mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-13 00:17:21 +00:00
312 lines
9.0 KiB
C++
312 lines
9.0 KiB
C++
/*
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* Copyright (c) 2013 Sacha Refshauge
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*
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*/
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// Blackberry implementation of the framework.
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#include <pwd.h>
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#include <unistd.h>
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#include <string>
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#include <bps/region.h> // Get region and language
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#include "BlackberryMain.h"
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#include "base/NKCodeFromBlackberry.h"
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// Simple implementations of System functions
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std::string System_GetProperty(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_NAME: {
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std::string name = "Blackberry10:";
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return name + ((pixel_xres != pixel_yres) ? "Touch" : "QWERTY");
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}
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case SYSPROP_LANGREGION: {
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char *lang = 0;
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char *region = 0;
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region_get(&lang, ®ion);
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return std::string(lang) + "_" + std::string(region);
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}
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default:
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return "";
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}
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}
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void SystemToast(const char *text) {
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dialog_instance_t dialog = 0;
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dialog_create_toast(&dialog);
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dialog_set_toast_message_text(dialog, text);
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dialog_set_toast_position(dialog, DIALOG_POSITION_TOP_CENTER);
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dialog_show(dialog);
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}
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void ShowAd(int x, int y, bool center_x) {
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}
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void ShowKeyboard() {
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virtualkeyboard_show();
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}
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void Vibrate(int length_ms) {
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// Vibration: intensity strength(1-100), duration ms(0-5000)
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// Intensity: LOW = 1, MEDIUM = 10, HIGH = 100
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switch (length_ms) {
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case -1: // Keyboard Tap
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vibration_request(VIBRATION_INTENSITY_LOW, 50);
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break;
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case -2: // Virtual Key
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vibration_request(VIBRATION_INTENSITY_LOW, 25);
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break;
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case -3: // Long Press
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vibration_request(VIBRATION_INTENSITY_LOW, 50);
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break;
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default:
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vibration_request(VIBRATION_INTENSITY_LOW, length_ms);
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break;
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}
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}
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void LaunchBrowser(const char *url)
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{
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char* error;
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navigator_invoke(url, &error);
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}
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void LaunchMarket(const char *url)
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{
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char* error;
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navigator_invoke(url, &error);
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}
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void LaunchEmail(const char *email_address)
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{
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char* error;
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navigator_invoke((std::string("mailto:") + email_address).c_str(), &error);
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}
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InputState input_state;
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void BlackberryMain::handleInput(screen_event_t screen_event)
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{
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TouchInput input;
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KeyInput key;
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int val, buttons, pointerId;
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int pair[2];
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &val);
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_SOURCE_POSITION, pair);
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TOUCH_ID, &pointerId);
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input_state.mouse_valid = true;
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switch(val)
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{
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// Touchscreen
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case SCREEN_EVENT_MTOUCH_TOUCH:
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case SCREEN_EVENT_MTOUCH_RELEASE: // Up, down
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input_state.pointer_down[pointerId] = (val == SCREEN_EVENT_MTOUCH_TOUCH);
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input_state.pointer_x[pointerId] = pair[0] * g_dpi_scale;
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input_state.pointer_y[pointerId] = pair[1] * g_dpi_scale;
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input.x = pair[0] * g_dpi_scale;
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input.y = pair[1] * g_dpi_scale;
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input.flags = (val == SCREEN_EVENT_MTOUCH_TOUCH) ? TOUCH_DOWN : TOUCH_UP;
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input.id = pointerId;
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NativeTouch(input);
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break;
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case SCREEN_EVENT_MTOUCH_MOVE:
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input_state.pointer_x[pointerId] = pair[0] * g_dpi_scale;
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input_state.pointer_y[pointerId] = pair[1] * g_dpi_scale;
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input.x = pair[0] * g_dpi_scale;
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input.y = pair[1] * g_dpi_scale;
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input.flags = TOUCH_MOVE;
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input.id = pointerId;
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NativeTouch(input);
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break;
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// Mouse, Simulator
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case SCREEN_EVENT_POINTER:
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS,
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&buttons);
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if (buttons == SCREEN_LEFT_MOUSE_BUTTON) { // Down
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input_state.pointer_x[pointerId] = pair[0] * g_dpi_scale;
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input_state.pointer_y[pointerId] = pair[1] * g_dpi_scale;
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input_state.pointer_down[pointerId] = true;
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input.x = pair[0] * g_dpi_scale;
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input.y = pair[1] * g_dpi_scale;
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input.flags = TOUCH_DOWN;
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input.id = pointerId;
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NativeTouch(input);
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} else if (input_state.pointer_down[pointerId]) { // Up
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input_state.pointer_x[pointerId] = pair[0] * g_dpi_scale;
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input_state.pointer_y[pointerId] = pair[1] * g_dpi_scale;
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input_state.pointer_down[pointerId] = false;
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input.x = pair[0] * g_dpi_scale;
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input.y = pair[1] * g_dpi_scale;
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input.flags = TOUCH_UP;
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input.id = pointerId;
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NativeTouch(input);
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}
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break;
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// Keyboard
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case SCREEN_EVENT_KEYBOARD:
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int flags, value;
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SYM, &value);
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NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawBlackberrytoNative.find(value)->second, (flags & KEY_DOWN) ? KEY_DOWN : KEY_UP));
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break;
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// Gamepad
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case SCREEN_EVENT_GAMEPAD:
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case SCREEN_EVENT_JOYSTICK:
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char device_id[16];
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int analog0[3];
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screen_device_t device;
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screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device);
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screen_get_device_property_cv(device, SCREEN_PROPERTY_ID_STRING, sizeof(device_id), device_id);
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &buttons);
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for (int i = 0; i < 32; i++) {
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int mask = 1 << i;
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if ((old_buttons & mask) != (buttons & mask))
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NativeKey(KeyInput(DEVICE_ID_PAD_0, KeyMapPadBlackberrytoNative.find(mask)->second, (buttons & mask) ? KEY_DOWN : KEY_UP));
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}
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if (!screen_get_device_property_iv(device, SCREEN_PROPERTY_ANALOG0, analog0)) {
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for (int i = 0; i < 3; i++) {
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AxisInput axis;
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axis.axisId = (i == 0) ? JOYSTICK_AXIS_X : (
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(i == 1) ? JOYSTICK_AXIS_Y : JOYSTICK_AXIS_Z);
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// 1.2 to try to approximate the PSP's clamped rectangular range.
