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DepalettizeShaderGLES.cpp
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Attempt to fix the last very common issue of #11493 by being paranoid
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2018-11-21 22:40:54 +01:00 |
DepalettizeShaderGLES.h
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Attempt to fix the last very common issue of #11493 by being paranoid
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2018-11-21 22:40:54 +01:00 |
DrawEngineGLES.cpp
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Remove constraint that virtual framebuffers have to represent VRAM.
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2018-11-12 08:19:14 +01:00 |
DrawEngineGLES.h
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
FragmentShaderGeneratorGLES.cpp
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GPU: Apply fog before color test.
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2018-09-09 23:59:48 -07:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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GPU: Apply color test after doubling.
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2018-09-09 20:09:48 -07:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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GLES: Fix render-to-self detection.
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2018-11-22 09:26:12 -08:00 |
FramebufferManagerGLES.h
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GPU: Minor framebuffer code cleanup.
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2018-06-06 05:56:30 -07:00 |
GPU_GLES.cpp
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Merge pull request #11425 from xebra/refactor_spline_bezier
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2018-11-04 17:04:29 +01:00 |
GPU_GLES.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
ShaderManagerGLES.cpp
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Merge pull request #11425 from xebra/refactor_spline_bezier
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2018-11-04 17:04:29 +01:00 |
ShaderManagerGLES.h
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Merge pull request #11425 from xebra/refactor_spline_bezier
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2018-11-04 17:04:29 +01:00 |
StateMappingGLES.cpp
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GPU: Avoid stencil emulation if possible.
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2018-12-01 14:05:29 -08:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Get rid of MaskedEqual
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2018-11-12 08:19:19 +01:00 |
TextureCacheGLES.cpp
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D3D11: Allow shader blend to self.
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2018-11-24 10:19:28 -08:00 |
TextureCacheGLES.h
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Implement shader depal for GL as well, but disabled by default.
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2018-04-13 20:00:14 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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GPU: Correct specular exponent zero.
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2018-11-22 08:53:25 -08:00 |
VertexShaderGeneratorGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |