ppsspp/GPU/Software/DrawPixel.cpp
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00

681 lines
17 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <mutex>
#include "Common/Common.h"
#include "Common/Data/Convert/ColorConv.h"
#include "Core/Config.h"
#include "GPU/GPUState.h"
#include "GPU/Software/DrawPixel.h"
#include "GPU/Software/FuncId.h"
#include "GPU/Software/Rasterizer.h"
#include "GPU/Software/SoftGpu.h"
using namespace Math3D;
namespace Rasterizer {
std::mutex jitCacheLock;
PixelJitCache *jitCache = nullptr;
void Init() {
jitCache = new PixelJitCache();
}
void Shutdown() {
delete jitCache;
jitCache = nullptr;
}
bool DescribeCodePtr(const u8 *ptr, std::string &name) {
if (!jitCache->IsInSpace(ptr)) {
return false;
}
name = jitCache->DescribeCodePtr(ptr);
return true;
}
static inline u8 GetPixelStencil(GEBufferFormat fmt, int fbStride, int x, int y) {
if (fmt == GE_FORMAT_565) {
// Always treated as 0 for comparison purposes.
return 0;
} else if (fmt == GE_FORMAT_5551) {
return ((fb.Get16(x, y, fbStride) & 0x8000) != 0) ? 0xFF : 0;
} else if (fmt == GE_FORMAT_4444) {
return Convert4To8(fb.Get16(x, y, fbStride) >> 12);
} else {
return fb.Get32(x, y, fbStride) >> 24;
}
}
static inline void SetPixelStencil(GEBufferFormat fmt, int fbStride, uint32_t targetWriteMask, int x, int y, u8 value) {
if (fmt == GE_FORMAT_565) {
// Do nothing
} else if (fmt == GE_FORMAT_5551) {
if ((targetWriteMask & 0x8000) == 0) {
u16 pixel = fb.Get16(x, y, fbStride) & ~0x8000;
pixel |= (value & 0x80) << 8;
fb.Set16(x, y, fbStride, pixel);
}
} else if (fmt == GE_FORMAT_4444) {
const u16 write_mask = targetWriteMask | 0x0FFF;
u16 pixel = fb.Get16(x, y, fbStride) & write_mask;
pixel |= ((u16)value << 8) & ~write_mask;
fb.Set16(x, y, fbStride, pixel);
} else {
const u32 write_mask = targetWriteMask | 0x00FFFFFF;
u32 pixel = fb.Get32(x, y, fbStride) & write_mask;
pixel |= ((u32)value << 24) & ~write_mask;
fb.Set32(x, y, fbStride, pixel);
}
}
static inline u16 GetPixelDepth(int x, int y, int stride) {
return depthbuf.Get16(x, y, stride);
}
static inline void SetPixelDepth(int x, int y, int stride, u16 value) {
depthbuf.Set16(x, y, stride, value);
}
// NOTE: These likely aren't endian safe
static inline u32 GetPixelColor(GEBufferFormat fmt, int fbStride, int x, int y) {
switch (fmt) {
case GE_FORMAT_565:
// A should be zero for the purposes of alpha blending.
