ppsspp/GPU
Florent Castelli 56175bc505 Defer blend, cull and depth test changes to draw command
Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
..
GLES Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
Null Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
ge_constants.h Fix skinning bugs, optimize, re-enable a lighting optimization 2012-11-11 19:00:44 +01:00
GPU.vcxproj Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
GPU.vcxproj.filters Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
GPUInterface.h Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
GPUState.cpp Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
GPUState.h Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00