mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-18 19:08:02 +00:00
216 lines
5.6 KiB
C++
216 lines
5.6 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#ifdef SDL
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#include <stdio.h>
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#include <SDL.h>
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#include <cassert>
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#include "headless/SDLHeadlessHost.h"
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#include "Common/FileUtil.h"
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#include "Common/GraphicsContext.h"
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUState.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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#include "thin3d/thin3d_create.h"
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#include "thin3d/GLRenderManager.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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SDL_Window *CreateHiddenWindow() {
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Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
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if (!WINDOW_VISIBLE) {
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flags |= SDL_WINDOW_HIDDEN;
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}
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return SDL_CreateWindow("PPSSPPHeadless", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, flags);
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}
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class GLDummyGraphicsContext : public DummyGraphicsContext {
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public:
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GLDummyGraphicsContext() {
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}
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~GLDummyGraphicsContext() { delete draw_; }
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bool InitFromRenderThread(std::string *errorMessage) override;
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void ShutdownFromRenderThread() override {
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delete draw_;
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draw_ = nullptr;
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SDL_GL_DeleteContext(glContext_);
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glContext_ = nullptr;
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SDL_DestroyWindow(screen_);
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screen_ = nullptr;
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}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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void ThreadStart() override {
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renderManager_->ThreadStart();
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}
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bool ThreadFrame() override {
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return renderManager_->ThreadFrame();
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}
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void ThreadEnd() override {
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renderManager_->ThreadEnd();
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}
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void StopThread() override {
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renderManager_->WaitUntilQueueIdle();
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renderManager_->StopThread();
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}
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private:
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Draw::DrawContext *draw_;
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GLRenderManager *renderManager_ = nullptr;
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SDL_Window *screen_;
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SDL_GLContext glContext_;
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};
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void SDLHeadlessHost::LoadNativeAssets() {
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(""));
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VFSRegister("", new DirectoryAssetReader("../"));
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}
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bool GLDummyGraphicsContext::InitFromRenderThread(std::string *errorMessage) {
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SDL_Init(SDL_INIT_VIDEO);
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// TODO
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetSwapInterval(1);
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screen_ = CreateHiddenWindow();
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glContext_ = SDL_GL_CreateContext(screen_);
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#ifndef USING_GLES2
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// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
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// glewExperimental allows us to force GLEW to search for the pointers anyway.
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if (gl_extensions.IsCoreContext)
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glewExperimental = true;
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if (GLEW_OK != glewInit()) {
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printf("Failed to initialize glew!\n");
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return false;
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}
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// Unfortunately, glew will generate an invalid enum error, ignore.
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if (gl_extensions.IsCoreContext)
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glGetError();
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if (GLEW_VERSION_2_0) {
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printf("OpenGL 2.0 or higher.\n");
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} else {
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printf("Sorry, this program requires OpenGL 2.0.\n");
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return false;
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}
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#endif
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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SetGPUBackend(GPUBackend::OPENGL);
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bool success = draw_->CreatePresets();
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assert(success);
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renderManager_->SetSwapFunction([&]() {
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SDL_GL_SwapWindow(screen_);
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});
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return success;
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}
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bool SDLHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
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GraphicsContext *graphicsContext = new GLDummyGraphicsContext();
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*ctx = graphicsContext;
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gfx_ = graphicsContext;
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std::thread th([&]{
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while (threadState_ == RenderThreadState::IDLE)
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sleep_ms(1);
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threadState_ = RenderThreadState::STARTING;
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std::string err;
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if (!gfx_->InitFromRenderThread(&err)) {
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threadState_ = RenderThreadState::START_FAILED;
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return;
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}
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gfx_->ThreadStart();
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threadState_ = RenderThreadState::STARTED;
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while (threadState_ != RenderThreadState::STOP_REQUESTED) {
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if (!gfx_->ThreadFrame()) {
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break;
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}
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gfx_->SwapBuffers();
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}
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threadState_ = RenderThreadState::STOPPING;
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gfx_->ThreadEnd();
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gfx_->ShutdownFromRenderThread();
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threadState_ = RenderThreadState::STOPPED;
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});
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th.detach();
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LoadNativeAssets();
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threadState_ = RenderThreadState::START_REQUESTED;
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while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
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sleep_ms(1);
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return threadState_ == RenderThreadState::STARTED;
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}
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void SDLHeadlessHost::ShutdownGraphics() {
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gfx_->StopThread();
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while (threadState_ != RenderThreadState::STOPPED)
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sleep_ms(1);
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gfx_->Shutdown();
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delete gfx_;
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gfx_ = nullptr;
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}
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void SDLHeadlessHost::SwapBuffers() {
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gfx_->SwapBuffers();
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}
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#endif
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