return RGB565ToRGBA8888(fb.Get16(x, y, fbStride)) & 0x00FFFFFF;
case GE_FORMAT_5551:
return RGBA5551ToRGBA8888(fb.Get16(x, y, fbStride));
case GE_FORMAT_4444:
return RGBA4444ToRGBA8888(fb.Get16(x, y, fbStride));
case GE_FORMAT_8888:
return fb.Get32(x, y, fbStride);
default:
return 0;
}
}
static inline void SetPixelColor(GEBufferFormat fmt, int fbStride, int x, int y, u32 value, u32 old_value, u32 targetWriteMask) {
switch (fmt) {
case GE_FORMAT_565:
value = RGBA8888ToRGB565(value);
if (targetWriteMask != 0) {
old_value = RGBA8888ToRGB565(old_value);
value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
}
fb.Set16(x, y, fbStride, value);
break;
case GE_FORMAT_5551:
value = RGBA8888ToRGBA5551(value);
if (targetWriteMask != 0) {
old_value = RGBA8888ToRGBA5551(old_value);
value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
}
fb.Set16(x, y, fbStride, value);
break;
case GE_FORMAT_4444:
value = RGBA8888ToRGBA4444(value);
if (targetWriteMask != 0) {
old_value = RGBA8888ToRGBA4444(old_value);
value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
}
fb.Set16(x, y, fbStride, value);
break;
case GE_FORMAT_8888:
value = (value & ~targetWriteMask) | (old_value & targetWriteMask);
fb.Set32(x, y, fbStride, value);
break;
default:
break;
}
}
static inline bool AlphaTestPassed(const PixelFuncID &pixelID, int alpha) {
const u8 ref = pixelID.alphaTestRef;
if (pixelID.hasAlphaTestMask)
alpha &= pixelID.cached.alphaTestMask;
switch (pixelID.AlphaTestFunc()) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return (alpha == ref);
case GE_COMP_NOTEQUAL:
return (alpha != ref);
case GE_COMP_LESS:
return (alpha < ref);
case GE_COMP_LEQUAL:
return (alpha <= ref);
case GE_COMP_GREATER:
return (alpha > ref);
case GE_COMP_GEQUAL:
return (alpha >= ref);
}
return true;
}
static inline bool ColorTestPassed(const PixelFuncID &pixelID, const Vec3<int> &color) {
const u32 mask = pixelID.cached.colorTestMask;
const u32 c = color.ToRGB() & mask;
const u32 ref = pixelID.cached.colorTestRef;
switch (pixelID.cached.colorTestFunc) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return c == ref;
case GE_COMP_NOTEQUAL:
return c != ref;
default:
return true;
}
}
static inline bool StencilTestPassed(const PixelFuncID &pixelID, u8 stencil) {
if (pixelID.hasStencilTestMask)
stencil &= pixelID.cached.stencilTestMask;
u8 ref = pixelID.stencilTestRef;
switch (pixelID.StencilTestFunc()) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return ref == stencil;
case GE_COMP_NOTEQUAL:
return ref != stencil;
case GE_COMP_LESS:
return ref < stencil;
case GE_COMP_LEQUAL:
return ref <= stencil;
case GE_COMP_GREATER:
return ref > stencil;
case GE_COMP_GEQUAL:
return ref >= stencil;
}
return true;
}
static inline u8 ApplyStencilOp(GEBufferFormat fmt, uint8_t stencilReplace, GEStencilOp op, u8 old_stencil) {
switch (op) {
case GE_STENCILOP_KEEP:
return old_stencil;
case GE_STENCILOP_ZERO:
return 0;
case GE_STENCILOP_REPLACE:
return stencilReplace;
case GE_STENCILOP_INVERT:
return ~old_stencil;
case GE_STENCILOP_INCR:
switch (fmt) {
case GE_FORMAT_8888:
if (old_stencil != 0xFF) {
return old_stencil + 1;
}
return old_stencil;
case GE_FORMAT_5551:
return 0xFF;
case GE_FORMAT_4444:
if (old_stencil < 0xF0) {
return old_stencil + 0x10;
}
return old_stencil;
default:
return old_stencil;
}
break;
case GE_STENCILOP_DECR:
switch (fmt) {
case GE_FORMAT_4444:
if (old_stencil >= 0x10)
return old_stencil - 0x10;
break;
case GE_FORMAT_5551:
return 0;
default:
if (old_stencil != 0)
return old_stencil - 1;
return old_stencil;
}
break;
}
return old_stencil;
}
static inline bool DepthTestPassed(GEComparison func, int x, int y, int stride, u16 z) {
u16 reference_z = GetPixelDepth(x, y, stride);
switch (func) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return (z == reference_z);
case GE_COMP_NOTEQUAL:
return (z != reference_z);
case GE_COMP_LESS:
return (z < reference_z);
case GE_COMP_LEQUAL:
return (z <= reference_z);
case GE_COMP_GREATER:
return (z > reference_z);
case GE_COMP_GEQUAL:
return (z >= reference_z);
default:
return 0;
}
}
static inline u32 ApplyLogicOp(GELogicOp op, u32 old_color, u32 new_color) {
// All of the operations here intentionally preserve alpha/stencil.
