.. |
Common
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Add missing lcutoff and lconv
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2014-05-14 23:00:28 +08:00 |
Debugger
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Make sure not to break when GE debugger closed.
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2014-05-15 22:45:51 -07:00 |
Directx9
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Note that VADDR/IADDR are not updated on PRIM.
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2014-05-04 18:24:49 -07:00 |
GLES
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Avoid a crash in the GE debugger.
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2014-05-23 08:48:29 -07:00 |
Null
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
Software
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Fix a GetPointer() in softgpu when debugging.
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2014-05-11 10:58:33 -07:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add Vertex texture/color GE commands
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2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
GPU.vcxproj.filters
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
GPUCommon.cpp
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CALLs and JUMPs to misaligned addresses round down.
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2014-05-04 17:58:44 -07:00 |
GPUCommon.h
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Add the common funcs to the direct exec calls.
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2014-04-17 01:18:52 -07:00 |
GPUInterface.h
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Reduce some includes under GPU/.
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2014-03-29 16:51:38 -07:00 |
GPUState.cpp
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Optimize double alpha blending for 1/0 textures.
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2014-05-11 14:17:19 -07:00 |
GPUState.h
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Optimize double alpha blending for 1/0 textures.
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2014-05-11 14:17:19 -07:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |