mirror of
https://github.com/hrydgard/ppsspp.git
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4cbfb4aa98
Based on other reports, try suggesting settings to change or actions to take. Fairly rudimentary currently.
99 lines
4.3 KiB
C++
99 lines
4.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/Log.h"
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#include <string>
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#include <vector>
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#define DEBUG_LOG_REPORT(t,...) do { DEBUG_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
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#define ERROR_LOG_REPORT(t,...) do { ERROR_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
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#define WARN_LOG_REPORT(t,...) do { WARN_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
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#define NOTICE_LOG_REPORT(t,...) do { NOTICE_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
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#define INFO_LOG_REPORT(t,...) do { INFO_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } while (false)
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#define DEBUG_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { DEBUG_LOG_REPORT(t, __VA_ARGS__); } } while (false)
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#define ERROR_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { ERROR_LOG_REPORT(t, __VA_ARGS__); } } while (false)
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#define WARN_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { WARN_LOG_REPORT(t, __VA_ARGS__); } } while (false)
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#define NOTICE_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { NOTICE_LOG_REPORT(t, __VA_ARGS__); } } while (false)
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#define INFO_LOG_REPORT_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { INFO_LOG_REPORT(t, __VA_ARGS__); } } while (false)
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#define ERROR_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { ERROR_LOG(t, __VA_ARGS__); } } while (false)
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#define WARN_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { WARN_LOG(t, __VA_ARGS__); } } while (false)
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#define NOTICE_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { NOTICE_LOG(t, __VA_ARGS__); } } while (false)
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#define INFO_LOG_ONCE(n,t,...) do { if (Reporting::ShouldLogOnce(#n)) { INFO_LOG(t, __VA_ARGS__); } } while (false)
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class PointerWrap;
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namespace Reporting
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{
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// Should be called whenever a new game is loaded/shutdown to forget things.
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void Init();
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void Shutdown();
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// Check savestate compatibility, mostly needed on load.
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void DoState(PointerWrap &p);
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// Should be called whenever the game configuration changes.
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void UpdateConfig();
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// Returns whether or not the reporting system is currently enabled.
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bool IsEnabled();
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// Returns whether the reporting system can be enabled (based on system or settings.)
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bool IsSupported();
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// Set the current enabled state of the reporting system and desired reporting server host.
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// Returns if anything was changed.
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bool Enable(bool flag, std::string host);
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// Use the default reporting setting (per compiled settings) of host and enabled state.
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void EnableDefault();
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// Report a message string, using the format string as a key.
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void ReportMessage(const char *message, ...);
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// The same, but with a preformatted version (message is still the key.)
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void ReportMessageFormatted(const char *message, const char *formatted);
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// Report the compatibility of the current game / configuration.
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void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay, const std::string &screenshotFilename);
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// Get the latest compatibility result. Only valid when GetStatus() is not BUSY.
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std::vector<std::string> CompatibilitySuggestions();
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// Returns true if that identifier has not been logged yet.
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bool ShouldLogOnce(const char *identifier);
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enum class ReportStatus {
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WORKING,
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BUSY,
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FAILING,
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};
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// Whether server requests appear to be working.
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ReportStatus GetStatus();
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// Return the currently active host (or blank if not active.)
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std::string ServerHost();
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// Return the current game id.
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std::string CurrentGameID();
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}
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