switch (op) {
case GE_LOGIC_CLEAR:
new_color &= 0xFF000000;
break;
case GE_LOGIC_AND:
new_color = new_color & (old_color | 0xFF000000);
break;
case GE_LOGIC_AND_REVERSE:
new_color = new_color & (~old_color | 0xFF000000);
break;
case GE_LOGIC_COPY:
// No change to new_color.
break;
case GE_LOGIC_AND_INVERTED:
new_color = (~new_color & (old_color & 0x00FFFFFF)) | (new_color & 0xFF000000);
break;
case GE_LOGIC_NOOP:
new_color = (old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_XOR:
new_color = new_color ^ (old_color & 0x00FFFFFF);
break;
case GE_LOGIC_OR:
new_color = new_color | (old_color & 0x00FFFFFF);
break;
case GE_LOGIC_NOR:
new_color = (~(new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_EQUIV:
new_color = (~(new_color ^ old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_INVERTED:
new_color = (~old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_OR_REVERSE:
new_color = new_color | (~old_color & 0x00FFFFFF);
break;
case GE_LOGIC_COPY_INVERTED:
new_color = (~new_color & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_OR_INVERTED:
new_color = ((~new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_NAND:
new_color = (~(new_color & old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_SET:
new_color |= 0x00FFFFFF;
break;
}
return new_color;
}
template <bool clearMode, GEBufferFormat fbFormat>
void SOFTRAST_CALL DrawSinglePixel(int x, int y, int z, int fog, Vec4IntArg color_in, const PixelFuncID &pixelID) {
Vec4<int> prim_color = Vec4<int>(color_in).Clamp(0, 255);
// Depth range test - applied in clear mode, if not through mode.
if (pixelID.applyDepthRange)
if (z < pixelID.cached.minz || z > pixelID.cached.maxz)
return;
if (pixelID.AlphaTestFunc() != GE_COMP_ALWAYS && !clearMode)
if (!AlphaTestPassed(pixelID, prim_color.a()))
return;
// Fog is applied prior to color test.
if (pixelID.applyFog && !clearMode) {
Vec3<int> fogColor = Vec3<int>::FromRGB(pixelID.cached.fogColor);
fogColor = (prim_color.rgb() * fog + fogColor * (255 - fog)) / 255;
prim_color.r() = fogColor.r();
prim_color.g() = fogColor.g();
prim_color.b() = fogColor.b();
}
if (pixelID.colorTest && !clearMode)
if (!ColorTestPassed(pixelID, prim_color.rgb()))
return;
// In clear mode, it uses the alpha color as stencil.
uint32_t targetWriteMask = pixelID.applyColorWriteMask ? pixelID.cached.colorWriteMask : 0;
u8 stencil = clearMode ? prim_color.a() : GetPixelStencil(fbFormat, pixelID.cached.framebufStride, x, y);
if (clearMode) {
if (pixelID.DepthClear())
SetPixelDepth(x, y, pixelID.cached.depthbufStride, z);
} else if (pixelID.stencilTest) {
const uint8_t stencilReplace = pixelID.hasStencilTestMask ? pixelID.cached.stencilRef : pixelID.stencilTestRef;
if (!StencilTestPassed(pixelID, stencil)) {
stencil = ApplyStencilOp(fbFormat, stencilReplace, pixelID.SFail(), stencil);
SetPixelStencil(fbFormat, pixelID.cached.framebufStride, targetWriteMask, x, y, stencil);
return;
}
// Also apply depth at the same time. If disabled, same as passing.
