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DepalettizeShaderCommon.cpp
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fx depal int precision for opengl es
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2018-06-01 00:58:44 +08:00 |
DepalettizeShaderCommon.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
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triangle fan
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2018-06-03 22:29:50 +08:00 |
DrawEngineCommon.h
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handle cull mode by indices, improve performance for GVGNP, refer to #10172
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2018-04-27 16:33:35 +08:00 |
FramebufferCommon.cpp
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GPU: Use unordered_map for tempFBOs.
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2018-06-06 05:56:30 -07:00 |
FramebufferCommon.h
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GPU: Use unordered_map for tempFBOs.
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2018-06-06 05:56:30 -07:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Minor debugging feature: Show vertex normals in GE debugger
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2017-07-02 22:51:52 +02:00 |
GPUStateUtils.cpp
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Finish the shader manager (almost)
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2018-01-27 15:10:17 +01:00 |
GPUStateUtils.h
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
IndexGenerator.cpp
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triangles
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2018-06-05 10:39:40 +08:00 |
IndexGenerator.h
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triangles
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2018-06-05 10:39:40 +08:00 |
PostShader.cpp
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
PostShader.h
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
ShaderCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
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Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented.
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2018-04-13 14:19:01 +02:00 |
ShaderId.cpp
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Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented.
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2018-04-13 14:19:01 +02:00 |
ShaderId.h
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Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented.
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2018-04-13 14:19:01 +02:00 |
ShaderTranslation.cpp
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GLES: Use accurate GLSL ver in postshader convert.
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2018-06-14 20:31:58 -07:00 |
ShaderTranslation.h
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
ShaderUniforms.cpp
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Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented.
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2018-04-13 14:19:01 +02:00 |
ShaderUniforms.h
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Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented.
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2018-04-13 14:19:01 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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GPU: Correct sw flat shading color on Vulkan/D3D.
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2018-06-06 05:53:50 -07:00 |
SoftwareTransformCommon.h
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GPU: Correct sw flat shading color on Vulkan/D3D.
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2018-06-06 05:53:50 -07:00 |
SplineCommon.cpp
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GE Debugger: Cleaned repetition in spline preview.
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2018-06-06 05:59:14 -07:00 |
SplineCommon.h
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GE Debugger: Cleaned repetition in spline preview.
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2018-06-06 05:59:14 -07:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Vulkan: Decimate when there are many slabs.
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2018-04-06 21:42:32 -07:00 |
TextureCacheCommon.h
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Vulkan: Decimate when there are many slabs.
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2018-04-06 21:42:32 -07:00 |
TextureDecoder.cpp
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Global: Silence some unused declaration warnings.
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2017-12-03 19:22:03 -08:00 |
TextureDecoder.h
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TexCache: Remove simple 0/1 alpha check.
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2017-11-12 16:17:46 -08:00 |
TextureDecoderNEON.cpp
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureDecoderNEON.h
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureScalerCommon.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
VertexDecoderArm.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
VertexDecoderCommon.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
VertexDecoderCommon.h
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Revert "VertexLoader: Remove now-unused weights translation code"
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2018-04-10 12:30:49 +02:00 |
VertexDecoderFake.cpp
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cmake: Detect features at compile time
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2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |