ppsspp/Core/HLE
Unknown W. Brackets 595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
..
__sceAudio.cpp Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX 2012-12-24 01:00:43 +08:00
__sceAudio.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
FunctionWrappers.h Clean up a few IO wrappers with deferred HLE. 2012-12-26 01:33:42 -08:00
HLE.cpp Remember to break on HLE after an ignored syscall. 2012-12-24 22:03:40 -08:00
HLE.h Add a mechanism for HLE to trigger a debug break. 2012-12-24 21:47:54 -08:00
HLETables.cpp Assorted minor cleanup and fixes. 2012-12-21 10:20:22 +01:00
HLETables.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAtrac.cpp Merge pull request #274 from raven02/master 2012-12-27 23:24:23 -08:00
sceAtrac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAudio.cpp Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX 2012-12-24 01:00:43 +08:00
sceAudio.h Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX 2012-12-24 01:00:43 +08:00
sceCtrl.cpp Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
sceCtrl.h Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
sceDisplay.cpp Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
sceDisplay.h Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
sceDmac.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Start making the osk an osk 2012-12-22 18:48:32 +00:00
sceFont.h Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceGe.cpp Bugfix, remove hack 2012-12-21 23:55:19 +01:00
sceGe.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
sceHprm.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceHttp.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceImpose.cpp Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
sceImpose.h Fix random modules not reseting on shutdown. 2012-12-23 22:52:40 -08:00
sceIo.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceIo.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernel.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernel.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelAlarm.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelAlarm.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelEventFlag.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelEventFlag.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelInterrupt.cpp Properly clear interrupt state on shutdown. 2012-12-23 22:08:53 -08:00
sceKernelInterrupt.h Don't run interrupts while they're suspended. 2012-12-20 22:49:48 -08:00
sceKernelMbx.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMbx.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMemory.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMemory.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelModule.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelModule.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMsgPipe.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMsgPipe.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMutex.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMutex.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelSemaphore.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelSemaphore.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelThread.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelThread.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelTime.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceKernelTime.h No need for these headers anymore. 2012-11-22 23:48:11 -08:00
sceKernelVTimer.cpp Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelVTimer.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceMpeg.cpp Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceMpeg.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceNet.cpp More stubs and clean up 2012-12-13 11:40:55 +00:00
sceNet.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseHttp.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePower.cpp Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
scePower.h Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
scePsmf.cpp Implement a few more little things 2012-11-08 16:28:45 +01:00
scePsmf.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceRtc.cpp Fix some more possible errors 2012-12-23 20:51:05 +00:00
sceRtc.h Implement sceRtcGetCurrentClock(). 2012-11-22 23:48:12 -08:00
sceSas.cpp Assorted warning fixes 2012-12-23 09:44:43 +01:00
sceSas.h Move the SasInstance to the heap. Some cleanup. 2012-12-17 21:43:31 +01:00
sceSsl.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceSsl.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scesupPreAcc.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
scesupPreAcc.h Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceUmd.cpp Always create CoreTiming timers during kernel init. 2012-12-23 21:27:26 -08:00
sceUmd.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUsb.cpp Fix random modules not reseting on shutdown. 2012-12-23 22:52:40 -08:00
sceUsb.h Fix random modules not reseting on shutdown. 2012-12-23 22:52:40 -08:00
sceUtility.cpp Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
sceUtility.h Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
sceVaudio.cpp Add 3 new functions for sceVaudio 2012-12-24 00:42:28 +08:00
sceVaudio.h Fake sceDisplayWaitVblankStartMulti 2012-12-06 18:02:56 +00:00