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DepalettizeShaderDX9.cpp
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DepalettizeShaderDX9.h
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DrawEngineDX9.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
DrawEngineDX9.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FramebufferManagerDX9.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
FramebufferManagerDX9.h
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Windows: Add some missing override specifiers.
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2021-02-14 10:30:10 -08:00 |
GPU_DX9.cpp
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GPU: Correctly initialize HW tessellation support.
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2021-05-08 09:10:23 -07:00 |
GPU_DX9.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerDX9.cpp
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GPU: Correct depth handling for guardband.
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2021-10-12 20:34:41 -07:00 |
ShaderManagerDX9.h
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
StateMappingDX9.cpp
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GPU: Respect stencil write mask for 5551 buffers.
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2021-01-24 15:54:13 -08:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Windows: Fix some format warnings.
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2021-02-14 10:30:10 -08:00 |
TextureCacheDX9.cpp
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GPU: Look up replaced filtering options.
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2021-02-27 17:17:21 -08:00 |
TextureCacheDX9.h
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GPU: Correct some field shadowing.
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2021-02-15 12:00:29 -08:00 |
TextureScalerDX9.cpp
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |