ppsspp/UWP/PPSSPP_UWPMain.cpp

687 lines
20 KiB
C++

#include "pch.h"
#include "PPSSPP_UWPMain.h"
#include <mutex>
#include <list>
#include <memory>
#include "Common/File/FileUtil.h"
#include "Common/Net/HTTPClient.h"
#include "Common/Net/Resolve.h"
#include "Common/GPU/thin3d_create.h"
#include "Common/Common.h"
#include "Common/Input/InputState.h"
#include "Common/File/VFS/VFS.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/DirectXHelper.h"
#include "Common/File/FileUtil.h"
#include "Common/Log.h"
#include "Common/LogManager.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/Request.h"
#include "Common/OSVersion.h"
#include "Core/System.h"
#include "Core/Loaders.h"
#include "Core/Config.h"
#include "Windows/InputDevice.h"
#include "Windows/XinputDevice.h"
#include "NKCodeFromWindowsSystem.h"
#include "XAudioSoundStream.h"
#include "UWPUtil.h"
#include "App.h"
// UWP Helpers includes
#include "UWPHelpers/StorageManager.h"
#include "UWPHelpers/StorageAsync.h"
#include "UWPHelpers/LaunchItem.h"
#include "UWPHelpers/InputHelpers.h"
using namespace UWP;
using namespace Windows::Foundation;
using namespace Windows::Storage;
using namespace Windows::Storage::Streams;
using namespace Windows::System::Threading;
using namespace Windows::ApplicationModel::DataTransfer;
using namespace Windows::Devices::Enumeration;
using namespace Concurrency;
// UGLY!
extern WindowsAudioBackend *winAudioBackend;
std::list<std::unique_ptr<InputDevice>> g_input;
// TODO: Use Microsoft::WRL::ComPtr<> for D3D11 objects?
// TODO: See https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/WindowsAudioSession for WASAPI with UWP
// TODO: Low latency input: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/LowLatencyInput/cpp
// Loads and initializes application assets when the application is loaded.
PPSSPP_UWPMain::PPSSPP_UWPMain(App ^app, const std::shared_ptr<DX::DeviceResources>& deviceResources) :
app_(app),
m_deviceResources(deviceResources)
{
// Register to be notified if the Device is lost or recreated
m_deviceResources->RegisterDeviceNotify(this);
ctx_.reset(new UWPGraphicsContext(deviceResources));
#if _DEBUG
LogManager::GetInstance()->SetAllLogLevels(LogLevel::LDEBUG);
if (g_Config.bEnableLogging) {
LogManager::GetInstance()->ChangeFileLog(GetLogFile().c_str());
}
#endif
// At this point we have main requirements initialized (Log, Config, NativeInit, Device)
NativeInitGraphics(ctx_.get());
NativeResized();
int width = m_deviceResources->GetScreenViewport().Width;
int height = m_deviceResources->GetScreenViewport().Height;
ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_BACKBUFFER, width, height, m_deviceResources->GetBackBufferRenderTargetView());
// add first XInput device to respond
g_input.push_back(std::make_unique<XinputDevice>());
InputDevice::BeginPolling();
// Prepare input pane (for Xbox & touch devices)
PrepareInputPane();
}
PPSSPP_UWPMain::~PPSSPP_UWPMain() {
InputDevice::StopPolling();
ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
NativeShutdownGraphics();
NativeShutdown();
g_VFS.Clear();
// Deregister device notification
m_deviceResources->RegisterDeviceNotify(nullptr);
net::Shutdown();
}
// Updates application state when the window size changes (e.g. device orientation change)
void PPSSPP_UWPMain::CreateWindowSizeDependentResources() {
ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
NativeResized();
int width = m_deviceResources->GetScreenViewport().Width;
int height = m_deviceResources->GetScreenViewport().Height;
ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_BACKBUFFER, width, height, m_deviceResources->GetBackBufferRenderTargetView());
}
void PPSSPP_UWPMain::UpdateScreenState() {
// This code was included into the render loop directly
// based on my test I don't understand why it should be called each loop
// is it better to call it on demand only, like when screen state changed?
