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GLES
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Fix incorrect texture in Dragon Ball Z Shin Budokai 2
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2013-05-31 23:00:35 +08:00 |
Null
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Improve GPU invalidation interface, check fonts.
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2013-05-05 22:52:01 -07:00 |
Software
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
CMakeLists.txt
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Buildfix for iOS and Android.
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2013-05-01 23:31:18 -07:00 |
ge_constants.h
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Correct dest stride on GPU block transfer.
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2013-04-08 08:36:51 -07:00 |
GeDisasm.cpp
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Warning fix on Intel compiler.
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2013-05-30 15:42:11 +02:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Moved texture scaling to separate file
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2013-05-01 14:12:09 +02:00 |
GPU.vcxproj.filters
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Moved texture scaling to separate file
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2013-05-01 14:12:09 +02:00 |
GPUCommon.cpp
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Small opt. for common immediately stalled list.
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2013-04-28 14:56:38 -07:00 |
GPUCommon.h
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Use a downcount and fast run loop in the GE.
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2013-04-28 14:23:30 -07:00 |
GPUInterface.h
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Improve GPU invalidation interface, check fonts.
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2013-05-05 22:52:01 -07:00 |
GPUState.cpp
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
GPUState.h
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Immediately load the clut on LOADCLUT.
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2013-05-12 01:56:26 -07:00 |
Math3D.cpp
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Math3D.h
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Warning fix on Intel compiler.
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2013-05-30 15:42:11 +02:00 |