes) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
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if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
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return;
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}
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g_Config.deleteGameConfig(info->id);
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info->hasConfig = false;
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screenManager()->RecreateAllViews();
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}
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}
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UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
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{
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto ga = GetI18NCategory(I18NCat::GAME);
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screenManager()->push(
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new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteConfig, this, std::placeholders::_1)));
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return UI::EVENT_DONE;
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}
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ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
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ScreenRenderFlags flags = UIScreen::render(mode);
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auto ga = GetI18NCategory(I18NCat::GAME);
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::BG | GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE);
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if (tvTitle_) {
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tvTitle_->SetText(info->GetTitle());
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}
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if (info->Ready(GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE)) {
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char temp[256];
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if (tvGameSize_) {
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snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str());
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if (info->gameSizeUncompressed != info->gameSizeOnDisk) {
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size_t len = strlen(temp);
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snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str());
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}
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tvGameSize_->SetText(temp);
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}
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if (tvSaveDataSize_) {
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if (info->saveDataSize > 0) {
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snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str());
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tvSaveDataSize_->SetText(temp);
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} else {
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tvSaveDataSize_->SetVisibility(UI::V_GONE);
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}
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}
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if (info->installDataSize > 0 && tvInstallDataSize_) {
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snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB"));
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tvInstallDataSize_->SetText(temp);
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tvInstallDataSize_->SetVisibility(UI::V_VISIBLE);
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}
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}
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if (tvRegion_) {
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if (info->region >= 0 && info->region < GAMEREGION_MAX && info->region != GAMEREGION_OTHER) {
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static const char *regionNames[GAMEREGION_MAX] = {
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"Japan",
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"USA",
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"Europe",
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"Hong Kong",
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"Asia",
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"Korea"
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};
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tvRegion_->SetText(ga->T(regionNames[info->region]));
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} else if (info->region > GAMEREGION_MAX) {
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tvRegion_->SetText(ga->T("Homebrew"));
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}
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}
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if (tvPlayTime_) {
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std::string str;
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if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) {
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tvPlayTime_->SetText(str);
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tvPlayTime_->SetVisibility(UI::V_VISIBLE);
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}
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}
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if (tvCRC_ && Reporting::HasCRC(gamePath_)) {
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auto rp = GetI18NCategory(I18NCat::REPORTING);
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uint32_t crcVal = Reporting::RetrieveCRC(gamePath_);
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std::string crc = StringFromFormat("%08X", crcVal);
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tvCRC_->SetText(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc));
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tvCRC_->SetVisibility(UI::V_VISIBLE);
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// Let's check the CRC in the game database, looking up the ID and also matching the crc.
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std::vector<GameDBInfo> dbInfos;
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if (tvVerified_ && info->Ready(GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
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bool found = false;
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for (auto &dbInfo : dbInfos) {
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if (dbInfo.crc == crcVal) {
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found = true;
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}
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}
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if (found) {
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tvVerified_->SetText(ga->T("ISO OK according to the Redump project"));
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tvVerified_->SetLevel(NoticeLevel::SUCCESS);
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tvVerified_->SetVisibility(UI::V_VISIBLE);
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} else {
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// Like the other messages below, disabled until we have a database we have confidence in.
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// tvVerified_->SetText(ga->T("CRC checksum does not match, bad or modified ISO"));
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// tvVerified_->SetLevel(NoticeLevel::ERROR);
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tvVerified_->SetVisibility(UI::V_GONE);
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}
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} else if (tvVerified_) {
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// tvVerified_->SetText(ga->T("Game ID unknown - not in the Redump database"));
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// tvVerified_->SetVisibility(UI::V_VISIBLE);
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// tvVerified_->SetLevel(NoticeLevel::WARN);
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tvVerified_->SetVisibility(UI::V_GONE);
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}
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} else if (!isHomebrew_) {
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GameDBInfo dbInfo;
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if (tvVerified_) {
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std::vector<GameDBInfo> dbInfos;
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if (info->Ready(GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
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// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
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// tvVerified_->SetVisibility(UI::V_VISIBLE);
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// tvVerified_->SetLevel(NoticeLevel::WARN);
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} else if (info->Ready(GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending
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bool found = false;
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for (auto &dbInfo : dbInfos) {
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// TODO: Doesn't take CSO/CHD into account.
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if (info->gameSizeUncompressed == dbInfo.size) {
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found = true;
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}
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}
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if (!found) {
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// tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO"));
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// tvVerified_->SetVisibility(UI::V_VISIBLE);
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// tvVerified_->SetLevel(NoticeLevel::ERROR);
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// INFO_LOG(LOADER, "File size %d not matching game DB", (int)info->gameSizeUncompressed);
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} else {
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tvVerified_->SetText(ga->T("Click \"Calculate CRC\" to verify ISO"));
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tvVerified_->SetVisibility(UI::V_VISIBLE);
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tvVerified_->SetLevel(NoticeLevel::INFO);
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tvID_) {
|
|
tvID_->SetText(ReplaceAll(info->id_version, "_", " v"));
|
|
}
|
|
|
|
if (!info->id.empty()) {
|
|
btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
|
|
btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
|
|
btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE);
|
|
|
|
if (saveDirs.size()) {
|
|
btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
if (info->pic0.texture || info->pic1.texture) {
|
|
btnSetBackground_->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
}
|
|
|
|
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
|
|
// At this point, the above buttons won't become visible. We can show these now.