auto context = m_deviceResources->GetD3DDeviceContext();
switch (m_deviceResources->ComputeDisplayRotation()) {
case DXGI_MODE_ROTATION_IDENTITY: g_display.rotation = DisplayRotation::ROTATE_0; break;
case DXGI_MODE_ROTATION_ROTATE90: g_display.rotation = DisplayRotation::ROTATE_90; break;
case DXGI_MODE_ROTATION_ROTATE180: g_display.rotation = DisplayRotation::ROTATE_180; break;
case DXGI_MODE_ROTATION_ROTATE270: g_display.rotation = DisplayRotation::ROTATE_270; break;
}
// Not super elegant but hey.
memcpy(&g_display.rot_matrix, &m_deviceResources->GetOrientationTransform3D(), sizeof(float) * 16);
// Reset the viewport to target the whole screen.
auto viewport = m_deviceResources->GetScreenViewport();
g_display.pixel_xres = viewport.Width;
g_display.pixel_yres = viewport.Height;
if (g_display.rotation == DisplayRotation::ROTATE_90 || g_display.rotation == DisplayRotation::ROTATE_270) {
// We need to swap our width/height.
std::swap(g_display.pixel_xres, g_display.pixel_yres);
}
g_display.dpi = m_deviceResources->GetActualDpi();
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) {
// Boost DPI a bit to look better.
g_display.dpi *= 96.0f / 136.0f;
}
g_display.dpi_scale_x = 96.0f / g_display.dpi;
g_display.dpi_scale_y = 96.0f / g_display.dpi;
g_display.pixel_in_dps_x = 1.0f / g_display.dpi_scale_x;
g_display.pixel_in_dps_y = 1.0f / g_display.dpi_scale_y;
g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale_x;
g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale_y;
context->RSSetViewports(1, &viewport);
}
// Renders the current frame according to the current application state.
// Returns true if the frame was rendered and is ready to be displayed.
bool PPSSPP_UWPMain::Render() {
static bool hasSetThreadName = false;
if (!hasSetThreadName) {
SetCurrentThreadName("UWPRenderThread");
hasSetThreadName = true;
}
UpdateScreenState();
NativeFrame(ctx_.get());
return true;
}
// Notifies renderers that device resources need to be released.
void PPSSPP_UWPMain::OnDeviceLost() {
ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_DEVICE, 0, 0, nullptr);
}
// Notifies renderers that device resources may now be recreated.
void PPSSPP_UWPMain::OnDeviceRestored() {
CreateWindowSizeDependentResources();
ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_DEVICE, 0, 0, nullptr);
}
void PPSSPP_UWPMain::OnKeyDown(int scanCode, Windows::System::VirtualKey virtualKey, int repeatCount) {
// TODO: Look like (Ctrl, Alt, Shift) don't trigger this event
bool isDPad = (int)virtualKey >= 195 && (int)virtualKey <= 218; // DPad buttons range
DPadInputState(isDPad);
auto iter = virtualKeyCodeToNKCode.find(virtualKey);
if (iter != virtualKeyCodeToNKCode.end()) {
KeyInput key{};
key.deviceId = DEVICE_ID_KEYBOARD;
key.keyCode = iter->second;
key.flags = KEY_DOWN | (repeatCount > 1 ? KEY_IS_REPEAT : 0);
NativeKey(key);
}
}
void PPSSPP_UWPMain::OnKeyUp(int scanCode, Windows::System::VirtualKey virtualKey) {
auto iter = virtualKeyCodeToNKCode.find(virtualKey);
if (iter != virtualKeyCodeToNKCode.end()) {
KeyInput key{};
key.deviceId = DEVICE_ID_KEYBOARD;
key.keyCode = iter->second;
key.flags = KEY_UP;
NativeKey(key);
}
}
void PPSSPP_UWPMain::OnCharacterReceived(int scanCode, unsigned int keyCode) {
// This event triggered only in chars case, (Arrows, Delete..etc don't call it)
// TODO: Add ` && !IsCtrlOnHold()` once it's ready and implemented
if (isTextEditActive()) {
KeyInput key{};
key.deviceId = DEVICE_ID_KEYBOARD;
key.keyCode = (InputKeyCode)keyCode;
// After many tests turns out for char just add `KEY_CHAR` for the flags
// any other flag like `KEY_DOWN` will cause conflict and trigger something else
key.flags = KEY_CHAR;
NativeKey(key);
}
}
void PPSSPP_UWPMain::OnMouseWheel(float delta) {
InputKeyCode key = NKCODE_EXT_MOUSEWHEEL_UP;
if (delta < 0) {
key = NKCODE_EXT_MOUSEWHEEL_DOWN;
} else if (delta == 0) {
return;
}
KeyInput keyInput{};
keyInput.keyCode = key;
keyInput.deviceId = DEVICE_ID_MOUSE;
keyInput.flags = KEY_DOWN;
NativeKey(keyInput);
// KEY_UP is now sent automatically afterwards for mouse wheel events, see NativeKey.