if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, pixelID.cached.depthbufStride, z)) {
stencil = ApplyStencilOp(fbFormat, stencilReplace, pixelID.ZFail(), stencil);
SetPixelStencil(fbFormat, pixelID.cached.framebufStride, targetWriteMask, x, y, stencil);
return;
}
stencil = ApplyStencilOp(fbFormat, stencilReplace, pixelID.ZPass(), stencil);
} else {
if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, pixelID.cached.depthbufStride, z)) {
return;
}
}
if (pixelID.depthWrite && !clearMode)
SetPixelDepth(x, y, pixelID.cached.depthbufStride, z);
const u32 old_color = GetPixelColor(fbFormat, pixelID.cached.framebufStride, x, y);
u32 new_color;
// Dithering happens before the logic op and regardless of framebuffer format or clear mode.
// We do it while alpha blending because it happens before clamping.
if (pixelID.alphaBlend && !clearMode) {
const Vec4<int> dst = Vec4<int>::FromRGBA(old_color);
Vec3<int> blended = AlphaBlendingResult(pixelID, prim_color, dst);
if (pixelID.dithering) {
blended += Vec3<int>::AssignToAll(pixelID.cached.ditherMatrix[(y & 3) * 4 + (x & 3)]);
}
// ToRGB() always automatically clamps.
new_color = blended.ToRGB();
new_color |= stencil << 24;
} else {
if (pixelID.dithering) {
// We'll discard alpha anyway.
prim_color += Vec4<int>::AssignToAll(pixelID.cached.ditherMatrix[(y & 3) * 4 + (x & 3)]);
}
#if defined(_M_SSE)
new_color = Vec3<int>(prim_color.ivec).ToRGB();
new_color |= stencil << 24;
#else
new_color = Vec4<int>(prim_color.r(), prim_color.g(), prim_color.b(), stencil).ToRGBA();
#endif
}
// Logic ops are applied after blending (if blending is enabled.)
if (pixelID.applyLogicOp && !clearMode) {
// Logic ops don't affect stencil, which happens inside ApplyLogicOp.
new_color = ApplyLogicOp(pixelID.cached.logicOp, old_color, new_color);
}
if (clearMode) {
if (!pixelID.ColorClear())
new_color = (new_color & 0xFF000000) | (old_color & 0x00FFFFFF);
if (!pixelID.StencilClear())
new_color = (new_color & 0x00FFFFFF) | (old_color & 0xFF000000);
}
SetPixelColor(fbFormat, pixelID.cached.framebufStride, x, y, new_color, old_color, targetWriteMask);
}
SingleFunc GetSingleFunc(const PixelFuncID &id) {
SingleFunc jitted = jitCache->GetSingle(id);
if (jitted) {
return jitted;
}
return jitCache->GenericSingle(id);
}
SingleFunc PixelJitCache::GenericSingle(const PixelFuncID &id) {
if (id.clearMode) {
switch (id.fbFormat) {
case GE_FORMAT_565:
return &DrawSinglePixel<true, GE_FORMAT_565>;
case GE_FORMAT_5551:
return &DrawSinglePixel<true, GE_FORMAT_5551>;
case GE_FORMAT_4444:
return &DrawSinglePixel<true, GE_FORMAT_4444>;
case GE_FORMAT_8888:
return &DrawSinglePixel<true, GE_FORMAT_8888>;
}
}
switch (id.fbFormat) {
case GE_FORMAT_565:
return &DrawSinglePixel<false, GE_FORMAT_565>;
case GE_FORMAT_5551:
return &DrawSinglePixel<false, GE_FORMAT_5551>;
case GE_FORMAT_4444:
return &DrawSinglePixel<false, GE_FORMAT_4444>;
case GE_FORMAT_8888:
return &DrawSinglePixel<false, GE_FORMAT_8888>;
}
_assert_(false);
return nullptr;
}
// 256k should be plenty of space for plenty of variations.
