mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
5009698cc0
This does not make them thread safe, but it reduces the chances of a crash a bit (see #12594.)
330 lines
9.6 KiB
C++
330 lines
9.6 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <deque>
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#include "input/input_state.h"
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#include "ui/ui.h"
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#include "util/text/utf8.h"
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#include "i18n/i18n.h"
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#include "Common/FileUtil.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/CwCheat.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "UI/OnScreenDisplay.h"
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#include "UI/ui_atlas.h"
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#include "UI/MainScreen.h"
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#include "UI/EmuScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/CwCheatScreen.h"
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static bool enableAll = false;
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static std::vector<std::string> cheatList;
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static CWCheatEngine *cheatEngine2;
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static std::deque<bool> bEnableCheat;
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static std::string gamePath_;
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CwCheatScreen::CwCheatScreen(std::string gamePath)
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: UIDialogScreenWithBackground() {
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gamePath_ = gamePath;
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}
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void CwCheatScreen::CreateCodeList() {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0);
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if (info && info->paramSFOLoaded) {
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gameTitle = info->paramSFO.GetValueString("DISC_ID");
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}
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if ((info->id.empty() || !info->disc_total)
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&& gamePath_.find("/PSP/GAME/") != std::string::npos) {
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gameTitle = g_paramSFO.GenerateFakeID(gamePath_);
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}
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cheatEngine2 = new CWCheatEngine();
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cheatEngine2->CreateCheatFile();
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cheatList = cheatEngine2->GetCodesList();
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bEnableCheat.clear();
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formattedList_.clear();
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i][0] == '_' && cheatList[i][1] == 'C') {
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formattedList_.push_back(cheatList[i].substr(4));
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if (cheatList[i][2] == '0') {
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bEnableCheat.push_back(false);
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} else {
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bEnableCheat.push_back(true);
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}
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}
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}
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delete cheatEngine2;
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}
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void CwCheatScreen::CreateViews() {
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using namespace UI;
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auto cw = GetI18NCategory("CwCheats");
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auto di = GetI18NCategory("Dialog");
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CreateCodeList();
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g_Config.bReloadCheats = true;
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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Margins actionMenuMargins(50, -15, 15, 0);
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
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leftColumn->Add(new ItemHeader(cw->T("Options")));
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leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
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leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
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#if !defined(MOBILE_DEVICE)
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leftColumn->Add(new Choice(cw->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
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#endif
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leftColumn->Add(new Choice(cw->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
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leftColumn->Add(new PopupSliderChoice(&g_Config.iCwCheatRefreshRate, 1, 1000, cw->T("Refresh Rate"), 1, screenManager()));
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ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
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rightScroll->SetTag("CwCheats");
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rightScroll->SetScrollToTop(false);
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LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
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LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
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rightScroll->Add(rightColumn);
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root_->Add(leftColumn);
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root_->Add(rightScroll);
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rightColumn->Add(new ItemHeader(cw->T("Cheats")));
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for (size_t i = 0; i < formattedList_.size(); i++) {
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name = formattedList_[i].c_str();
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rightColumn->Add(new CheatCheckBox(&bEnableCheat[i], cw->T(name), ""))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
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}
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}
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void CwCheatScreen::onFinish(DialogResult result) {
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std::fstream fs;
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if (result != DR_BACK) // This only works for BACK here.