}
bool PPSSPP_UWPMain::OnHardwareButton(HardwareButton button) {
KeyInput keyInput{};
keyInput.deviceId = DEVICE_ID_KEYBOARD;
keyInput.flags = KEY_DOWN | KEY_UP;
switch (button) {
case HardwareButton::BACK:
keyInput.keyCode = NKCODE_BACK;
return NativeKey(keyInput);
default:
return false;
}
}
void PPSSPP_UWPMain::OnTouchEvent(int touchEvent, int touchId, float x, float y, double timestamp) {
// We get the coordinate in Windows' device independent pixels already. So let's undo that,
// and then apply our own "dpi".
float dpiFactor_x = m_deviceResources->GetActualDpi() / 96.0f;
float dpiFactor_y = dpiFactor_x;
dpiFactor_x /= g_display.pixel_in_dps_x;
dpiFactor_y /= g_display.pixel_in_dps_y;
TouchInput input{};
input.id = touchId;
input.x = x * dpiFactor_x;
input.y = y * dpiFactor_y;
input.flags = touchEvent;
input.timestamp = timestamp;
NativeTouch(input);
KeyInput key{};
key.deviceId = DEVICE_ID_MOUSE;
if (touchEvent & TOUCH_DOWN) {
key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
key.flags = KEY_DOWN;
NativeKey(key);
}
if (touchEvent & TOUCH_UP) {
key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
key.flags = KEY_UP;
NativeKey(key);
}
}
void PPSSPP_UWPMain::OnSuspend() {
// TODO
}
UWPGraphicsContext::UWPGraphicsContext(std::shared_ptr<DX::DeviceResources> resources) {
std::vector<std::string> adapterNames = resources->GetAdapters();
draw_ = Draw::T3DCreateD3D11Context(
resources->GetD3DDevice(), resources->GetD3DDeviceContext(), resources->GetD3DDevice(), resources->GetD3DDeviceContext(), resources->GetSwapChain(), resources->GetDeviceFeatureLevel(), 0, adapterNames, g_Config.iInflightFrames);
bool success = draw_->CreatePresets();
_assert_(success);
}
void UWPGraphicsContext::Shutdown() {
delete draw_;
}
std::string System_GetProperty(SystemProperty prop) {
static bool hasCheckedGPUDriverVersion = false;
switch (prop) {
case SYSPROP_NAME:
return GetWindowsVersion();
case SYSPROP_LANGREGION:
return GetLangRegion();
case SYSPROP_CLIPBOARD_TEXT:
/* TODO: Need to either change this API or do this on a thread in an ugly fashion.
DataPackageView ^view = Clipboard::GetContent();
if (view) {
string text = await view->GetTextAsync();
}
*/
return "";
case SYSPROP_GPUDRIVER_VERSION:
return "";
case SYSPROP_BUILD_VERSION:
return PPSSPP_GIT_VERSION;
default:
return "";
}
}
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
std::vector<std::string> result;
switch (prop) {
case SYSPROP_TEMP_DIRS:
{
std::wstring tempPath(MAX_PATH, '\0');
size_t sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
if (sz >= tempPath.size()) {
tempPath.resize(sz);
sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
}
// Need to resize off the null terminator either way.
