ppsspp/GPU/GLES
Unknown W. Brackets 5932cbabc3 GPU: Avoid stencil emulation if possible.
This reduces use of replaceAlpha, and reduces use of more complicated
blend states.  This simplifies fragment shaders a little.
2018-12-01 14:05:29 -08:00
..
DepalettizeShaderGLES.cpp Attempt to fix the last very common issue of #11493 by being paranoid 2018-11-21 22:40:54 +01:00
DepalettizeShaderGLES.h Attempt to fix the last very common issue of #11493 by being paranoid 2018-11-21 22:40:54 +01:00
DrawEngineGLES.cpp Remove constraint that virtual framebuffers have to represent VRAM. 2018-11-12 08:19:14 +01:00
DrawEngineGLES.h [spline/bezier]Surround with namespace Spline. 2018-10-07 23:54:28 +09:00
FragmentShaderGeneratorGLES.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp GPU: Apply color test after doubling. 2018-09-09 20:09:48 -07:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp GLES: Fix render-to-self detection. 2018-11-22 09:26:12 -08:00
FramebufferManagerGLES.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_GLES.cpp Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
GPU_GLES.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
ShaderManagerGLES.cpp Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
ShaderManagerGLES.h Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
StateMappingGLES.cpp GPU: Avoid stencil emulation if possible. 2018-12-01 14:05:29 -08:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Get rid of MaskedEqual 2018-11-12 08:19:19 +01:00
TextureCacheGLES.cpp D3D11: Allow shader blend to self. 2018-11-24 10:19:28 -08:00
TextureCacheGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Correct specular exponent zero. 2018-11-22 08:53:25 -08:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00