.. |
Common
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Move GL sampler state tracking into GLRenderManager/QueueRunner.
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2018-01-27 15:10:17 +01:00 |
D3D11
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Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes.
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2018-01-27 15:10:17 +01:00 |
Debugger
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GPU: Add quick method for debugging.
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2017-12-24 18:05:44 -08:00 |
Directx9
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Move GL sampler state tracking into GLRenderManager/QueueRunner.
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2018-01-27 15:10:17 +01:00 |
GLES
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StencilBufferGLES: Move SetNoBlendAndMask to the right places.
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2018-01-27 15:10:17 +01:00 |
Null
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Headless: Fix crash with null GPU.
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2017-11-14 22:33:56 -08:00 |
Software
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GPU: Improve some bezier logging.
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2018-01-07 21:06:03 -08:00 |
Vulkan
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Stencil copy: Avoid clearing the depth buffer.
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2017-12-31 01:06:31 +01:00 |
ge_constants.h
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The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
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2017-11-20 12:39:01 +01:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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Should be bufferWidth here, not width. Thanks unknown.
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2017-11-05 10:14:33 +01:00 |
GPU.vcxproj.filters
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D3D11: Show FBO-as-texture in GE debugger.
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2017-11-05 18:41:24 -08:00 |
GPUCommon.cpp
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GPU: Improve some bezier logging.
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2018-01-07 21:06:03 -08:00 |
GPUCommon.h
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPUInterface.h
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System: Allow GPU to have delayed loading.
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2017-12-03 11:29:07 -08:00 |
GPUState.cpp
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GPU: Reset context version on init.
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2017-12-27 01:54:36 -08:00 |
GPUState.h
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Buildfix
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2017-08-31 17:24:34 +02:00 |