PixelJitCache::PixelJitCache() : CodeBlock(1024 * 64 * 4) {
}
void PixelJitCache::Clear() {
CodeBlock::Clear();
cache_.clear();
addresses_.clear();
constBlendHalf_11_4s_ = nullptr;
constBlendInvert_11_4s_ = nullptr;
const255_16s_ = nullptr;
constBy255i_ = nullptr;
}
std::string PixelJitCache::DescribeCodePtr(const u8 *ptr) {
constexpr bool USE_IDS = false;
ptrdiff_t dist = 0x7FFFFFFF;
if (USE_IDS) {
PixelFuncID found{};
for (const auto &it : addresses_) {
ptrdiff_t it_dist = ptr - it.second;
if (it_dist >= 0 && it_dist < dist) {
found = it.first;
dist = it_dist;
}
}
return DescribePixelFuncID(found);
}
return CodeBlock::DescribeCodePtr(ptr);
}
SingleFunc PixelJitCache::GetSingle(const PixelFuncID &id) {
std::lock_guard<std::mutex> guard(jitCacheLock);
auto it = cache_.find(id);
if (it != cache_.end()) {
return it->second;
}
// x64 is typically 200-500 bytes, but let's be safe.
if (GetSpaceLeft() < 65536) {
Clear();
}
#if PPSSPP_ARCH(AMD64) && !PPSSPP_PLATFORM(UWP)
if (g_Config.bSoftwareRenderingJit) {
addresses_[id] = GetCodePointer();
SingleFunc func = CompileSingle(id);
cache_[id] = func;
return func;
}
#endif
return nullptr;
}
void ComputePixelBlendState(PixelBlendState &state, const PixelFuncID &id) {
switch (id.AlphaBlendEq()) {
case GE_BLENDMODE_MUL_AND_ADD:
case GE_BLENDMODE_MUL_AND_SUBTRACT:
case GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE:
state.usesFactors = true;
break;
case GE_BLENDMODE_MIN:
case GE_BLENDMODE_MAX:
case GE_BLENDMODE_ABSDIFF:
break;
}
if (state.usesFactors) {
switch (id.AlphaBlendSrc()) {
case PixelBlendFactor::DSTALPHA:
case PixelBlendFactor::INVDSTALPHA:
case PixelBlendFactor::DOUBLEDSTALPHA:
case PixelBlendFactor::DOUBLEINVDSTALPHA:
state.usesDstAlpha = true;
break;
case PixelBlendFactor::OTHERCOLOR:
case PixelBlendFactor::INVOTHERCOLOR:
state.dstColorAsFactor = true;
break;
case PixelBlendFactor::SRCALPHA:
case PixelBlendFactor::INVSRCALPHA:
case PixelBlendFactor::DOUBLESRCALPHA:
case PixelBlendFactor::DOUBLEINVSRCALPHA:
state.srcColorAsFactor = true;
break;
default:
break;
}
switch (id.AlphaBlendDst()) {
case PixelBlendFactor::INVSRCALPHA:
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::SRCALPHA;
state.srcColorAsFactor = true;
break;
case PixelBlendFactor::DOUBLEINVSRCALPHA:
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::DOUBLESRCALPHA;
state.srcColorAsFactor = true;
break;
case PixelBlendFactor::DSTALPHA:
state.usesDstAlpha = true;
break;
case PixelBlendFactor::INVDSTALPHA:
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::DSTALPHA;
state.usesDstAlpha = true;
break;
case PixelBlendFactor::DOUBLEDSTALPHA:
state.usesDstAlpha = true;
break;
case PixelBlendFactor::DOUBLEINVDSTALPHA:
state.dstFactorIsInverse = id.AlphaBlendSrc() == PixelBlendFactor::DOUBLEDSTALPHA;
state.usesDstAlpha = true;
break;
case PixelBlendFactor::OTHERCOLOR:
case PixelBlendFactor::INVOTHERCOLOR:
state.srcColorAsFactor = true;
break;
case PixelBlendFactor::SRCALPHA:
case PixelBlendFactor::DOUBLESRCALPHA:
state.srcColorAsFactor = true;
break;
default:
break;
}
state.dstColorAsFactor = state.dstColorAsFactor || state.usesDstAlpha;
}
}
};