ppsspp/GPU
Unknown W. Brackets 57aa864c0c Blit depth when current, not max, size matches.
This is really what was implemented originally, this code was just not
updated to match when we started resizing framebuffers.

Fixes #6497.
2016-01-20 21:35:19 -08:00
..
Common Merge pull request #8461 from unknownbrackets/gpu-depth 2016-01-20 10:19:51 +01:00
Debugger gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
Directx9 Simulate depth clamping. 2016-01-19 07:12:58 -08:00
GLES Blit depth when current, not max, size matches. 2016-01-20 21:35:19 -08:00
Null Add a more specific interface for video frames. 2016-01-17 12:57:26 -08:00
Software softgpu: Support screen scaling filter. 2016-01-17 23:47:42 -08:00
ge_constants.h Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GeDisasm.cpp Correct weight count display for no weights. 2015-11-15 15:03:14 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPU.h Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPU.vcxproj Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
GPU.vcxproj.filters Move some common files into MSVC filters. 2015-11-25 19:36:21 -08:00
GPUCommon.cpp Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
GPUCommon.h Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
GPUInterface.h Add a more specific interface for video frames. 2016-01-17 12:57:26 -08:00
GPUState.cpp Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPUState.h Simulate depth clamping. 2016-01-19 07:12:58 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00