ppsspp/GPU/Directx9
Unknown W. Brackets 24011c3754 GPU: Correct depth handling for guardband.
This culls based on pre-viewport Z and avoids culling based on the clip
range at negative Z.
2021-10-12 20:34:41 -07:00
..
DepalettizeShaderDX9.cpp Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
DepalettizeShaderDX9.h Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
DrawEngineDX9.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
DrawEngineDX9.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
FramebufferManagerDX9.h Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00
GPU_DX9.cpp GPU: Correctly initialize HW tessellation support. 2021-05-08 09:10:23 -07:00
GPU_DX9.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp GPU: Correct depth handling for guardband. 2021-10-12 20:34:41 -07:00
ShaderManagerDX9.h Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
StateMappingDX9.cpp GPU: Respect stencil write mask for 5551 buffers. 2021-01-24 15:54:13 -08:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Windows: Fix some format warnings. 2021-02-14 10:30:10 -08:00
TextureCacheDX9.cpp GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
TextureCacheDX9.h GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
TextureScalerDX9.cpp Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00