..
__sceAudio.cpp
Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
2012-12-24 01:00:43 +08:00
__sceAudio.h
Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
2012-11-17 14:20:59 +01:00
FunctionWrappers.h
Clean up a few IO wrappers with deferred HLE.
2012-12-26 01:33:42 -08:00
HLE.cpp
Remember to break on HLE after an ignored syscall.
2012-12-24 22:03:40 -08:00
HLE.h
Add a mechanism for HLE to trigger a debug break.
2012-12-24 21:47:54 -08:00
HLETables.cpp
Assorted minor cleanup and fixes.
2012-12-21 10:20:22 +01:00
HLETables.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceAtrac.cpp
Merge pull request #274 from raven02/master
2012-12-27 23:24:23 -08:00
sceAtrac.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceAudio.cpp
Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
2012-12-24 01:00:43 +08:00
sceAudio.h
Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
2012-12-24 01:00:43 +08:00
sceCtrl.cpp
Deallocate properly in shutdown, not in init.
2012-12-24 01:41:15 -08:00
sceCtrl.h
Deallocate properly in shutdown, not in init.
2012-12-24 01:41:15 -08:00
sceDisplay.cpp
Add some options to ingame menu. Minor fixes.
2012-12-27 23:38:55 +01:00
sceDisplay.h
Cleanup GPU init/shutdown a bit
2012-12-25 22:42:19 +01:00
sceDmac.cpp
less Memory::GetPointer
2012-11-27 10:18:36 +01:00
sceDmac.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceFont.cpp
Start making the osk an osk
2012-12-22 18:48:32 +00:00
sceFont.h
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
sceGe.cpp
Bugfix, remove hack
2012-12-21 23:55:19 +01:00
sceGe.h
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
sceHprm.cpp
Revert "Better wrapper system, and fixed warnings"
2012-11-05 10:05:09 +01:00
sceHprm.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceHttp.cpp
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceHttp.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceImpose.cpp
Wrap some functions, clean some stuff
2012-12-26 08:52:40 +01:00
sceImpose.h
Fix random modules not reseting on shutdown.
2012-12-23 22:52:40 -08:00
sceIo.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceIo.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernel.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernel.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelAlarm.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelAlarm.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelEventFlag.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelEventFlag.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelInterrupt.cpp
Properly clear interrupt state on shutdown.
2012-12-23 22:08:53 -08:00
sceKernelInterrupt.h
Don't run interrupts while they're suspended.
2012-12-20 22:49:48 -08:00
sceKernelMbx.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMbx.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMemory.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMemory.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelModule.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelModule.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMsgPipe.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMsgPipe.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMutex.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelMutex.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelSemaphore.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelSemaphore.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelThread.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelThread.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelTime.cpp
Cleanup sceRtc, move sceFont to its own file.
2012-11-22 22:30:44 +01:00
sceKernelTime.h
No need for these headers anymore.
2012-11-22 23:48:11 -08:00
sceKernelVTimer.cpp
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceKernelVTimer.h
Implement a factory for kernel objects.
2012-12-28 13:55:22 -08:00
sceMpeg.cpp
Various warning, logging, jit fixes
2012-11-17 19:56:28 +01:00
sceMpeg.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceNet.cpp
More stubs and clean up
2012-12-13 11:40:55 +00:00
sceNet.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceOpenPSID.cpp
Fake scesupPreAcc
2012-12-06 18:02:55 +00:00
sceOpenPSID.h
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceParseHttp.cpp
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceParseHttp.h
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceParseUri.cpp
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceParseUri.h
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
scePower.cpp
Add some options to ingame menu. Minor fixes.
2012-12-27 23:38:55 +01:00
scePower.h
Misc fixes (accept .prx, work on power callbacks, bugs)
2012-11-10 10:15:11 +01:00
scePsmf.cpp
Implement a few more little things
2012-11-08 16:28:45 +01:00
scePsmf.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceRtc.cpp
Fix some more possible errors
2012-12-23 20:51:05 +00:00
sceRtc.h
Implement sceRtcGetCurrentClock().
2012-11-22 23:48:12 -08:00
sceSas.cpp
Assorted warning fixes
2012-12-23 09:44:43 +01:00
sceSas.h
Move the SasInstance to the heap. Some cleanup.
2012-12-17 21:43:31 +01:00
sceSsl.cpp
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
sceSsl.h
Add some missing sce* Functions
2012-12-06 18:02:55 +00:00
scesupPreAcc.cpp
Fake scesupPreAcc
2012-12-06 18:02:55 +00:00
scesupPreAcc.h
Fake scesupPreAcc
2012-12-06 18:02:55 +00:00
sceUmd.cpp
Always create CoreTiming timers during kernel init.
2012-12-23 21:27:26 -08:00
sceUmd.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
sceUsb.cpp
Fix random modules not reseting on shutdown.
2012-12-23 22:52:40 -08:00
sceUsb.h
Fix random modules not reseting on shutdown.
2012-12-23 22:52:40 -08:00
sceUtility.cpp
Cleanup GPU init/shutdown a bit
2012-12-25 22:42:19 +01:00
sceUtility.h
Deallocate properly in shutdown, not in init.
2012-12-24 01:41:15 -08:00
sceVaudio.cpp
Add 3 new functions for sceVaudio
2012-12-24 00:42:28 +08:00
sceVaudio.h
Fake sceDisplayWaitVblankStartMulti
2012-12-06 18:02:56 +00:00