ppsspp/Core/FileSystems/FileSystem.cpp
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00

41 lines
1.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/FileSystems/FileSystem.h"
void PSPFileInfo::DoState(PointerWrap &p) {
auto s = p.Section("PSPFileInfo", 1);
if (!s)
return;
Do(p, name);
Do(p, size);
Do(p, access);
Do(p, exists);
Do(p, type);
Do(p, atime);
Do(p, ctime);
Do(p, mtime);
Do(p, isOnSectorSystem);
Do(p, startSector);
Do(p, numSectors);
Do(p, sectorSize);
}