|
|
for (UI::Choice *choice : otherChoices_) {
|
|
choice->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) {
|
|
System_ShowFileInFolder(gamePath_);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
|
|
screenManager()->push(new CwCheatScreen(gamePath_));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) {
|
|
CRC32string = "...";
|
|
Reporting::QueueCRC(gamePath_);
|
|
if (btnCalcCRC_) {
|
|
btnCalcCRC_->SetEnabled(false);
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
|
|
UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
|
|
TriggerFinish(DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) {
|
|
screenManager()->switchScreen(new EmuScreen(gamePath_));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
|
|
if (info && info->Ready(GameInfoFlags::PARAM_SFO)) {
|
|
std::string discID = info->paramSFO.GetValueString("DISC_ID");
|
|
if ((discID.empty() || !info->disc_total) && gamePath_.FilePathContainsNoCase("PSP/GAME/"))
|
|
discID = g_paramSFO.GenerateFakeID(gamePath_);
|
|
screenManager()->push(new GameSettingsScreen(gamePath_, discID, true));
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
|
|
if (info) {
|
|
// Check that there's any savedata to delete
|
|
if (saveDirs.size()) {
|
|
auto di = GetI18NCategory(I18NCat::DIALOG);
|
|
auto ga = GetI18NCategory(I18NCat::GAME);
|
|
screenManager()->push(
|
|
new PromptScreen(gamePath_, di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
|
|
std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1)));
|
|
}
|
|
}
|
|
RecreateViews();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GameScreen::CallbackDeleteSaveData(bool yes) {
|
|
if (yes) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
|
|
info->DeleteAllSaveData();
|
|
info->saveDataSize = 0;
|
|
info->installDataSize = 0;
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
|
|
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
|
|
auto di = GetI18NCategory(I18NCat::DIALOG);
|
|
auto ga = GetI18NCategory(I18NCat::GAME);
|
|
screenManager()->push(
|
|
new PromptScreen(gamePath_, di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"),
|
|
std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1)));
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GameScreen::CallbackDeleteGame(bool yes) {
|
|
if (yes) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
|
|
info->Delete();
|
|
g_gameInfoCache->Clear();
|
|
screenManager()->switchScreen(new MainScreen());
|
|
}
|
|
}
|
|
|
|
bool GameScreen::isRecentGame(const Path &gamePath) {
|
|
if (g_Config.iMaxRecent <= 0)
|
|
return false;
|
|
|
|
const std::string resolved = File::ResolvePath(gamePath.ToString());
|
|
for (const auto &iso : g_Config.RecentIsos()) {
|
|
const std::string recent = File::ResolvePath(iso);
|
|
if (resolved == recent)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) {
|
|
g_Config.RemoveRecent(gamePath_.ToString());
|
|
screenManager()->switchScreen(new MainScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
class SetBackgroundPopupScreen : public PopupScreen {
|
|
public:
|
|
SetBackgroundPopupScreen(std::string_view title, const Path &gamePath)
|
|
: PopupScreen(title), gamePath_(gamePath) {
|
|
timeStart_ = time_now_d();
|
|
}
|
|
const char *tag() const override { return "SetBackgroundPopup"; }
|
|
|
|
protected:
|
|
bool FillVertical() const override { return false; }
|
|
bool ShowButtons() const override { return false; }
|
|
void CreatePopupContents(UI::ViewGroup *parent) override;
|
|
void update() override;
|
|
|
|
private:
|
|
Path gamePath_;
|
|
double timeStart_;
|
|
double timeDone_ = 0.0;
|
|
|
|
enum class Status {
|
|
PENDING,
|
|
DELAY,
|
|
DONE,
|
|
};
|
|
Status status_ = Status::PENDING;
|
|
};
|
|
|
|
void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
|
|
auto ga = GetI18NCategory(I18NCat::GAME);
|
|
parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10))));
|
|
}
|
|
|
|
void SetBackgroundPopupScreen::update() {
|
|
PopupScreen::update();
|
|
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::BG);
|
|
if (status_ == Status::PENDING && info->Ready(GameInfoFlags::BG)) {
|
|
GameInfoTex *pic = nullptr;
|
|
if (info->pic1.dataLoaded && info->pic1.data.size()) {
|
|
pic = &info->pic1;
|
|
} else if (info->pic0.dataLoaded && info->pic0.data.size()) {
|
|
pic = &info->pic0;
|
|
}
|
|
|
|
if (pic) {
|
|
const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png";
|
|
File::WriteStringToFile(false, pic->data, bgPng);
|
|
}
|
|
|
|
UIBackgroundShutdown();
|
|
|
|
// It's worse if it flickers, stay open for at least 1s.
|
|
timeDone_ = timeStart_ + 1.0;
|
|
status_ = Status::DELAY;
|
|
}
|
|
|
|
if (status_ == Status::DELAY && timeDone_ <= time_now_d()) {
|
|
TriggerFinish(DR_OK);
|
|
status_ = Status::DONE;
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) {
|
|
auto ga = GetI18NCategory(I18NCat::GAME);
|
|
// This popup is used to prevent any race condition:
|
|
// g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then.
|
|
SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_);
|
|
if (e.v)
|
|
pop->SetPopupOrigin(e.v);
|
|
screenManager()->push(pop);
|
|
return UI::EVENT_DONE;
|
|
}
|