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axis.value = 1.2 * analog0[i] / 128.0f;
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if (axis.value > 1.0f) axis.value = 1.0f;
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if (axis.value < -1.0f) axis.value = -1.0f;
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axis.deviceId = DEVICE_ID_PAD_0;
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axis.flags = 0;
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NativeAxis(axis);
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}
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}
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old_buttons = buttons;
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break;
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case SCREEN_EVENT_DISPLAY:
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screen_display_t new_dpy = NULL;
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screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DISPLAY, (void **)&new_dpy);
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for (int i = 0; i < ndisplays; i++) {
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if (new_dpy != screen_dpy[i])
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continue;
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int active = 0;
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screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ATTACHED, &active);
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if (active) {
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int size[2];
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screen_get_display_property_iv(screen_dpy[i], SCREEN_PROPERTY_SIZE, size);
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if (size[0] == 0 || size[1] == 0)
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active = 0;
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}
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if (active && !displays[i].attached)
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realiseDisplay(i);
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else if (!active && displays[i].attached && displays[i].realised)
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unrealiseDisplay(i);
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displays[i].attached = active;
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}
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break;
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}
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}
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void BlackberryMain::startMain(int argc, char *argv[]) {
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// Receive events from window manager
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screen_create_context(&screen_cxt, 0);
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// Initialise Blackberry Platform Services
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bps_initialize();
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// TODO: Enable/disable based on setting
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sensor_set_rate(SENSOR_TYPE_ACCELEROMETER, 25000);
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sensor_request_events(SENSOR_TYPE_ACCELEROMETER);
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net::Init();
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startDisplays();
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NativeInit(argc, (const char **)argv, "/accounts/1000/shared/misc/", "app/native/assets/", "BADCOFFEE");
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NativeInitGraphics();
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screen_request_events(screen_cxt);
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navigator_request_events(0);
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dialog_request_events(0);
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vibration_request_events(0);
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audio = new BlackberryAudio();
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runMain();
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}
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void BlackberryMain::runMain() {
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bool running = true;
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while (running) {
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input_state.mouse_valid = false;
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input_state.accelerometer_valid = false;
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while (true) {
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// Handle Blackberry events
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bps_event_t *event = NULL;
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bps_get_event(&event, 0);
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if (event == NULL)
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break; // Ran out of events
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int domain = bps_event_get_domain(event);
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if (domain == screen_get_domain()) {
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handleInput(screen_event_get_event(event));
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} else if (domain == navigator_get_domain()) {
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switch(bps_event_get_code(event))
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{
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case NAVIGATOR_BACK:
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case NAVIGATOR_SWIPE_DOWN:
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NativeKey(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE, KEY_DOWN));
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break;
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case NAVIGATOR_EXIT:
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return;
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}
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} else if (domain == sensor_get_domain()) {
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if (SENSOR_ACCELEROMETER_READING == bps_event_get_code(event)) {
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float x, y, z;
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sensor_event_get_xyz(event, &x, &y, &z);
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if (pixel_xres == 1024 || pixel_xres == 720) // Q10 has this negative and reversed
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{
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input_state.acc.x = -y;
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input_state.acc.y = -x;
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} else {
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input_state.acc.x = x;
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input_state.acc.y = y;
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}
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input_state.acc.z = z;
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}
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}
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}
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UpdateInputState(&input_state);
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NativeUpdate(input_state);
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// Work in Progress
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// Currently: Render to HDMI port (eg. 1080p) when in game. Render to device when in menu.
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// Idea: Render to all displays. Controls go to internal, game goes to external(s).
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if (globalUIState == UISTATE_INGAME && !emulating)
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{
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emulating = true;
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switchDisplay(screen_emu);
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} else if (globalUIState != UISTATE_INGAME && emulating) {
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emulating = false;
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switchDisplay(screen_ui);
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}
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NativeRender();
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EndInputState(&input_state);
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time_update();
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// This handles VSync
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if (emulating)
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eglSwapBuffers(egl_disp[screen_emu], egl_surf[screen_emu]);
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else
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eglSwapBuffers(egl_disp[screen_ui], egl_surf[screen_ui]);
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}
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}
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void BlackberryMain::endMain() {
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screen_stop_events(screen_cxt);
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bps_shutdown();
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NativeShutdownGraphics();
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delete audio;
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NativeShutdown();
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killDisplays();
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net::Shutdown();
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screen_destroy_context(screen_cxt);
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}
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// Entry Point
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int main(int argc, char *argv[]) {
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delete new BlackberryMain(argc, argv);
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return 0;
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}
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