tempPath.resize(sz);
result.push_back(ConvertWStringToUTF8(tempPath));
return result;
}
default:
return result;
}
}
int64_t System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
case SYSPROP_DEVICE_TYPE:
{
if (IsMobile()) {
return DEVICE_TYPE_MOBILE;
} else if (IsXBox()) {
return DEVICE_TYPE_TV;
} else {
return DEVICE_TYPE_DESKTOP;
}
}
case SYSPROP_DISPLAY_XRES:
{
CoreWindow^ corewindow = CoreWindow::GetForCurrentThread();
if (corewindow) {
return (int)corewindow->Bounds.Width;
}
}
case SYSPROP_DISPLAY_YRES:
{
CoreWindow^ corewindow = CoreWindow::GetForCurrentThread();
if (corewindow) {
return (int)corewindow->Bounds.Height;
}
}
default:
return -1;
}
}
float System_GetPropertyFloat(SystemProperty prop) {
switch (prop) {
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60.f;
case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
case SYSPROP_DISPLAY_SAFE_INSET_TOP:
case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
return 0.0f;
default:
return -1;
}
}
void System_Toast(std::string_view str) {}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_OPEN_DIRECTORY:
{
return !IsXBox();
}
case SYSPROP_HAS_FILE_BROWSER:
return true;
case SYSPROP_HAS_FOLDER_BROWSER:
return true;
case SYSPROP_HAS_IMAGE_BROWSER:
return true; // we just use the file browser
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_HAS_ACCELEROMETER:
return IsMobile();
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
case SYSPROP_CAN_JIT:
return true;
case SYSPROP_HAS_KEYBOARD:
{
// Do actual check
// touch devices has input pane, we need to depend on it
// I don't know any possible way to display input dialog in non-xaml apps
return isKeyboardAvailable() || isTouchAvailable();
}
case SYSPROP_DEBUGGER_PRESENT:
return IsDebuggerPresent();
case SYSPROP_OK_BUTTON_LEFT:
return true;
default:
return false;
}
}
void System_Notify(SystemNotification notification) {
switch (notification) {
case SystemNotification::POLL_CONTROLLERS:
{
for (const auto &device : g_input)
{
if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD)
break;
}
break;
}
default:
break;
}
}
bool System_MakeRequest(SystemRequestType type, int requestId, const std::string &param1, const std::string &param2, int64_t param3, int64_t param4) {
switch (type) {
case SystemRequestType::EXIT_APP:
{
bool state = false;
ExecuteTask(state, Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->TryConsolidateAsync());
if (!state) {
// Notify the user?
}
return true;
}
case SystemRequestType::RESTART_APP:
{
Windows::ApplicationModel::Core::AppRestartFailureReason error;
ExecuteTask(error, Windows::ApplicationModel::Core::CoreApplication::RequestRestartAsync(nullptr));
if (error != Windows::ApplicationModel::Core::AppRestartFailureReason::RestartPending) {
// Shutdown
System_MakeRequest(SystemRequestType::EXIT_APP, requestId, param1, param2, param3, param4);
}
return true;
}
case SystemRequestType::BROWSE_FOR_IMAGE:
{
std::vector<std::string> supportedExtensions = { ".jpg", ".png" };
//Call file picker
ChooseFile(supportedExtensions).then([requestId](std::string filePath) {
if (filePath.size() > 1) {
g_requestManager.PostSystemSuccess(requestId, filePath.c_str());
}
else {
g_requestManager.PostSystemFailure(requestId);
}
});
return true;
}
case SystemRequestType::BROWSE_FOR_FILE:
{
std::vector<std::string> supportedExtensions = {};
switch ((BrowseFileType)param3) {
case BrowseFileType::BOOTABLE:
supportedExtensions = { ".cso", ".iso", ".chd", ".elf", ".pbp", ".zip", ".prx", ".bin" }; // should .bin even be here?
