mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
18edfefa0a
It appears that SDL2's kmsdrm driver ignores the swap interval setting if the SDL context has not yet been created. Moving the call to after context creation allows it to work as expected. Fixes vsync when running ppsspp in a KMS context using the SDL2 kmsdrm driver (which is especially useful for Raspberry Pi 4 B, but is also needed for other systems including Raspberry Pi 3B via firmware KMS & Intel Haswell i965 via KMS on x64).
219 lines
5.7 KiB
C++
219 lines
5.7 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#ifdef SDL
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#include <stdio.h>
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#include <SDL.h>
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#include <cassert>
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#include "headless/SDLHeadlessHost.h"
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#include "Common/FileUtil.h"
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#include "Common/GraphicsContext.h"
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#include "Core/CoreParameter.h"
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUState.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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#include "thin3d/thin3d_create.h"
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#include "thin3d/GLRenderManager.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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SDL_Window *CreateHiddenWindow() {
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
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if (!WINDOW_VISIBLE) {
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flags |= SDL_WINDOW_HIDDEN;
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}
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return SDL_CreateWindow("PPSSPPHeadless", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, flags);
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}
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class GLDummyGraphicsContext : public DummyGraphicsContext {
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public:
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GLDummyGraphicsContext() {
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}
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~GLDummyGraphicsContext() { delete draw_; }
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bool InitFromRenderThread(std::string *errorMessage) override;
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void ShutdownFromRenderThread() override {
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delete draw_;
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draw_ = nullptr;
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SDL_GL_DeleteContext(glContext_);
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glContext_ = nullptr;
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SDL_DestroyWindow(screen_);
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screen_ = nullptr;
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}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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void ThreadStart() override {
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renderManager_->ThreadStart(draw_);
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}
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bool ThreadFrame() override {
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return renderManager_->ThreadFrame();
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}
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void ThreadEnd() override {
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renderManager_->ThreadEnd();
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}
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void StopThread() override {
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renderManager_->WaitUntilQueueIdle();
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renderManager_->StopThread();
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}
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private:
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Draw::DrawContext *draw_;
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GLRenderManager *renderManager_ = nullptr;
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SDL_Window *screen_;
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SDL_GLContext glContext_;
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};
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void SDLHeadlessHost::LoadNativeAssets() {
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(""));
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VFSRegister("", new DirectoryAssetReader("../"));
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}
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bool GLDummyGraphicsContext::InitFromRenderThread(std::string *errorMessage) {
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SDL_Init(SDL_INIT_VIDEO);
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// TODO
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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screen_ = CreateHiddenWindow();
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glContext_ = SDL_GL_CreateContext(screen_);
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// Ensure that the swap interval is set after context creation (needed for kmsdrm)
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SDL_GL_SetSwapInterval(1);
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#ifndef USING_GLES2
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// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
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// glewExperimental allows us to force GLEW to search for the pointers anyway.
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if (gl_extensions.IsCoreContext)
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glewExperimental = true;
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if (GLEW_OK != glewInit()) {
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printf("Failed to initialize glew!\n");
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return false;
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}
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// Unfortunately, glew will generate an invalid enum error, ignore.
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if (gl_extensions.IsCoreContext)
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glGetError();
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if (GLEW_VERSION_2_0) {
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printf("OpenGL 2.0 or higher.\n");
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} else {
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printf("Sorry, this program requires OpenGL 2.0.\n");
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return false;
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}
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#endif
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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SetGPUBackend(GPUBackend::OPENGL);
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bool success = draw_->CreatePresets();
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assert(success);
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renderManager_->SetSwapFunction([&]() {
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SDL_GL_SwapWindow(screen_);
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});
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return success;
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}
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bool SDLHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
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GraphicsContext *graphicsContext = new GLDummyGraphicsContext();
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*ctx = graphicsContext;
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gfx_ = graphicsContext;
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std::thread th([&]{
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while (threadState_ == RenderThreadState::IDLE)
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sleep_ms(1);
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threadState_ = RenderThreadState::STARTING;
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std::string err;
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if (!gfx_->InitFromRenderThread(&err)) {
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threadState_ = RenderThreadState::START_FAILED;
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return;
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}
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gfx_->ThreadStart();
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threadState_ = RenderThreadState::STARTED;
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while (threadState_ != RenderThreadState::STOP_REQUESTED) {
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if (!gfx_->ThreadFrame()) {
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break;
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}
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gfx_->SwapBuffers();
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}
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threadState_ = RenderThreadState::STOPPING;
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gfx_->ThreadEnd();
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gfx_->ShutdownFromRenderThread();
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threadState_ = RenderThreadState::STOPPED;
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});
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th.detach();
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LoadNativeAssets();
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threadState_ = RenderThreadState::START_REQUESTED;
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while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
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sleep_ms(1);
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return threadState_ == RenderThreadState::STARTED;
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}
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void SDLHeadlessHost::ShutdownGraphics() {
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gfx_->StopThread();
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while (threadState_ != RenderThreadState::STOPPED)
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sleep_ms(1);
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gfx_->Shutdown();
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delete gfx_;
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gfx_ = nullptr;
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}
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void SDLHeadlessHost::SwapBuffers() {
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gfx_->SwapBuffers();
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}
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#endif
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