ppsspp/GPU/Directx9
2020-12-14 20:06:06 +01:00
..
DepalettizeShaderDX9.cpp Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
DepalettizeShaderDX9.h Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
DrawEngineDX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineDX9.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
FramebufferManagerDX9.h Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
GPU_DX9.cpp Minor cleanups 2020-12-14 20:06:06 +01:00
GPU_DX9.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp Turn off vertex range culling in bezier/spline calls. 2020-12-13 16:04:16 +01:00
ShaderManagerDX9.h Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
StateMappingDX9.cpp Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
TextureCacheDX9.cpp Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
TextureCacheDX9.h Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668. 2020-11-22 18:00:07 +01:00
TextureScalerDX9.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00