break;
case BrowseFileType::INI:
supportedExtensions = { ".ini" };
break;
case BrowseFileType::ZIP:
supportedExtensions = { ".zip" };
break;
case BrowseFileType::DB:
supportedExtensions = { ".db" };
break;
case BrowseFileType::SOUND_EFFECT:
supportedExtensions = { ".wav", ".mp3" };
break;
case BrowseFileType::ANY:
// 'ChooseFile' will added '*' by default when there are no extensions assigned
break;
default:
ERROR_LOG(FILESYS, "Unexpected BrowseFileType: %d", param3);
return false;
}
//Call file picker
ChooseFile(supportedExtensions).then([requestId](std::string filePath) {
if (filePath.size() > 1) {
g_requestManager.PostSystemSuccess(requestId, filePath.c_str());
}
else {
g_requestManager.PostSystemFailure(requestId);
}
});
return true;
}
case SystemRequestType::BROWSE_FOR_FOLDER:
{
ChooseFolder().then([requestId](std::string folderPath) {
if (folderPath.size() > 1) {
g_requestManager.PostSystemSuccess(requestId, folderPath.c_str());
}
else {
g_requestManager.PostSystemFailure(requestId);
}
});
return true;
}
case SystemRequestType::NOTIFY_UI_EVENT:
{
switch ((UIEventNotification)param3) {
case UIEventNotification::MENU_RETURN:
CloseLaunchItem();
break;
case UIEventNotification::POPUP_CLOSED:
DeactivateTextEditInput();
break;
case UIEventNotification::TEXT_GOTFOCUS:
ActivateTextEditInput(true);
break;
case UIEventNotification::TEXT_LOSTFOCUS:
DeactivateTextEditInput(true);
break;
default:
break;
}
return true;
}
case SystemRequestType::COPY_TO_CLIPBOARD:
{
auto dataPackage = ref new DataPackage();
dataPackage->RequestedOperation = DataPackageOperation::Copy;
dataPackage->SetText(ToPlatformString(param1));
Clipboard::SetContent(dataPackage);
return true;
}
case SystemRequestType::TOGGLE_FULLSCREEN_STATE:
{
auto view = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
bool flag = !view->IsFullScreenMode;
if (param1 == "0") {
flag = false;
} else if (param1 == "1"){
flag = true;
}
if (flag) {
view->TryEnterFullScreenMode();
} else {
view->ExitFullScreenMode();
}
return true;
}
case SystemRequestType::SHOW_FILE_IN_FOLDER:
OpenFolder(param1);
return true;
default:
return false;
}
}
void System_LaunchUrl(LaunchUrlType urlType, const char *url) {
auto uri = ref new Windows::Foundation::Uri(ToPlatformString(url));
create_task(Windows::System::Launcher::LaunchUriAsync(uri)).then([](bool b) {});
}
void System_Vibrate(int length_ms) {
#if _M_ARM
if (length_ms == -1 || length_ms == -3)
length_ms = 50;
else if (length_ms == -2)
length_ms = 25;
else
return;
auto timeSpan = Windows::Foundation::TimeSpan();
timeSpan.Duration = length_ms * 10000;
// TODO: Can't use this?
// Windows::Phone::Devices::Notification::VibrationDevice::GetDefault()->Vibrate(timeSpan);
#endif
}
void System_AskForPermission(SystemPermission permission) {
// Do nothing
}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) {
return PERMISSION_STATUS_GRANTED;
}
std::string GetCPUBrandString() {
Platform::String^ cpu_id = nullptr;
Platform::String^ cpu_name = nullptr;
// GUID_DEVICE_PROCESSOR: {97FADB10-4E33-40AE-359C-8BEF029DBDD0}
Platform::String^ if_filter = L"System.Devices.InterfaceClassGuid:=\"{97FADB10-4E33-40AE-359C-8BEF029DBDD0}\"";
// Enumerate all CPU DeviceInterfaces, and get DeviceInstanceID of the first one.
auto if_task = create_task(
DeviceInformation::FindAllAsync(if_filter)).then([&](DeviceInformationCollection ^ collection) {
if (collection->Size > 0) {
auto cpu = collection->GetAt(0);
auto id = cpu->Properties->Lookup(L"System.Devices.DeviceInstanceID");
cpu_id = dynamic_cast<Platform::String^>(id);
}
});
try {
if_task.wait();
}
catch (const std::exception & e) {
const char* what = e.what();
INFO_LOG(SYSTEM, "%s", what);
}
if (cpu_id != nullptr) {
// Get the Device with the same ID as the DeviceInterface
// Then get the name (description) of that Device
// We have to do this because the DeviceInterface we get doesn't have a proper description.
Platform::String^ dev_filter = L"System.Devices.DeviceInstanceID:=\"" + cpu_id + L"\"";
auto dev_task = create_task(
DeviceInformation::FindAllAsync(dev_filter, {}, DeviceInformationKind::Device)).then(
[&](DeviceInformationCollection ^ collection) {
if (collection->Size > 0) {
cpu_name = collection->GetAt(0)->Name;
}
});
try {
dev_task.wait();
}
catch (const std::exception & e) {
const char* what = e.what();
INFO_LOG(SYSTEM, "%s", what);
}
}
if (cpu_name != nullptr) {
return FromPlatformString(cpu_name);
} else {
return "Unknown";
}
}