ppsspp/GPU
2021-11-14 12:27:39 -08:00
..
Common Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
D3D11 GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
Debugger GE Debugger: Record until some drawing. 2021-11-03 17:40:20 -07:00
Directx9 GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
GLES Remove the vertex cache from the OpenGL backend. 2021-11-06 00:45:43 +01:00
Software softgpu: Check flat z in fast path. 2021-11-14 12:27:39 -08:00
Vulkan Remove unused variable 2021-11-07 16:31:28 +01:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
GPU.vcxproj.filters GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPUCommon.cpp GPU: Rename pos/uv w for clarity. 2021-10-30 21:04:00 -07:00
GPUCommon.h GPU: Skip cull for lines and points. 2021-10-31 10:54:50 -07:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
GPUState.h Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
Math3D.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Math3D.h vmulq_laneq_f32 not supported on ARM32 2021-10-31 16:32:45 +01:00