ppsspp/ui/virtual_input.cpp

163 lines
5.4 KiB
C++

#include <stdio.h>
#include "base/logging.h"
#include "gfx_es2/draw_buffer.h"
#include "gfx/texture_atlas.h"
#include "input/input_state.h"
#include "virtual_input.h"
TouchButton::TouchButton(const Atlas *atlas, int imageIndex, int overlayImageIndex, int button, int rotationAngle, bool mirror_h)
: atlas_(atlas), imageIndex_(imageIndex), overlayImageIndex_(overlayImageIndex), button_(button), mirror_h_(mirror_h)
{
memset(pointerDown, 0, sizeof(pointerDown));
w_ = atlas_->images[imageIndex_].w;
h_ = atlas_->images[imageIndex_].h;
rotationAngle_ = (float)rotationAngle * 3.1415927 / 180.0f;
isDown_ = false;
}
void TouchButton::update(InputState &input_state)
{
bool down = false;
for (int i = 0; i < MAX_POINTERS; i++) {
if (input_state.pointer_down[i] && isInside(input_state.pointer_x[i], input_state.pointer_y[i]))
down = true;
}
if (down)
input_state.pad_buttons |= button_;
isDown_ = (input_state.pad_buttons & button_) != 0;
}
void TouchButton::draw(DrawBuffer &db, uint32_t color, uint32_t colorOverlay)
{
float scale = 1.0f;
if (isDown_) {
color |= 0xFF000000;
colorOverlay |= 0xFF000000;
scale = 2.0f;
}
scale *= scale_;
// We only mirror background
db.DrawImageRotated(imageIndex_, x_ + w_*scale_/2, y_ + h_*scale_/2, scale, rotationAngle_, color, mirror_h_);
if (overlayImageIndex_ != -1)
db.DrawImageRotated(overlayImageIndex_, x_ + w_*scale_/2, y_ + h_*scale_/2, scale, rotationAngle_, colorOverlay);
}
TouchCrossPad::TouchCrossPad(const Atlas *atlas, int arrowIndex, int overlayIndex)
: atlas_(atlas), arrowIndex_(arrowIndex), overlayIndex_(overlayIndex)
{
}
void TouchCrossPad::update(InputState &input_state)
{
float stick_size_ = radius_ * 2;
float inv_stick_size = 1.0f / (stick_size_ * scale_);
const float deadzone = 0.17f;
bool all_up = true;
for (int i = 0; i < MAX_POINTERS; i++) {
if (input_state.pointer_down[i]) {
float dx = (input_state.pointer_x[i] - x_) * inv_stick_size;
float dy = (input_state.pointer_y[i] - y_) * inv_stick_size;
float rad = sqrtf(dx*dx+dy*dy);
if (rad < deadzone || rad > 1.0f)
continue;
all_up = false;
if (dx == 0 && dy == 0)
continue;
int direction = (int)(floorf((atan2f(dy, dx) / (2 * M_PI) * 8) + 0.5f)) & 7;
input_state.pad_buttons &= ~(PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN);
switch (direction) {
case 0: input_state.pad_buttons |= PAD_BUTTON_RIGHT; break;
case 1: input_state.pad_buttons |= PAD_BUTTON_RIGHT | PAD_BUTTON_DOWN; break;
case 2: input_state.pad_buttons |= PAD_BUTTON_DOWN; break;
case 3: input_state.pad_buttons |= PAD_BUTTON_DOWN | PAD_BUTTON_LEFT; break;
case 4: input_state.pad_buttons |= PAD_BUTTON_LEFT; break;
case 5: input_state.pad_buttons |= PAD_BUTTON_UP | PAD_BUTTON_LEFT; break;
case 6: input_state.pad_buttons |= PAD_BUTTON_UP; break;
case 7: input_state.pad_buttons |= PAD_BUTTON_UP | PAD_BUTTON_RIGHT; break;
}
}
}
down_ = input_state.pad_buttons & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN);
}
void TouchCrossPad::draw(DrawBuffer &db, uint32_t color, uint32_t colorOverlay)
{
static const float xoff[4] = {1, 0, -1, 0};
static const float yoff[4] = {0, 1, 0, -1};
static const int dir[4] = {PAD_BUTTON_RIGHT, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_UP};
for (int i = 0; i < 4; i++) {
float x = x_ + xoff[i] * scale_ * radius_;
float y = y_ + yoff[i] * scale_ * radius_;
float angle = i * M_PI / 2;
float imgScale = (down_ & dir[i]) ? scale_ * 2 : scale_;
db.DrawImageRotated(arrowIndex_, x, y, imgScale, angle + PI, color, false);
if (overlayIndex_ != -1)
db.DrawImageRotated(overlayIndex_, x, y, imgScale, angle + PI, colorOverlay);
}
}
TouchStick::TouchStick(const Atlas *atlas, int bgImageIndex, int stickImageIndex, int stick)
: atlas_(atlas), bgImageIndex_(bgImageIndex), stickImageIndex_(stickImageIndex), stick_(stick)
{
stick_size_ = atlas_->images[bgImageIndex].w / 3.5f;
memset(dragging_, 0, sizeof(dragging_));
memset(lastPointerDown_, 0, sizeof(lastPointerDown_));
}
void TouchStick::update(InputState &input_state)
{
float inv_stick_size = 1.0f / (stick_size_ * scale_);
bool all_up = true;
for (int i = 0; i < MAX_POINTERS; i++) {
if (input_state.pointer_down[i]) {
all_up = false;
float dx = (input_state.pointer_x[i] - stick_x_) * inv_stick_size;
float dy = (input_state.pointer_y[i] - stick_y_) * inv_stick_size;
// Ignore outside box
if (!dragging_[i] && (fabsf(dx) > 1.4f || fabsf(dy) > 1.4f))
goto skip;
if (!lastPointerDown_[i] && (fabsf(dx) < 1.4f && fabsf(dy) < 1.4f)) {
dragging_[i] = true;
}
if (!dragging_[i])
goto skip;
// Clamp to a circle
float len = sqrtf(dx * dx + dy * dy);
if (len > 1.0f) {
dx /= len;
dy /= len;
}
if (stick_ == 0) {
input_state.pad_lstick_x = dx;
input_state.pad_lstick_y = -dy;
} else if (stick_ == 1) {
input_state.pad_rstick_x = dx;
input_state.pad_rstick_y = -dy;
}
} else {
dragging_[i] = false;
}
skip:
lastPointerDown_[i] = input_state.pointer_down[i];
}
stick_delta_x_ = input_state.pad_lstick_x;
stick_delta_y_ = -input_state.pad_lstick_y;
}
void TouchStick::draw(DrawBuffer &db, uint32_t color)
{
if (bgImageIndex_ != -1)
db.DrawImage(bgImageIndex_, stick_x_, stick_y_, 1.0f * scale_, color, ALIGN_CENTER);
db.DrawImage(stickImageIndex_, stick_x_ + stick_delta_x_ * stick_size_ * scale_, stick_y_ + stick_delta_y_ * stick_size_ * scale_, 1.0f * scale_, color, ALIGN_CENTER);
}