mirror of
https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
188 lines
4.4 KiB
C++
188 lines
4.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <algorithm>
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#include "Common/File/DirListing.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/Input/InputState.h"
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#include "Common/StringUtils.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "UI/OnScreenDisplay.h"
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#include "Windows/XinputDevice.h"
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#include "UWP/XAudioSoundStream.h"
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#include "UWP/UWPHost.h"
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UWPHost::UWPHost() {
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// add first XInput device to respond
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input.push_back(std::make_unique<XinputDevice>());
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}
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UWPHost::~UWPHost() {
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}
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void UWPHost::SetConsolePosition() {
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}
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void UWPHost::UpdateConsolePosition() {
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}
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bool UWPHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
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// Done elsewhere
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return true;
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}
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void UWPHost::ShutdownGraphics() {
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// Done elsewhere
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}
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void UWPHost::SetWindowTitle(const char *message) {
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// Should really be done differently
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}
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void UWPHost::InitSound() {
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}
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void UWPHost::UpdateSound() {
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}
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void UWPHost::ShutdownSound() {
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}
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void UWPHost::UpdateUI() {
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}
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void UWPHost::UpdateMemView() {
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}
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void UWPHost::UpdateDisassembly() {
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}
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void UWPHost::SetDebugMode(bool mode) {
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}
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void UWPHost::PollControllers() {
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for (const auto& device : this->input)
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{
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if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD)
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break;
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}
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/*
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g_mouseDeltaX *= 0.9f;
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g_mouseDeltaY *= 0.9f;
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// TODO: Tweak!
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float scaleFactor = g_dpi_scale * 0.01f;
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float mx = std::max(-1.0f, std::min(1.0f, g_mouseDeltaX * scaleFactor));
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float my = std::max(-1.0f, std::min(1.0f, g_mouseDeltaY * scaleFactor));
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AxisInput axisX, axisY;
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axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X;
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axisX.deviceId = DEVICE_ID_MOUSE;
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axisX.value = mx;
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axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y;
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axisY.deviceId = DEVICE_ID_MOUSE;
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axisY.value = my;
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*/
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}
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void UWPHost::BootDone() {
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g_symbolMap->SortSymbols();
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SetDebugMode(false);
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Core_EnableStepping(false);
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}
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static std::string SymbolMapFilename(const char *currentFilename, char* ext) {
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FileInfo info;
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std::string result = currentFilename;
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// can't fail, definitely exists if it gets this far
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getFileInfo(currentFilename, &info);
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if (info.isDirectory) {
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#ifdef _WIN32
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char* slash = "\\";
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#else
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char* slash = "/";
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#endif
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if (!endsWith(result, slash))
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result += slash;
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return result + ".ppsspp-symbols" + ext;
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} else {
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size_t dot = result.rfind('.');
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if (dot == result.npos)
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return result + ext;
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result.replace(dot, result.npos, ext);
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return result;
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}
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}
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bool UWPHost::AttemptLoadSymbolMap() {
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bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap").c_str());
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// Load the old-style map file.
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if (!result1)
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result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".map").c_str());
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bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".sym").c_str());
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return result1 || result2;
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}
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void UWPHost::SaveSymbolMap() {
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g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap").c_str());
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}
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void UWPHost::NotifySymbolMapUpdated() {
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g_symbolMap->SortSymbols();
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}
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bool UWPHost::IsDebuggingEnabled() {
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return false;
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}
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bool UWPHost::CanCreateShortcut() {
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return false; // Turn on when below function fixed
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}
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bool UWPHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) {
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// TODO: not working correctly
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return false;
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}
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void UWPHost::ToggleDebugConsoleVisibility() {
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// N/A
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}
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void UWPHost::NotifyUserMessage(const std::string &message, float duration, u32 color, const char *id) {
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osm.Show(message, duration, color, -1, true, id);
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}
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