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return;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (int j = 0; j < (int)cheatList.size(); j++) {
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fs << cheatList[j];
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if (j < (int)cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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g_Config.bReloadCheats = true;
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if (MIPSComp::jit) {
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MIPSComp::jit->ClearCache();
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}
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}
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UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams ¶ms) {
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std::fstream fs;
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enableAll = !enableAll;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (int j = 0; j < (int)cheatList.size(); j++) {
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if (cheatList[j][0] == '_' && cheatList[j][1] == 'C') {
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if (cheatList[j][2] == '0' && enableAll) {
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cheatList[j][2] = '1';
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} else if (cheatList[j][2] != '0' && !enableAll) {
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cheatList[j][2] = '0';
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}
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}
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}
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for (size_t y = 0; y < bEnableCheat.size(); y++) {
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bEnableCheat[y] = enableAll;
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}
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for (int i = 0; i < (int)cheatList.size(); i++) {
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fs << cheatList[i];
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if (i < (int)cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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g_Config.bReloadCheats = true;
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams ¶ms) {
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TriggerFinish(DR_OK);
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g_Config.bReloadCheats = true;
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams ¶ms) {
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g_Config.bReloadCheats = true;
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if (MIPSComp::jit) {
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MIPSComp::jit->ClearCache();
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}
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TriggerFinish(DR_OK);
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#if PPSSPP_PLATFORM(UWP)
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LaunchBrowser(activeCheatFile.c_str());
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#else
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File::openIniFile(activeCheatFile);
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#endif
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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if (gameTitle.length() != 9) {
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WARN_LOG(COMMON, "CWCHEAT: Incorrect ID(%s) - can't import cheats.", gameTitle.c_str());
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return UI::EVENT_DONE;
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}
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std::string line;
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std::vector<std::string> title;
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bool finished = false, skip = false;
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std::vector<std::string> newList;
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std::string cheatFile = GetSysDirectory(DIRECTORY_CHEATS) + "cheat.db";
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std::string gameID = StringFromFormat("_S %s-%s", gameTitle.substr(0, 4).c_str(), gameTitle.substr(4).c_str());
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std::fstream fs;
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File::OpenCPPFile(fs, cheatFile, std::ios::in);
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if (!fs.is_open()) {
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WARN_LOG(COMMON, "Unable to open %s\n", cheatFile.c_str());
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}
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while (fs.good()) {
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getline(fs, line); // get line from file
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if (line == gameID) {
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title.push_back(line);
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getline(fs, line);
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title.push_back(line);
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do {
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if (finished == false){
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getline(fs, line);
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}
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if (line[0] == '_' && line[1] == 'C') {
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//Test if cheat already exists in cheatList
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for (size_t j = 0; j < formattedList_.size(); j++) {
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if (line.substr(4) == formattedList_[j]) {
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finished = false;
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goto loop;
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}
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}
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newList.push_back(line);
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getline(fs, line);
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do {
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newList.push_back(line);
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getline(fs, line);
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} while ((line[0] == '_' && line[1] == 'L') || line[0] == '/' || line[0] == '#');
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finished = true;
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} else {
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continue;
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}
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loop:;
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} while (fs.good() && ((line[0] == '_' && line[1] != 'S') || line[0] == '/' || line[0] == '#'));
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finished = true;
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}
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if (finished == true)
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break;
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}
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fs.close();
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std::string title2;
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File::OpenCPPFile(fs, activeCheatFile, std::ios::in);
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getline(fs, title2);
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fs.close();
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out | std::ios::app);
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auto it = title.begin();
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if (((title2[0] == '_' && title2[1] != 'S') || title2[0] == '/' || title2[0] == '#') && it != title.end() && (++it) != title.end()) {
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fs << title[0] << "\n" << title[1];
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}
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NOTICE_LOG(COMMON, "Imported %u entries from %s.\n", (int)newList.size(), cheatFile.c_str());
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if (newList.size() != 0) {
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fs << "\n";
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}
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for (int i = 0; i < (int)newList.size(); i++) {
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fs << newList[i];
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if (i < (int)newList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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g_Config.bReloadCheats = true;
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//Need a better way to refresh the screen, rather than exiting and having to re-enter.
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TriggerFinish(DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams ¶ms) {
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return UI::EVENT_DONE;
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}
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void CwCheatScreen::processFileOn(std::string activatedCheat) {
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std::fstream fs;
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].length() >= 4) {
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if (cheatList[i].substr(4) == activatedCheat) {
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cheatList[i] = "_C1 " + activatedCheat;
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}
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}
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}
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (size_t j = 0; j < cheatList.size(); j++) {
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fs << cheatList[j];
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if (j < cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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}
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void CwCheatScreen::processFileOff(std::string deactivatedCheat) {
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std::fstream fs;
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].length() >= 4) {
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if (cheatList[i].substr(4) == deactivatedCheat) {
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cheatList[i] = "_C0 " + deactivatedCheat;
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}
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}
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}
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File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
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for (size_t j = 0; j < cheatList.size(); j++) {
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fs << cheatList[j];
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if (j < cheatList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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}
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void CheatCheckBox::Draw(UIContext &dc) {
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ClickableItem::Draw(dc);
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int paddingX = 16;
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int paddingY = 12;
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int image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff;
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UI::Style style = dc.theme->itemStyle;
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if (!IsEnabled())
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style = dc.theme->itemDisabledStyle;
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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